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Is your feature request related to a problem? Please describe.
A lot of games allow switching between XInput and keyboard/mouse controls on-the-fly. However, in some games without 3dof/6dof support, it's not possible to aim using the motion controller directly; aiming can only be done using the gamepad's stick, not by pointing the motion controller.
Describe the solution you'd like
The ability to bind or emulate mouse movements with motion controllers. This would enable users to aim more intuitively in VR, using the motion controller as a direct pointer. Not sure if that possible? Or does it make any sense?
The text was updated successfully, but these errors were encountered:
I had worked on this before but have the code stashed right now because was not sure how I could automatically do it, if the mouse was being shown by the game. This is with direct mouse input on top of in-game UIs.
However I'm not sure how this would work for moving the camera around. There isn't a direct 1:1 way to map mouse movements to how the camera is going to move, so even if it was done, it might feel very... laggy and cause nausea.
Is your feature request related to a problem? Please describe.
A lot of games allow switching between XInput and keyboard/mouse controls on-the-fly. However, in some games without 3dof/6dof support, it's not possible to aim using the motion controller directly; aiming can only be done using the gamepad's stick, not by pointing the motion controller.
Describe the solution you'd like
The ability to bind or emulate mouse movements with motion controllers. This would enable users to aim more intuitively in VR, using the motion controller as a direct pointer. Not sure if that possible? Or does it make any sense?
The text was updated successfully, but these errors were encountered: