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30 years of innovation
and excellence in games.

We create authentic, immersive worlds, in which we empower players to tell their own unique stories. We are an inclusive team, operating in an environment of trust that empowers a strong sense of ownership.

Monolith's motion capture studio with two actors dressed in black mocap suits for computer tracking and animation generation. They are acting out a combat scenario.

OUR HIGHLIGHTS
 

'97

BLOOD

Windows PC, MS DOS

 

Blood stands out as one of the pioneering FPS games to introduce alternate or secondary attack modes for its weaponry, considered one of the most underrated shooters of the decade. At the time of its release, online gaming was still in its infancy, leading Blood to adopt modem, LAN, or serial cable connections for its multiplayer experiences.

A screen shot of the game Blood showing a skeleton head with light beams shooting out from the eye sockets. Multiple gargols surround the large skeleton head.

'17

The Nemesis System takes a thrilling leap forward in this game, delivering a personalized, unforgettable gameplay experience tailored uniquely to each player. Packed with jaw-dropping surprises, formidable enemies, and a dynamic combat system,  Middle-earth: Shadow of War allows players to create and experience a personalized world that is unique to every gameplay session with more choices and opportunities than ever before.

 

Middle-earth: Shadow of War

PlayStation 4, Xbox 1 consoles, Steam, Windows PC

A screenshot of the game Shadow of War showing Talon, the protagonist ready for battle among his army of heavily armed orcs and human-like creatures. The background shows an impressive citadel in flames.

'95

 

F.E.A.R. (First Encounter Assault Recon)

 PlayStation 3, Xbox 360, Windows PC

 

Monolith revolutionized gameplay with its innovative approach enabling hostile NPCs to exhibit an extensive array of reactions to players’ moves—a precursor to the legendary Nemesis System, all within the eerie, Japanese horror-inspired ambiance of the first-person shooter F.E.A.R. This groundbreaking game was met with critical acclaim, winning the "Best Action Game" category at the 2005 Game Critics Awards.

A screenshot of the game F.E.A.R during an intense combat scene with fire, and a fallen character on the ground. Two other characters dressed in camouflage weld weapons ready to shoot.

'00

 

 

 

 

This first-person shooter and stealth game was critically acclaimed for its stylization of spy films and humor. The game received several Game of the Year awards, noted by many as one of the best first-person shooters of its time.

 

The Operative: No One Lives Forever

 PlayStation 2, Windows PC, Mac OS

A photo of the main character Cate Archer from the game No One Lives Forever. She is holding a gun in her right hand and the left hand is on her hip.

'94

FOUNDED 1994

 

Our journey began as a daring indie start-up, driven by sheer courage and a deep conviction in our vision. These core values are woven into the fabric of our identity, forming an integral part of our rich heritage and in the trailblazing array of games we've pioneered over the years.

A photo of the Monolith logo on the office wall with  few images of Monolith games.

'14

 

The Nemesis System was introduced in Shadow of Mordor, revolutionizing how games personalize the player's experience. Praised widely for its groundbreaking approach, this system transforms each playthrough into a thrilling, unique adventure tailored by your very choices. It’s more than a game mechanic; it’s a storytelling revolution that immerses you deeper into the game world. The world dynamically reacts to your actions, where every NPC remembers your past encounters, creating a rich tapestry of personalized interactions that feel incredibly alive. With each enemy boasting a distinctive identity and set of characteristics, no two players' experiences are the same. Free flow combat was implemented to create dynamic and flexible mechanics for players to feel powerful yet challenged.

Middle-earth: Shadow of Mordor

PlayStation 4, Xbox 1 consoles, Steam, Windows PC

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Helping Players Hate (or Love) Their Nemesis

GDC TALKS

Performance and Memory Post Mortem

Middle-earth: Shadow of War: Creating Multi-Character Combat Animations

Cinematic Storytelling in Shadow of Mordor

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Monolith

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© 2024 Monolith Productions.

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