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IconPacks for WinUI (both Desktop and UWP) #252
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Removing the arm runtime works. Is targeting arm on the roadmap? |
@wbokkers I've never expected that this would be running with WinUI 3, but nice to hear that it works. I must look into the whole WinUI 3 stuff to understand how it could be run with arm support. |
@punker76 I was a bit too optimistic. I can compile and use PackIconMaterial in XAML, but unfortunately the icon is not displayed. Instead the type name is displayed. |
The main change needed is renaming the namespaces Windows.UI.Xaml to Microsoft.UI.Xaml and find the compilation constant that's being used for WinUI. |
@tinmac I got a copy of the most important controls to work on WinUI 3 with some changes. I am not sure if there is a NuGet package now that works on WinUI. |
+1 👍 |
+1 too |
With the latest WinUI 3 preview 3, I get the following error on compiling with MahApps.Metro.IconPacks.Material installed:
NETSDK1082
There was no runtime pack for Microsoft.WindowsDesktop.App.WPF available for the specified RuntimeIdentifier 'win10-arm64'. Xelion
Any change of supporting WinUI in the future?
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