You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Instead of culling terrain/buildings/etc with the tile's OBB, use the union of the children's OBBs. It will be more precise but will have more operations. Perhaps use spatial coherence to minimize the number of checks.
As originally mentioned here CesiumGS/cesium#2861 and implemented in CesiumJS here CesiumGS/cesium#4978.
The text was updated successfully, but these errors were encountered: