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Different Video Formats? #50

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teoAlivanoglou opened this issue Jan 11, 2024 · 3 comments
Open

Different Video Formats? #50

teoAlivanoglou opened this issue Jan 11, 2024 · 3 comments

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@teoAlivanoglou
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teoAlivanoglou commented Jan 11, 2024

Hello. I understand that currently you can only use BGR24 format. It would be great if you could expand to ABGR32 (or a different layout) and or any YUV format. Other than that, it's a great wrapper.

Edit: Is it possible to choose between Progressive and Interlaced?

@tshino
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tshino commented Jan 11, 2024

Thank you for the suggestion.
I think it is possible technically.
Probably I would make a few new APIs to add this feature.

@ank-007
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ank-007 commented Jan 15, 2024

if possible, please add support to JPEG format also, great project btw ;)

@teoAlivanoglou
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if possible, please add support to JPEG format also, great project btw ;)

I doubt it's possible (or at least viable). Even YUV is a bit of a stretch as you would need to write converters for these formats (as long as you want to stay dependency free).

These, however, should be much more realistic expectations:

// This maps bitmap subtypes into a bits per pixel value and also a
// name. unicode and ansi versions are stored because we have to
// return a pointer to a static string.
const struct {
const GUID *pSubtype;
WORD BitCount;
CHAR *pName;
WCHAR *wszName;
} BitCountMap[] = { &MEDIASUBTYPE_RGB1, 1, "RGB Monochrome", L"RGB Monochrome",
&MEDIASUBTYPE_RGB4, 4, "RGB VGA", L"RGB VGA",
&MEDIASUBTYPE_RGB8, 8, "RGB 8", L"RGB 8",
&MEDIASUBTYPE_RGB565, 16, "RGB 565 (16 bit)", L"RGB 565 (16 bit)",
&MEDIASUBTYPE_RGB555, 16, "RGB 555 (16 bit)", L"RGB 555 (16 bit)",
&MEDIASUBTYPE_RGB24, 24, "RGB 24", L"RGB 24",
&MEDIASUBTYPE_RGB32, 32, "RGB 32", L"RGB 32",
&MEDIASUBTYPE_ARGB32, 32, "ARGB 32", L"ARGB 32",
&MEDIASUBTYPE_Overlay, 0, "Overlay", L"Overlay",
&GUID_NULL, 0, "UNKNOWN", L"UNKNOWN"
};

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