//hilfreiche Befehle:
//use-ruleset location="C:\Downloads\Maperitive\Rules\Rules.mrules"
//set-setting name=map.decoration.attribution value="False"
//set-setting name=map.decoration.grid value="False"
//generate-relief-igor sun-altitude=20 intensity=2.5
//export-svg file=Filename.svg zoom=11 compatibility=Illustrator
features
points
place city : place=city
place town : place=town
place village : place=village
place hamlet : place=hamlet
place suburb : place=suburb
restaurant : @isOneOf(amenity,pub,fast_food,restaurant,bar)
points, areas
//parking : amenity=parking
railway station : railway=station
park : leisure=park OR leisure=playground OR landuse=recreation_ground
lines
boundary_laender : boundary=administrative AND (admin_level=2 OR admin_level=4) AND NOT natural=coastline
boundary_country : boundary=administrative AND admin_level=2 AND NOT natural=coastline
aeroway line runway : aeroway=runway
aeroway line taxiway : aeroway=taxiway
railway : railway=rail AND @isFalse(railway:preserved) AND @isFalse(disused) AND NOT service=yard AND @isFalse(noexit) AND NOT railway=light_rail AND NOT service=spur
rail_disused : (railway=disused OR railway=preserved OR (railway=rail AND @isTrue(railway:preserved))) AND NOT service=spur AND NOT disused:railway=tram AND NOT disused:railway=subway
rail_dismantled : (railway=abandoned OR railway=dismantled OR railway=razed) AND NOT service=spur AND NOT dismantled:railway=tram
//OR railway=dismantled OR railway=razed OR railway=abandoned OR @isTrue(noexit) (railway=rail AND @isTrue(disused)) OR
light_rail : railway=light_rail AND @isFalse(disused) AND @isFalse(noexit) AND NOT service=yard
yard_rail : (service=yard OR service=siding) AND NOT (railway=abandoned OR railway=dismantled OR railway=razed OR railway=tram)
spur_rail : (service=spur) AND NOT (railway=abandoned OR railway=dismantled OR railway=razed)
rail_construction : railway=construction
subway : railway=subway OR construction=subway
motorway : highway=motorway
motorway link : highway=motorway_link
//major road : @isOneOf(highway, trunk, trunk_link, primary, primary_link, secondary)
major road : @isOneOf(highway, trunk, trunk_link, primary, primary_link)
//minor road : @isOneOf(highway, tertiary, unclassified, residential, service, living_street) OR (highway=track AND (@isOneOf(tracktype, grade1, grade2, grade3) OR NOT tracktype))
path : @isOneOf(highway, path, footway, pedestrian, steps) OR (highway=track AND @isOneOf(tracktype, grade4, grade5))
water line : waterway=river
//waterway=stream OR
areas
water : natural=water OR waterway=riverbank OR waterway=stream OR landuse=reservoir OR landuse=basin OR waterway=canal
aeroway area : aeroway
industrial : landuse=industrial OR landuse=commercial
residential area : landuse=residential OR landuse=retail OR amenity=university
hospital : amenity=hospital
//sport : sport
forest : landuse=forest OR natural=wood OR (natural=wetland AND landuse=meadow)
meadow: landuse=meadow OR landuse = orchard OR landuse = grass OR landuse=village_green OR natural=grassland
cemetery : landuse=cemetery
//farm : landuse = farmland OR landuse = agriculture OR landuse = greenfield OR landuse = farm OR landuse=military OR landuse=brownfield
properties
map-background-color : #f4f4f3
map-background-opacity : 1
map-sea-color : #99B3CC
rules
// lines
target : boundary_country
define
line-color : #b267b0
line-width : 3.3
border-style : solid
border-color : #b267b0
border-width : 30%
border-opacity : 0.4
draw : line
target : boundary*
define
line-color : #b267b0
line-width : 2.6
border-style : solid
border-color : #b267b0
border-width : 30%
border-opacity : 0.4
draw : line
target : railway
define
min-zoom : 6
max-zoom : 20
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 2.9
//for : tunnel=yes
//define
//line-style : dash
draw : line
target : rail_disused
define
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 2.4
line-style : dot
draw : line
target : rail_construction
define
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 1
line-style : solid
for : tunnel=yes
define
line-style : dot
//draw : line
target : rail_dismantled
define
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 2.4
line-style : dot
draw : line
target : light_rail
define
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 2.9
draw : line
target : spur_rail
define
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 1.7
draw : line
target : subway
define
line-style : solid
border-style : none
line-color : #9c9c9c
line-width : 1.2
draw : line
target : yard_rail
define
line-style : solid
border-style : none
line-color : #7b7b7b
line-width : 1.2
draw : line
target : motorway
define
line-width : 8:2;14:3;16:5
line-color : #ebd894
border-style : solid
border-color : #e9af2b
border-width : 20%
line-end-cap : round
line-start-cap : round
//for : tunnel=yes
// define
// border-style : dash
draw : line
target : motorway link
define
line-width : 8:0.7;14:1.5;16:2.5
min-zoom : 10
line-color : #ebd894
border-style : solid
border-color : #e9af2b
border-width : 20%
line-end-cap : round
line-start-cap : round
//for : tunnel=yes
// define
// border-style : dash
draw : line
target : major road
define
min-zoom : 8
line-color : #fffd8b
line-width : 10:1;13:1.5;14:2.5;15:3.5;18:5
border-style : solid
border-color : #fffd8b black 20%
border-width : 20%
line-end-cap : round
line-start-cap : round
draw : line
target : water line
define
min-zoom : 8
line-color : #A5BFDD
line-width : 14:0.5;16:2;20:8
draw : line
/////////////////////
// landuse
target : $featuretype(area)
define
line-style : none
line-width : 1
if : water
define
fill-color : #A5BFDD
elseif : aeroway area
define
fill-color : #d1d0cd
elseif : industrial
define
fill-color : #c2bfba
elseif : residential area
define
fill-color : #c2bfba
elseif : meadow
define
fill-color : #ddefdc
elseif : hospital
define
fill-color : #c2bfba
elseif : park
define
fill-color : #C8D8C3
//elseif : sport
//define
//fill-color : #c2bfba
elseif : cemetery
define
fill-color : #C8D8C3
elseif : forest
define
fill-color : #C8D8C3
//elseif : farm
//define
//fill-color : #f2f2f0
//else
//define
//fill-color : #f2f2f0
draw : fill