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[Feature request] Mouse Emulation for aiming with Motion Controllers #68

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armax9 opened this issue Jan 5, 2024 · 1 comment
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enhancement New feature or request

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@armax9
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armax9 commented Jan 5, 2024

Is your feature request related to a problem? Please describe.
A lot of games allow switching between XInput and keyboard/mouse controls on-the-fly. However, in some games without 3dof/6dof support, it's not possible to aim using the motion controller directly; aiming can only be done using the gamepad's stick, not by pointing the motion controller.

Describe the solution you'd like
The ability to bind or emulate mouse movements with motion controllers. This would enable users to aim more intuitively in VR, using the motion controller as a direct pointer. Not sure if that possible? Or does it make any sense?

@praydog praydog added the enhancement New feature or request label Jan 5, 2024
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praydog commented Jan 5, 2024

I had worked on this before but have the code stashed right now because was not sure how I could automatically do it, if the mouse was being shown by the game. This is with direct mouse input on top of in-game UIs.

However I'm not sure how this would work for moving the camera around. There isn't a direct 1:1 way to map mouse movements to how the camera is going to move, so even if it was done, it might feel very... laggy and cause nausea.

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Labels
enhancement New feature or request
2 participants