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Hi, I am unable to create a working trigger able animation for armors.
Trigger for it is working (Item Renderer is the same as Armor)
Armor Animation Works (Not triggered)
Controller
@Override public void registerControllers(AnimatableManager.ControllerRegistrar controllers) { controllers.add(new AnimationController<>(this, "charge_controller", state -> PlayState.CONTINUE).triggerableAnim("charge", DefaultAnimations.ATTACK_CHARGE)); }
Trigger Calls (This is called from a C2S packet):
@Override public void press(PlayerEntity playerEntity, ItemStack armorStack) { super.press(playerEntity, armorStack); ItemStack weapon = playerEntity.getInventory().getMainHandStack(); ThematicArmor armor = ThematicHelper.getArmor(armorStack); if (weapon.getItem() instanceof AquamanTrident aquamanTrident) { if (!playerEntity.world.isClient) { if (this.getCooldown(armorStack) <= 0) { armor.triggerAnim(playerEntity, GeoItem.getOrAssignId(armorStack, (ServerWorld)playerEntity.world), "charge_controller", "charge"); this.incrementCooldown(armorStack, 20 * 20); } } } }``` Renderer Code Call: ```java @Override public void createRenderer(Consumer<Object> consumer) { consumer.accept(new RenderProvider() { private final GeoArmorRenderer<?> armorRenderer = new ThematicArmorRenderer(new Identifier(modId, armorId)); private final ThematicArmorItemRenderer itemRenderer = new ThematicArmorItemRenderer(armorId); @Override public @NotNull BipedEntityModel<LivingEntity> getHumanoidArmorModel(LivingEntity livingEntity, ItemStack itemStack, EquipmentSlot equipmentSlot, BipedEntityModel<LivingEntity> original) { // This prepares our GeoArmorRenderer for the current render frame. // These parameters may be null however, so we don't do anything further with them this.armorRenderer.prepForRender(livingEntity, itemStack, equipmentSlot, original); // Initialize each collection's renderers for (Collection collection : ThematicClient.getCollections()) { collection.prepRenderers(livingEntity, itemStack, equipmentSlot, original); } return this.armorRenderer; } @Override public BuiltinModelItemRenderer getCustomRenderer() { return this.itemRenderer; } }); }
Actual Renderer:
/** * Create a new instance of this renderer class. * * @param armor, armor identifier e.g "armor/Herobrine" */ public ThematicArmorRenderer(Identifier armor) { super(new ThematicArmorModel(armor)); }
Animation: { "format_version": "1.8.0", "animations": { "attack.charge": { "animation_length": 0.5, "bones": { "armorRightArm": { "rotation": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [-141.57316, -25.49671, 28.48347] }, "0.4167": { "vector": [-73.20844, -37.37543, -2.50203] } }, "position": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [0, 0, 0] }, "0.4167": { "vector": [0, 0, 0] } } }, "armorLeftArm": { "rotation": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [-135, 45, -15] }, "0.4167": { "vector": [-67.71344, 51.15988, -8.57941] } }, "position": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [0, 0, 0] }, "0.4167": { "vector": [0, 0, 0] } } } } } }, "geckolib_format_version": 2 }
{ "format_version": "1.8.0", "animations": { "attack.charge": { "animation_length": 0.5, "bones": { "armorRightArm": { "rotation": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [-141.57316, -25.49671, 28.48347] }, "0.4167": { "vector": [-73.20844, -37.37543, -2.50203] } }, "position": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [0, 0, 0] }, "0.4167": { "vector": [0, 0, 0] } } }, "armorLeftArm": { "rotation": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [-135, 45, -15] }, "0.4167": { "vector": [-67.71344, 51.15988, -8.57941] } }, "position": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [0, 0, 0] }, "0.4167": { "vector": [0, 0, 0] } } } } } }, "geckolib_format_version": 2 }
(Copied from grade properties) minecraft version 1.19.4 yarn mappings 1.19.4+build.2 loader 0.14.19 fabric 0.80.0+1.19.4 geckolib-fabric-1.19.4:4.1.3
Sorry for posting so much code, just trying to be thorough, if you need anything from me lmk.
The text was updated successfully, but these errors were encountered:
Hi, I am unable to create a working trigger able animation for armors.
Trigger for it is working (Item Renderer is the same as Armor)
Armor Animation Works (Not triggered)
Controller
Trigger Calls (This is called from a C2S packet):
Actual Renderer:
Animation:
{ "format_version": "1.8.0", "animations": { "attack.charge": { "animation_length": 0.5, "bones": { "armorRightArm": { "rotation": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [-141.57316, -25.49671, 28.48347] }, "0.4167": { "vector": [-73.20844, -37.37543, -2.50203] } }, "position": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [0, 0, 0] }, "0.4167": { "vector": [0, 0, 0] } } }, "armorLeftArm": { "rotation": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [-135, 45, -15] }, "0.4167": { "vector": [-67.71344, 51.15988, -8.57941] } }, "position": { "0.0": { "vector": [0, 0, 0] }, "0.2917": { "vector": [0, 0, 0] }, "0.4167": { "vector": [0, 0, 0] } } } } } }, "geckolib_format_version": 2 }
(Copied from grade properties)
minecraft version 1.19.4
yarn mappings 1.19.4+build.2
loader 0.14.19
fabric 0.80.0+1.19.4
geckolib-fabric-1.19.4:4.1.3
Sorry for posting so much code, just trying to be thorough, if you need anything from me lmk.
The text was updated successfully, but these errors were encountered: