Inhibiting Polaron Compression Pistol Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Compression Bolt Setting
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Compression Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Inhibiting Polaron Compression Pistol:
→
Inhibiting Polaron Compression Pistol Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Bolt Setting Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Compression Bolt Setting Exploit Attack Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
|
Inhibiting Polaron Dual Pistols Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Dual Bolt Setting
Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Bolt Spray
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
5 sec recharge
Value: __
Inhibiting Polaron Dual Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Inhibiting Polaron Dual Pistols:
→
Inhibiting Polaron Dual Pistols Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Dual Bolt Setting Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Bolt Spray Expose Attack Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
5 sec recharge
Value: __
Inhibiting Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
|
Inhibiting Polaron Stun Pistol
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Stun Beam Setting
Expose Attack
Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Stun Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Inhibiting Polaron Stun Pistol:
→
Inhibiting Polaron Stun Pistol Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Stun Beam Setting Expose Attack Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
|
Inhibiting Polaron Wide Beam Pistol Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Wide Beam Setting
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Wide Beam Pistols are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Inhibiting Polaron Wide Beam Pistol:
→
Inhibiting Polaron Wide Beam Pistol Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Wide Beam Setting Expose Attack Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
|
Inhibiting Polaron Full Auto Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
- 0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Full Auto Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Inhibiting Polaron Full Auto Rifle:
→
Inhibiting Polaron Full Auto Rifle Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Bolt Burst Polaron Damage
- __ Polaron Damage x3 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
- 0.5 sec recharge
Full Auto Sweep Expose Attack Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
|
Inhibiting Polaron High Density Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
High Density Beam
Exploit Attack
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron High Density Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Inhibiting Polaron High Density Beam Rifle:
→
Inhibiting Polaron High Density Beam Rifle Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
High Density Beam Exploit Attack Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
|
Inhibiting Polaron Sniper Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Sniper Shot
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Sniper Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Inhibiting Polaron Sniper Rifle:
→
Inhibiting Polaron Sniper Rifle Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Bolt Setting Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Sniper Shot Exploit Attack Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
|
Inhibiting Polaron Split Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Auto-Targeting Beam
Exploit Attack
Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Split Beam Rifles are ranged
ground weapons available for
characters and
bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Inhibiting Polaron Split Beam Rifle:
→
Inhibiting Polaron Split Beam Rifle Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Beam Setting Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Auto-Targeting Beam Exploit Attack Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
|
Inhibiting Polaron Blast Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Energy Blast
Expose Attack
Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: Root to foes within 5m of target for 4 sec
12 sec recharge
Value: __
Inhibiting Polaron Blast Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Inhibiting Polaron Blast Assault:
→
Inhibiting Polaron Blast Assault Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Bolt Setting Polaron Damage
- __ Polaron Damage (__ DPS)
- 5% chance: Root to foes within 5m of target for 4 sec
Energy Blast Expose Attack Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: Root to foes within 5m of target for 4 sec
12 sec recharge
Value: __
Inhibiting Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
|
Inhibiting Polaron Pulsewave Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Polaron Damage and Repel
- __ Polaron Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: Root to foes within 5m of target for 4 sec
Arcwave Setting
Expose Attack
Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Pulsewave Assaults are ranged
ground weapons available for
characters and
bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Inhibiting Polaron Pulsewave Assault:
→
Inhibiting Polaron Pulsewave Assault Mk XII Rare Ground Weapon Character Bind On Pickup Values do not reflect skills or other modifiers
Pulsewave Setting Cylindrical AoE Polaron Damage and Repel
- __ Polaron Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: Root to foes within 5m of target for 4 sec
Arcwave Setting Expose Attack Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
|
Inhibiting Polaron ground weapons have a chance to root all foes near the target.
Obtained
Inhibiting Polaron weapons can drop from the [Gamma Equipment Requisition] crate, or they can be purchased from the Tier I (rifles) or Tier II (pistols) Gamma Task Force reputation store for 7,500 . At the moment, assault weapons and Full Auto Rifle can only be obtained from the requisition box.
Modifiers
Rare Inhibiting Polaron weapons have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
- [CrtD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier:
All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
• Compression Pistol: →
|
Bolt Setting (25 m)
|
Compression Bolt Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
49 |
68 |
14 |
10 |
31
|
II
|
22 |
54 |
75 |
16 |
11 |
33
|
III
|
23 |
59 |
81 |
17 |
12 |
36
|
IV
|
25 |
63 |
87 |
18 |
13 |
39
|
V
|
27 |
68 |
94 |
20 |
14 |
42
|
VI
|
29 |
73 |
100 |
21 |
15 |
45
|
VII
|
31 |
77 |
107 |
22 |
16 |
48
|
VIII
|
33 |
82 |
113 |
24 |
17 |
51
|
IX
|
35 |
86 |
120 |
25 |
18 |
54
|
X
|
36 |
91 |
126 |
27 |
19 |
56
|
XI
|
38 |
96 |
132 |
28 |
20 |
59
|
XII
|
40 |
100 |
139 |
29 |
21 |
62
|
• Dual Pistol: →
|
Dual Bolt Setting (25 m)
|
Bolt Spray (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
18 |
48 |
15 |
25 |
10 |
31
|
II
|
20 |
52 |
14 |
10 |
11 |
33
|
III
|
21 |
57 |
15 |
11 |
12 |
36
|
IV
|
23 |
61 |
17 |
12 |
13 |
39
|
V
|
25 |
66 |
18 |
13 |
14 |
42
|
VI
|
26 |
70 |
19 |
14 |
15 |
45
|
VII
|
28 |
75 |
20 |
15 |
16 |
48
|
VIII
|
30 |
79 |
22 |
16 |
17 |
51
|
IX
|
31 |
84 |
23 |
17 |
18 |
54
|
X
|
33 |
88 |
24 |
18 |
19 |
56
|
XI
|
35 |
92 |
25 |
18 |
20 |
59
|
XII
|
36 |
97 |
26 |
19 |
21 |
62
|
• Stun Pistol: →
|
Beam Setting (25 m)
|
Stun Beam Setting (25 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
Std.
|
16 |
43 |
5.2 |
1.5 |
9 |
29
|
I
|
17 |
47 |
5.7 |
1.7 |
10 |
31
|
II
|
19 |
51 |
6.2 |
1.8 |
11 |
33
|
III
|
20 |
56 |
6.8 |
2 |
12 |
36
|
IV
|
22 |
60 |
7.3 |
2.1 |
13 |
39
|
V
|
23 |
65 |
7.8 |
2.3 |
14 |
42
|
VI
|
25 |
69 |
8.4 |
2.4 |
15 |
45
|
VII
|
27 |
74 |
8.9 |
2.6 |
16 |
48
|
VIII
|
28 |
78 |
9.4 |
2.7 |
17 |
51
|
IX
|
30 |
82 |
10 |
2.9 |
18 |
54
|
X
|
31 |
87 |
10 |
3.1 |
19 |
56
|
XI
|
33 |
91 |
11 |
3.2 |
20 |
59
|
XII
|
35 |
96 |
12 |
3.4 |
21 |
62
|
• Wide Pistol: →
|
Beam Setting (25 m)
|
Wide Beam Setting (15 m)
|
Jab (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
17 |
47 |
49 |
9.3 |
10 |
31
|
II
|
19 |
51 |
53 |
10 |
11 |
33
|
III
|
20 |
56 |
58 |
11 |
12 |
36
|
IV
|
22 |
60 |
62 |
12 |
13 |
39
|
V
|
23 |
65 |
67 |
13 |
14 |
42
|
VI
|
25 |
69 |
72 |
14 |
15 |
45
|
VII
|
27 |
74 |
76 |
15 |
16 |
48
|
VIII
|
28 |
78 |
81 |
15 |
17 |
51
|
IX
|
30 |
82 |
85 |
16 |
18 |
54
|
X
|
31 |
87 |
90 |
17 |
19 |
56
|
XI
|
33 |
91 |
95 |
18 |
20 |
59
|
XII
|
35 |
96 |
99 |
19 |
21 |
62
|
|
• Full Auto Rifle: →
|
Bolt Burst (30 m)
|
Full Auto Sweep (20 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
20 |
51 |
13 |
6.8 |
13 |
17
|
II
|
22 |
55 |
14 |
7.4 |
14 |
19
|
III
|
24 |
60 |
15 |
8.1 |
15 |
21
|
IV
|
26 |
65 |
17 |
8.7 |
17 |
22
|
V
|
28 |
70 |
18 |
9.4 |
18 |
24
|
VI
|
30 |
75 |
19 |
10 |
19 |
25
|
VII
|
32 |
79 |
20 |
11 |
20 |
27
|
VIII
|
34 |
84 |
22 |
11 |
22 |
29
|
IX
|
36 |
89 |
23 |
12 |
23 |
30
|
X
|
38 |
94 |
24 |
13 |
24 |
32
|
XI
|
39 |
99 |
25 |
13 |
25 |
34
|
XII
|
41 |
103 |
26 |
14 |
26 |
35
|
• High Density Beam: →
|
Beam Setting (35 m)
|
High Density Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
21 |
44 |
57 |
7.8 |
13 |
17
|
II
|
23 |
49 |
62 |
8.6 |
14 |
19
|
III
|
25 |
53 |
68 |
9.3 |
15 |
21
|
IV
|
27 |
57 |
73 |
10 |
17 |
22
|
V
|
29 |
61 |
78 |
11 |
18 |
24
|
VI
|
31 |
65 |
84 |
12 |
19 |
25
|
VII
|
33 |
70 |
89 |
12 |
20 |
27
|
VIII
|
35 |
74 |
94 |
13 |
22 |
29
|
IX
|
37 |
78 |
100 |
14 |
23 |
30
|
X
|
39 |
82 |
105 |
14 |
24 |
32
|
XI
|
41 |
86 |
110 |
15 |
25 |
34
|
XII
|
43 |
90 |
116 |
16 |
26 |
35
|
• Sniper Rifle: →
|
Bolt Setting (35 m)
|
Sniper Shot (45 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
30 |
43 |
81 |
8.3 |
13 |
17
|
II
|
33 |
47 |
89 |
9.1 |
14 |
19
|
III
|
36 |
51 |
96 |
9.9 |
15 |
21
|
IV
|
39 |
55 |
104 |
11 |
17 |
22
|
V
|
41 |
59 |
112 |
11 |
18 |
24
|
VI
|
44 |
63 |
119 |
12 |
19 |
25
|
VII
|
47 |
67 |
127 |
13 |
20 |
27
|
VIII
|
50 |
71 |
135 |
14 |
22 |
29
|
IX
|
53 |
75 |
142 |
15 |
23 |
30
|
X
|
56 |
79 |
150 |
15 |
24 |
32
|
XI
|
59 |
84 |
160 |
16 |
25 |
34
|
XII
|
61 |
87 |
165 |
17 |
26 |
35
|
• Split Beam Rifle: →
|
Beam Setting (35 m)
|
Auto-Targeting Beam (35 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
49 |
13 |
17
|
II
|
23 |
49 |
53 |
14 |
19
|
III
|
25 |
53 |
58 |
15 |
21
|
IV
|
27 |
57 |
62 |
17 |
22
|
V
|
29 |
61 |
67 |
18 |
24
|
VI
|
31 |
65 |
72 |
19 |
25
|
VII
|
33 |
70 |
76 |
20 |
27
|
VIII
|
35 |
74 |
81 |
22 |
29
|
IX
|
37 |
78 |
85 |
23 |
30
|
X
|
39 |
82 |
90 |
24 |
32
|
XI
|
41 |
86 |
95 |
25 |
34
|
XII
|
43 |
90 |
99 |
26 |
35
|
|
• Assault Minigun: →
|
Beam Burst (30 m)
|
Beam Sweep (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPV
|
DPS
|
I
|
21 |
44 |
16 |
5.2 |
5.2
|
II
|
23 |
49 |
18 |
5.7 |
5.7
|
III
|
25 |
53 |
19 |
6.2 |
6.2
|
IV
|
27 |
57 |
21 |
6.7 |
6.7
|
V
|
29 |
61 |
22 |
7.2 |
7.2
|
VI
|
31 |
65 |
24 |
7.6 |
7.6
|
VII
|
33 |
70 |
25 |
8.1 |
8.1
|
VIII
|
35 |
74 |
27 |
8.6 |
8.6
|
IX
|
37 |
78 |
28 |
9.1 |
9.1
|
X
|
39 |
82 |
30 |
9.6 |
9.6
|
XI
|
41 |
86 |
32 |
10 |
10
|
XII
|
43 |
90 |
33 |
11 |
11
|
• Blast Assault: →
|
Bolt Setting (30 m)
|
Energy Blast (30 m)
|
Melee Strike (2 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
45 |
36 |
57 |
4.1 |
5.2 |
5.2
|
II
|
49 |
39 |
62 |
4.5 |
5.7 |
5.7
|
III
|
53 |
42 |
68 |
4.9 |
6.2 |
6.2
|
IV
|
57 |
46 |
73 |
5.3 |
6.7 |
6.7
|
V
|
61 |
49 |
78 |
5.7 |
7.2 |
7.2
|
VI
|
66 |
53 |
84 |
6.1 |
7.6 |
7.6
|
VII
|
70 |
56 |
89 |
6.5 |
8.1 |
8.1
|
VIII
|
74 |
59 |
94 |
6.9 |
8.6 |
8.6
|
IX
|
78 |
63 |
100 |
7.2 |
9.1 |
9.1
|
X
|
82 |
66 |
105 |
7.6 |
9.6 |
9.6
|
XI
|
87 |
69 |
110 |
8 |
10 |
10
|
XII
|
91 |
73 |
116 |
8.4 |
11 |
11
|
• Pulsewave Assault: →
|
Pulsewave Setting (20 m)
|
Arcwave Setting (15 m)
|
Rifle Butt (2.44 m)
|
Mark
|
DPV
|
DPS
|
DPV
|
DPS
|
DPV
|
DPS
|
I
|
65 |
52 |
108 |
12 |
13 |
17
|
II
|
71 |
57 |
118 |
13 |
14 |
19
|
III
|
77 |
62 |
129 |
14 |
15 |
21
|
IV
|
83 |
67 |
139 |
15 |
17 |
22
|
V
|
89 |
72 |
149 |
16 |
18 |
24
|
VI
|
96 |
76 |
159 |
17 |
19 |
25
|
VII
|
102 |
81 |
169 |
18 |
20 |
27
|
VIII
|
108 |
86 |
180 |
19 |
22 |
29
|
IX
|
114 |
91 |
190 |
21 |
23 |
30
|
X
|
120 |
96 |
200 |
22 |
24 |
32
|
XI
|
126 |
101 |
210 |
23 |
25 |
34
|
XII
|
132 |
106 |
220 |
24 |
26 |
35
|
|
Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Inhibiting Polaron weapons (ground)s can be enhanced by the following Ground Skills:
Sets
Personal equipment
Body Armor
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Recoil Compensating Armor |
+40% Critical Severity |
Both
|
|
Integrated Targeting Armor |
+5% Critical Chance |
Both
|
|
Physical Augmentation Armor |
+10% Physical Damage strength |
Melee
|
|
Energy Harness Armor |
+5% All Energy Damage |
Energy
|
Personal Shields
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. |
Energy
|
|
Crystalline Personal Shield Matrix |
Chance of 10% energy damage buff for 4 sec when taking damage. |
Energy
|
Kits
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Romulan Imperial Navy Career-Specific Kit |
+__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals)
|
|
Herald Career-Specific Kit [+Pol] |
+20% Polaron Weapon Damage |
Energy
|
|
Xindi Career-Specific Kit [+ExpDur] |
+__ sec Expose Duration |
Both
|
|
Xindi Career-Specific Kit [+ExpHit] |
+__% Chance to Expose |
Both
|
|
Delta Expedition Career-Specific Kit [CritD] |
+__% Critical Severity |
Both
|
|
Delta Expedition Career-Specific Kit [CritH] |
+__% Critical Chance |
Both
|
|
Delta Expedition Career-Specific Kit [CritX] |
+__% Critical Chance +__% Critical Severity |
Both
|
Ground Devices
|
Icon
|
Equipment
|
Effects
|
Energy/Melee
|
|
Gambling Device |
+10% Critical Chance +10% Critical Severity |
Both
|
|
Tribble |
+1% - +2.5% All Damage strength, depending on Tribble used. |
Both
|
|
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy
|
External links