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IntroThree.ts
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IntroThree.ts
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import * as THREE from '/build/three.module.js'
import { OrbitControls } from '/jsm/controls/OrbitControls'
const scene: THREE.Scene = new THREE.Scene()
scene.background = new THREE.Color(12344436);
const camera: THREE.PerspectiveCamera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
const renderer: THREE.WebGLRenderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
const geometry: THREE.BoxGeometry = new THREE.BoxGeometry()
const material: THREE.MeshBasicMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: true })
const cube: THREE.Mesh = new THREE.Mesh(geometry, material)
scene.add(cube)
camera.position.z = 2
window.addEventListener('resize', onWindowResize, false)
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
render()
}
var animate = function () {
requestAnimationFrame(animate)
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
controls.update()
render()
};
function render() {
renderer.render(scene, camera)
}
animate();