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When rotating a 3D scene with enableCollisionDetection = false, the camera often gets stuck near the ground and does not move anymore. Releasing the middle mouse button and re-initiating the drag movement restarts the camera movement, but with a new rotation center.
We want to visualize earthquake faults up to 30 km underground, and so it is important for us to be able to move freely between underground and above ground without getting stuck.
Here is an example of the camera getting stuck during the rotation. At the end of the video the mouse button is released and rotation is initiated again: https://www.youtube.com/watch?v=XsdpiWnEDow
I believe this bug is different from #11985 which is about panning - although it might be related.
Reproduction steps
Set viewer.scene.screenSpaceCameraController.enableCollisionDetection = false;
See the sandcastle for a complete setup.
Rotate the camera around the yellow polygon so that we repeatedly go underground, trying to be close to the ground.
Thanks for the report @voj. If I understand correctly, this is similar to #9689, but it sounds like the maximumTilt property will not be a sufficient fix for your case.
@ggetz Thanks for looking into this. Yes, it looks very similar to #9689. The maximumTilt property would indeed not be sufficient as we do want to travel underground and look at the geometry from the side rather than from above.
What happened?
When rotating a 3D scene with
enableCollisionDetection = false
, the camera often gets stuck near the ground and does not move anymore. Releasing the middle mouse button and re-initiating the drag movement restarts the camera movement, but with a new rotation center.We want to visualize earthquake faults up to 30 km underground, and so it is important for us to be able to move freely between underground and above ground without getting stuck.
Here is an example of the camera getting stuck during the rotation. At the end of the video the mouse button is released and rotation is initiated again: https://www.youtube.com/watch?v=XsdpiWnEDow
I believe this bug is different from #11985 which is about panning - although it might be related.
Reproduction steps
viewer.scene.screenSpaceCameraController.enableCollisionDetection = false;
Sandcastle example
https://sandcastle.cesium.com/#c=1VZtc+I2EP4rGj7BjGP8AhgHLtMp4fqW9jJNpx9a7oOQF1AjSx5JJqU3/PeusBOcC+FgOjediA9Y0rOr3WdXqyWEEKaksWTN4QE0eUckPJAJGF7m/u+7tfasxXbziZKWcgl61vLIp5kk9aCS59RyJS/JggoD3n5rTg3c0A3oW87uQb8EGAYSflYZvAZYqRy+La112q0um1tLUAwlDwgtSiEM0wDyFdE9YCogB2kvySEv9wKW5yBw9eVZ3S4RVC8BiVsiC2sgaypKIFYRDRLNIxlAQUr3udQK/4lBa5gtNZi9mgwKu7oVVMJUCF4YxbMPi4UBtOyiH+Dwg/rQbWc0k+7nJlXYfEZz0NRHuItZ+1NTr7Fc1uGp4zqh2uIXlbG/0Cq/hiUyYdph0vf7SRIO4kE6iIZpMPDIRS/0434YBUkSeyR1lnSadjRs2EfKdysuqMJnKs+pzPw5LJSG6d/ASgs+zbLpGlm/4cZi/DHFGpGRzBnbhk4zx9wAdFMyEJikLpyj57u1FbuEeuRjITa/qfZnar4uK4/jiZ3dpPrsPOOrsrTKwruCMpjsjHb5p5UQiABJ5wImOOEGLb0GCztukIBdFtZ5gBl4jtac430t8z8U+oj8O0pR4UXkkmz0X7T9Sq3TFPeD2rCqsuA1/cvsjH4i5EBEZi27KWDWchfxPVB3O5zjlcPPruJeYlHhjJP68yXglZOOnHjwnD2+0KoAbXl14hHVFfw9LYX94dphoyjpeyfhf0GCK5u+5/elpnLJPfIT6JxmwFxRuVElN2uO1BDNsyV4JA7uc3JBHrhdEYO1A7N7wRm3xORK2RVkWJqoJlOKwZjQArBgZ0QorLf1jsVCxVb+CJ8CcUmGHtHq4ZLER9nYHmUKY56D1ZuTeNqH4VaJzfKVcD+XYUrpzN3go9FvjhMgZ8DcOFAZThdulpA47PfioHeOdOhqzmn4j95X8Twa9odhHEeDIO3FvTM9D9MkRObCKE3R+7N4C9P/23MM2TAJemkUx4NBcqbnvRCFkzhB8eDNeR4nQRQMk14Qxb14eKbn/SRMw8BlDWb728r1t3DLvwz7AuTI9vbw1tb7uK2f+rpfyKild6rU2Eq7Jq9dt1bfgfoRW4Drp11fKJq1686g0xm1vNbY2I2Aq8eTvuF5obQlpRZt3+9ayAvhqn13XuLDZX1mzGOHNe42RccZXxOevTvQzxMmqDG449r/O/4PvjpX4y7iX4g687hcfliDFnTjYKvw6qZa9H1/3MXpYUmrlJhT/ZnmfwE
Environment
Browser: Chrome 127.0.6533.120 (Official Build) (64-bit), Firefox 129.0.1 (64-bit)
CesiumJS Version: 1.120
Operating System: MS Windows 11 Home 10.0.22631
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