Perfect Dark Zero was an incredibly early title for the Xbox 360. I half-suspect it was developed for the previous gen of consoles PS2, Xbox and Game Cube. As a launch title it is pretty solid, not quite a killer app, but a highly anticipated sequel to one of the best N64 games. As a bonus a limited edition steelbook was also released.
Perfect Dark Zero couldn't live up to the reputation of N64's 2000 'Perfect Dark'. It was released way too late. Graphically the game is a step-up compared to Xbox and PS2 titles. Zero has some impressive lighting and environments. Like 'Timesplitters' you get a real sense of atmosphere from Zero. Space bases that wouldn't be out of place in 'Metroid Prime', Aztec style temples similar to 'Turok' and a nightclub level which wouldn't be miles away from the one in 'Dead 2 Rights'.
I liked the music. I know many have said the soundtrack isn't as good as 'Perfect Dark' and that's valid. I would agree. It's sort of early 2000s techno and digitized guitars. I like it, but many didn't. The gameplay has a few gaping flaws. The group missions with NPCs are badly implemented and frustrating. The stealth missions are tedious and even worse than those in earlier games like 'Metal Gear Solid'. The game doesn't take itself seriously and the weapons and shooting is where it shines. All the weapons are fun and varied. The shotgun is powerful, the Jackal and Shockwave are accurate in sniper mode and rifles like Superdragon are fast and balanced. I know this is basic stuff, but I've played games where using the sniper scope is so slow you can't get a shot in or games where the rifles have so much recoil you can't hit anything.
Zero isn't a patch on the N64 game, but it did sell well. It's a shame Rare haven't followed this game up. I think the timing is right for a revival.