[HTML][HTML] World of warcraft

B Entertainment - 2004 - scientiaen.com
… ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard
Entertainment site raised concerns amongst fans of the many game series Blizzard has …

[HTML][HTML] World of Warcraft: Service or space

A Ruch�- Game Studies, 2009 - gamestudies.org
… the concept of Blizzard Entertainment's World of Warcraft in legal terms, in Blizzard's End-User …
The main players in this scenario are: a powerful software publishing firm, Blizzard; and a …

[BOOK][B] Using Open Innovation in Online gaming on the example of Blizzard Entertainment

MM Konieczny, V Mahnke - 2010 - research-api.cbs.dk
… is the year 2004. Although it was the year that Lineage 2 was released, the biggest hit came
from Blizzard Entertainment when on 23rd Nov 2004 World of Warcraft has hit the shelves in …

Corporate ideology in World of Warcraft

S Rettberg, HG Corneliussen…�- …�: A World of Warcraft�…, 2008 - books.google.com
… the world Blizzard has created offers an engaging gameplay experience, and is not without
some visual beauty, wit, and narrative subtlety, 2 the principle reason why Blizzard has been …

WoWing Alone: The Evolution of “Multiplayer” in World of Warcraft

A Braithwaite�- Games and Culture, 2018 - journals.sagepub.com
… , Blizzard Entertainment’s approach to multiplayer activities in WoW has changed. During the
past decade, in-game world … A close investigation of WoW from its 2004 debut to present is …

[BOOK][B] Games of stake: control, agency and ownership in World of Warcraft

MAJ Glas - 2010 - pure.uva.nl
… Since its release in November 2004, World of Warcraft has seen … World of Warcraft’s evolution
on the corporate level between Activision Blizzard/Vivendi SA and Blizzard Entertainment

[HTML][HTML] World of warcraft: Battle for Azeroth

B Entertainment, I Hazzikostas, A Afrasiabi…�- Genre (s�…, 2018 - bestencyclopedia.com
In today's world, World of Warcraft: Battle for Azeroth has become a topic of great relevance
and interest to a large number of people. Whether due to its impact on society, its influence …

The Impact of User-Generated Interfaces on the Participation of Users with a Disability in Virtual Environments: Blizzard Entertainment's World of Warcraft Model

D Merritt - 2015 - stars.library.ucf.edu
… There are currently many different online forums regarding addons for World of Warcraft.
Some of these are for-profit enterprises (including Blizzard Entertainment itself), some are …

[HTML][HTML] A study of user interface modifications in World of Warcraft

S Targett, V Verlysdonk, HJ Hamilton, D Hepting�- Game Studies, 2012 - gamestudies.org
… game (MMORPG) World of Warcraft (WoW) (Blizzard Entertainment, 2004) provides users
… supplied by Blizzard Entertainment to aid users in their endeavours (Blizzard Entertainment, …

World creation and lore: World of Warcraft as rich text

T Krzywinska�- …�culture, play, and identity: A World of Warcraft�…, 2008 - books.google.com
… To go some way toward opening up a more nuanced and expansive discussion of intertexts
within World of Warcraft, this article focuses on the game’s remediation of mythic forms and …