Transparency Issue with BMP Textures in <model-viewer> on iOS #4884
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valentinbodur
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Hmm, glTF doesn't support BMP, so I'd guess Blender converted it to PNG or something - I doubt that's the problem. Two nearly coplanar surfaces is a much more likely problem - z-fighting etcetera. The biggest problem is probably just USDZ conversion, since Apple still doesn't support glTF - these formats are not entirely compatible and the transform is lossy. You may want to experiment a bit to see what works best. |
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Hello,
I'm experiencing an issue with displaying PNG textures with transparency in the on iOS devices. The texture appears correctly with full transparency on Android, but on iOS, it adds a white tint to the transparent areas.
Here are the specifics of my setup:
Modeling Software: Blender 4.2
Model Viever 3.5.0
Texture Setup: I have a PNG texture connected to the Principled BSDF shader. The color is linked to the color input, and alpha is connected to the alpha input.
Issue Description: The transparency, which works perfectly on Android, doesn't display correctly on iOS. Instead of being transparent, the areas that are supposed to be clear show a white tint.
Attached Image: I have attached an image that shows how the transparency issue appears in AR on iOS. The model made in Blender consists of two planes (same metallic and roughness) placed closely together; the front one features a texture with transparency.
Any advice on how to handle this transparency issue on iOS would be greatly appreciated!
Thank you!
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