Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
http://dotween.demigiant.com/documentation.php#transformShortcuts
DOMove(Vector3 to, float duration, bool snapping)
DOMoveX/DOMoveY/DOMoveZ(float to, float duration, bool snapping)
DOLocalMove(Vector3 to, float duration, bool snapping)
DOLocalMoveX/DOLocalMoveY/DOLocalMoveZ(float to, float duration, bool snapping)
DORotate(Vector3 to, float duration, RotateMode mode)
DORotateQuaternion(Quaternion to, float duration)
DOLocalRotate(Vector3 to, float duration, RotateMode mode)
DOLocalRotateQuaternion(Quaternion to, float duration)
DOLookAt(Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3 up = Vector3.up)
DOScale(float/Vector3 to, float duration)
DOScaleX/DOScaleY/DOScaleZ(float to, float duration)
DOJump(Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping)
DOLocalJump(Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping)
DODynamicLookAt(Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3 up = Vector3.up)
DOPunchPosition(Vector3 punch, float duration, int vibrato, float elasticity, bool snapping)
DOPunchRotation(Vector3 punch, float duration, int vibrato, float elasticity)
DOPunchScale(Vector3 punch, float duration, int vibrato, float elasticity)
DOShakePosition(float duration, float/Vector3 strength, int vibrato, float randomness, bool snapping, bool fadeOut)
DOShakeRotation(float duration, float/Vector3 strength, int vibrato, float randomness, bool fadeOut)
DOShakeScale(float duration, float/Vector3 strength, int vibrato, float randomness, bool fadeOut)
DOPath(Vector3[] waypoints, float duration, PathType pathType = Linear, PathMode pathMode = Full3D, int resolution = 10, Color gizmoColor = null)
DOLocalPath(Vector3[] waypoints, float duration, PathType pathType = Linear, PathMode pathMode = Full3D, int resolution = 10, Color gizmoColor = null)
DOBlendableMoveBy(Vector3 by, float duration, bool snapping)
DOBlendableLocalMoveBy(Vector3 by, float duration, bool snapping)
DOBlendableRotateBy(Vector3 by, float duration, RotateMode mode)
DOBlendableLocalRotateBy(Vector3 by, float duration, RotateMode mode)
DOBlendableScaleBy(Vector3 by, float duration)
DOSpiral(float duration, Vector3 axis = null, SpiralMode mode = SpiralMode.Expand, float speed = 1, float frequency = 10, float depth = 0, bool snapping = false)
The text was updated successfully, but these errors were encountered:
http://dotween.demigiant.com/documentation.php#transformShortcuts
DOMove(Vector3 to, float duration, bool snapping)
DOMoveX/DOMoveY/DOMoveZ(float to, float duration, bool snapping)
DOLocalMove(Vector3 to, float duration, bool snapping)
DOLocalMoveX/DOLocalMoveY/DOLocalMoveZ(float to, float duration, bool snapping)
DORotate(Vector3 to, float duration, RotateMode mode)
DORotateQuaternion(Quaternion to, float duration)
DOLocalRotate(Vector3 to, float duration, RotateMode mode)
DOLocalRotateQuaternion(Quaternion to, float duration)
DOLookAt(Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3 up = Vector3.up)
DOScale(float/Vector3 to, float duration)
DOScaleX/DOScaleY/DOScaleZ(float to, float duration)
DOJump(Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping)
DOLocalJump(Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping)
DODynamicLookAt(Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3 up = Vector3.up)
DOPunchPosition(Vector3 punch, float duration, int vibrato, float elasticity, bool snapping)
DOPunchRotation(Vector3 punch, float duration, int vibrato, float elasticity)
DOPunchScale(Vector3 punch, float duration, int vibrato, float elasticity)
DOShakePosition(float duration, float/Vector3 strength, int vibrato, float randomness, bool snapping, bool fadeOut)
DOShakeRotation(float duration, float/Vector3 strength, int vibrato, float randomness, bool fadeOut)
DOShakeScale(float duration, float/Vector3 strength, int vibrato, float randomness, bool fadeOut)
DOPath(Vector3[] waypoints, float duration, PathType pathType = Linear, PathMode pathMode = Full3D, int resolution = 10, Color gizmoColor = null)
DOLocalPath(Vector3[] waypoints, float duration, PathType pathType = Linear, PathMode pathMode = Full3D, int resolution = 10, Color gizmoColor = null)
DOBlendableMoveBy(Vector3 by, float duration, bool snapping)
DOBlendableLocalMoveBy(Vector3 by, float duration, bool snapping)
DOBlendableRotateBy(Vector3 by, float duration, RotateMode mode)
DOBlendableLocalRotateBy(Vector3 by, float duration, RotateMode mode)
DOBlendableScaleBy(Vector3 by, float duration)
DOSpiral(float duration, Vector3 axis = null, SpiralMode mode = SpiralMode.Expand, float speed = 1, float frequency = 10, float depth = 0, bool snapping = false)
The text was updated successfully, but these errors were encountered: