- 250' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- 1 sec recharge
- 90' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- 1 sec recharge
- 180' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapons is firing
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- 2 sec recharge
- 45' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -10 Weapon Power to self while this weapons is firing
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- 2 sec recharge
- 45' targeting arc
- +10% Critical Severity
- to target: __ Plasma Damage (__ DPS)
- -12 Weapon Power to self while this weapons is firing
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- 3 sec recharge
- 360' targeting arc
- to target: __ Plasma Damage (__ DPS)
- -8 Weapon Power to self while this weapons is firing
- to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
- 2 sec recharge
See also:
* Weapons table
* Ground equiv.
* Standard Plasma
* Dewan Plasma
* Altamid
* Assimilated
* Chronoplasma
* Corrosive
* Ferenginar
* Isolytic
* Plasmatic Biomatter
* Romulan
* Viridian
Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, [CrtD]x4 etc)
- [Acc]: +10 Accuracy Rating
- [CrtD]: +20% Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Re-engineering options: [Acc], [CrtD], [CrtH], [Dmg].
Special Crafted Modifiers: These modifiers can appear once on crafted Plasma weapons (space) of Rare quality and higher:
- [Over]: [Beam] 2.5% Chance: Upgrades your next beam attack. Deals massive Energy Damage, but drains your Weapon Power.
- [Pen]: All attacks with this weapon ignore 10 Armor Rating
- [Rapid]: [Cannon/Turret] 2.5% Chance: Activates Rapid Fire mode for all cannons on your ship for 2 seconds
- [Snare]: to target: -5% Speed and Turn Rate on hit
- [Thrust]: to self: +5% Speed and Turn Rate when firing
- Re-engineering options: these modifiers cannot be re-engineered.
Epic Modifier: All energy weapons upgraded to Epic quality receive:
- [Ac/Dm]: +10 Accuracy Rating and +X Damage
- Re-engineering options: [Ac/Dm], [Ac/CrtD], [Ac/CrtH], [CrtD/Dm], [CrtH/CrtD], [CrtH/Dm].
Base damage table
All values given are for Common Beam Array at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 216 | 173 |
II | 237 | 190 | |
Lt. Cmdr. | III | 257 | 206 |
IV | 278 | 222 | |
Commander | V | 298 | 238 |
VI | 318 | 254 | |
Captain | VII | 339 | 271 |
VIII | 359 | 287 | |
Lower Half Rear Admiral Upper Half |
IX | 380 | 304 |
X | 400 | 320 | |
XI | 420 | 336 | |
XII | 441 | 353 | |
Vice Admiral | XIII | 550 | 440 |
XIV | 660 | 528 | |
Fleet Admiral | XV | 770 | 616 |
All values given are for Common Dual Beam Bank at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 281 | 225 |
II | 308 | 246 | |
Lt. Cmdr. | III | 334 | 267 |
IV | 361 | 289 | |
Commander | V | 387 | 310 |
VI | 414 | 331 | |
Captain | VII | 440 | 352 |
VIII | 467 | 374 | |
Lower Half Rear Admiral Upper Half |
IX | 493 | 394 |
X | 520 | 416 | |
XI | 547 | 438 | |
XII | 573 | 458 | |
Vice Admiral | XIII | 716 | 573 |
XIV | 858 | 686 | |
Fleet Admiral | XV | 1000 | 800 |
All values given are for Common Cannon at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 173 | 208 |
II | 189 | 227 | |
Lt. Cmdr. | III | 206 | 247 |
IV | 222 | 266 | |
Commander | V | 238 | 286 |
VI | 255 | 306 | |
Captain | VII | 271 | 325 |
VIII | 287 | 344 | |
Lower Half Rear Admiral Upper Half |
IX | 304 | 365 |
X | 320 | 384 | |
XI | 336 | 403 | |
XII | 353 | 424 | |
Vice Admiral | XIII | 440 | 528 |
XIV | 528 | 634 | |
Fleet Admiral | XV | 616 | 739 |
All values given are for Common Dual Cannons at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 208 | 250 |
II | 227 | 273 | |
Lt. Cmdr. | III | 247 | 296 |
IV | 266 | 320 | |
Commander | V | 286 | 343 |
VI | 306 | 366 | |
Captain | VII | 325 | 390 |
VIII | 345 | 414 | |
Lower Half Rear Admiral Upper Half |
IX | 364 | 438 |
X | 384 | 461 | |
XI | 404 | 484 | |
XII | 423 | 508 | |
Vice Admiral | XIII | 528 | 634 |
XIV | 634 | 760 | |
Fleet Admiral | XV | 739 | 886 |
All values given are for Common Dual Heavy Cannons at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 312 | 250 |
II | 341 | 273 | |
Lt. Cmdr. | III | 370 | 296 |
IV | 400 | 320 | |
Commander | V | 429 | 343 |
VI | 458 | 366 | |
Captain | VII | 488 | 390 |
VIII | 517 | 414 | |
Lower Half Rear Admiral Upper Half |
IX | 547 | 438 |
X | 576 | 461 | |
XI | 605 | 484 | |
XII | 635 | 508 | |
Vice Admiral | XIII | 793 | 634 |
XIV | 950 | 760 | |
Fleet Admiral | XV | 1108 | 886 |
All values given are for Common Turret at 100 Weapon Power. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 108 | 130 |
II | 118 | 142 | |
Lt. Cmdr. | III | 129 | 155 |
IV | 139 | 167 | |
Commander | V | 149 | 179 |
VI | 159 | 191 | |
Captain | VII | 169 | 203 |
VIII | 180 | 216 | |
Lower Half Rear Admiral Upper Half |
IX | 190 | 228 |
X | 200 | 240 | |
XI | 210 | 252 | |
XII | 220 | 264 | |
Vice Admiral | XIII | 275 | 330 |
XIV | 330 | 396 | |
Fleet Admiral | XV | 385 | 462 |
Performance
There are several factors that can affect performance of space weapons. These are modifier suffixes, skill points, consoles and equipment sets.
Skills
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Ensign | All weapons damage, innate skill increased by leveling. |
Energy Weapon Training | Lieutenant | Energy weapon damage. |
Targeting Expertise | Lt. Commander | Weapon accuracy. |
Weapon Specialization | Commander | Energy weapon critical severity. |
Weapon Amplification | Commander | Energy weapon critical hit chance. |
Hull Penetration | Captain | Damage dealt by penetrating through hull resistance. |
Shield Penetration | Captain | Damage dealt by penetrating through shields. |
Long-Range Targeting Sensors | Captain | Weapon damage penalty based on the distance to target. |
Consoles
+Plasma Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Plasma Infuser | +3.8% to +39.4% Plasma (Energy) Damage | |
Reputation system |
Auto Targeting Module [Plasma] | +18.8% to +25% Plasma Damage | |
Piezo-Electric Focuser Part of a set (Lukari Restoration Initiative Armaments). |
+30% Plasma Damage | ||
Lock Box | Plasma Wave | +20% Plasma Damage | |
Fleet | Energetic Protomatter Matrix Infuser [Plasma] | +31.9% to +37.5% Plasma Damage +5.3% to +6.2% Projectile Weapon Damage | |
Vulnerability Exploiter [+Pla] | +31.9% to +37.5% Plasma Damage +8% to +9.4% Critical Severity | ||
Vulnerability Locator [+Pla] | +31.9% to +37.5% Plasma Damage +1.6% to +1.9% Critical Chance | ||
Starship | Bombing Run NOT bound to the Command Strike Wing Warbird. |
+17.1% Plasma Damage | |
Debris Screen NOT bound to the Courier Pilot Raider. |
+21.4% Plasma Damage with Energy Weapons | ||
Disruptive Topological Matrix NOT bound to the Liberated Borg Juggernaut. |
+17.1% Plasma Damage | ||
Heavy Plasma Lance Bound to the Faeht Intel Warbird. |
+15% Plasma Energy Weapon Damage | ||
Plasma Discharge Array Bound to the Na'kuhl starships. |
+25% Plasma Energy Weapon Damage |
+Beam Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Directed Energy Distribution Manifold | Beam Weapon damage. | |
Reputation system |
Auto Targeting Module [Beams] | +12.5% Beam Weapon Damage | |
Fleet | Vulnerability Exploiter [+Beam] | +__ Beam Damage +__% Critical Severity | |
Vulnerability Locator [+Beam] | +__ Beam Damage +__% Critical Chance |
+Cannon Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Prefire Chamber | +2.5% to 25% Cannon Weapon Damage | |
Reputation system |
Auto Targeting Module [Cannons] | +12.5% to +16.7% Cannon Weapon Damage | |
Lock Box | Parasitic Ice Containment Vessel | +15% Cannon Weapon Damage | |
Fleet | Vulnerability Exploiter [+Can] | +27.9% to +32.8% Cannon Weapon Damage. +8% to +9.4% Critical Severity | |
Vulnerability Locator [+Can] | +27.9% to +32.8% Cannon Weapon Damage. +1.6% to +1.9% Critical Chance | ||
Starship | Ambush Gateway Generator Limited to a specific ship. Part of a set. |
+25% Cannon Damage | |
Programmable Matter Projectors NOT bound to Emerald Chain Juggernaut. |
20% Increased Cannon Damage | ||
Timeline Analysis Sensor Grid Limited to a specific ship. Part of a set. |
+10.1% Accuracy with Cannon Weapons |
+All Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Reputation system |
Sustained Radiant Field Part of a set (Radiant Armaments). |
+10% to 12.5% All Weapon Damage | |
Event | Interphasic Instability Time-limited event reward. Standalone console. |
+5% Damage | |
Priors World Elite Defense Satellite Time-limited event reward. Standalone console. |
+14.3% Directed Energy Damage | ||
Lobi store | Biased Configuration Modulator Part of a set (Tzenkethi Resolve). |
+6.1% All Damage to targets in forward 90' arc | |
Fleet | Kinetic Protomatter Matrix Infuser [Directed Energy] | +5.3% to +6.2% Directed Energy Weapon Damage | |
Lock Box | Hull Image Refractors | +20% All Damage | |
Starship | Destabilized Tachyon Emitters Limited to a specific ship. Part of a console set. |
+10% All Direct Energy Damage | |
Destructive Protomatter Wave Projector Standalone console. |
+12.7% All Damage for Energy Weapons | ||
Dynamic Power Redistributor Module Part of a console set. |
+17.8% Directed Energy Damage | ||
Energy Distributor Accelerator Limited to a specific ship. Standalone console. |
+20% Directed Energy Damage | ||
Enhanced Crescent Wave Cannon Limited to a specific ship. Part of a console set. |
+12% Directed Energy Damage | ||
Enhanced Dominion Coordination Protocol Part of a console set. |
+15% Directed Energy Damage | ||
Flagship Tactical Computer Limited to a specific ship. Part of a console set. |
+17.8% Directed Energy Damage | ||
Force Translator Standalone console. |
+__% Damage with Energy Weapons (Scales with Auxiliary Power setting) | ||
Heavy Particle Focuser Array Limited to a specific ship. Part of a console set. |
+12% Directed Energy Damage | ||
Isometric Dispersal Array Part of a console set. |
+15% Directed Energy Damage | ||
Ominous Device Standalone console. |
+20% All Damage | ||
Personal Wormhole Generator Standalone console. |
+12.8% Directed Energy Damage | ||
Render Visible Standalone console. |
+8.6% Energy Weapon Damage | ||
Subspace Cavitation Matrix Standalone console. |
+9.5% All Weapon Damage vs. Foes within 5km | ||
Timestream Rift Warhead Limited to a specific ship. Standalone console. |
+12% Directed Energy Damage | ||
Tactical System Stabilizer Limited to a specific ship. Part of a console set. |
+20 Starship Energy Weapon Training |
- See also: consoles increasing Accuracy and Critical Hit.
Sets
+Sets
| ||
---|---|---|
Set | Ability | Effects |
Deadly Maneuvers - Set 2 | Deadly Maneuvers | +15% All Weapon Damage |
Nukara Strikeforce Technologies - Set 2 | Weapon Stabilizers | +5% Bonus Energy Weapon Damage |
Piloting Modifications - Set 2 Limited to specific ships |
Redline Piloting Modifications | +10% Critical Severity +2.5 Accuracy Rating |
Piloting Modifications - Set 3 Limited to specific ships |
Pilot Modifications Synergy | +33% Cannon and Turret Weapon Damage |
Protonic Arsenal - Set 2 | Arsenal Synergy | +3% Critical Chance |
Protonic Arsenal - Set 3 | Particle Stabilizer | +10% Critical Severity |
Temporal Defense Initiative Armaments - Set 2 | Frequency Tuning | +8.9% Directed Energy Weapon Damage +5% Critical Severity |
Allied Dogfighters Set - Set 4 (Note) | Allied Energy Enhancements | +3-24% Bonus Plasma Energy Weapon Damage |
Bajor Defense Set - Set 2 | Core Damage Systems | +17.8% Plasma Damage |
Council Defense Pact - Set 2 | Plasmatic Infusion | +13.3% Plasma Damage |
Counter-Command Ordnance - Set 2 | Bio-Molecular Instability | +7.5% Bonus Plasma Damage |
Lukari Restoration Initiative Armaments - Set 2 | Piezo-Electric Technologies | +15% Plasma Weapon Damage |
Na'kuhl Plasma Technologies - Set 2 (Note) | Na'kuhl Plasma Conduits | +15% Plasma Energy Weapon Damage |
Romulan Singularity Harness - Set 2 | Plasma Conductive Circuitry | +10% Plasma Energy Weapon Damage |
Sensor Modifications - Set 2 | Enhanced Subspace Armaments | +25% Plasma Energy Weapon Damage |
Synergistic Retrofitting Set - Set 2 | Alliance Weaponry | +33% Plasma Damage for Directed Energy Weapons |
Base Energy Credit value table
All values given are for common weapons. There is greater energy credit value with increasing rarity.
Rank | Mark | Value () | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
None | I | 849 | 1,129 | — | — | — | — |
II | 1,697 | 2,257 | 2,817 | 3,394 | — | — | |
Lt. Cmdr. | III | 3,394 | 4,514 | 5,635 | 6,789 | 7,909 | — |
IV | 5,091 | 6,772 | 8,452 | 10,183 | 11,863 | 13,543 | |
Commander | V | 6,789 | 9,029 | 11,269 | 13,577 | 15,817 | 18,058 |
VI | 8,486 | 11,286 | 14,086 | 16,971 | 19,772 | 22,572 | |
Captain | VII | 10,183 | 13,543 | 16,904 | 20,366 | 23,726 | 27,086 |
VIII | 11,880 | 15,800 | 19,721 | 23,760 | 27,680 | 31,601 | |
Lower Half Rear Admiral Upper Half |
IX | 13,577 | 18,058 | 22,538 | 27,154 | 31,635 | 36,115 |
X | 15,274 | 20,315 | 25,355 | 30,549 | 35,589 | 40,630 | |
XI | 16,971 | 22,572 | 28,173 | 33,943 | 39,543 | 45,144 | |
XII | 18,669 | 24,829 | 30,990 | 37,337 | 43,498 | 49,658 | |
Vice Admiral | XIII | 20,366 | 27,086 | 33,807 | 40,731 | 47,452 | 54,173 |
XIV | 22,063 | 29,344 | 36,624 | 44,126 | 51,406 | 58,687 |
External links
- Plasma at Memory Alpha, the Star Trek Wiki.
Ship weapon table |
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