This skill increases your command of Control Effects, including both your effectiveness when using them, and your ability to resist the same effects. Control Effects include all of the following:
- Disable
- Hold
- Repel/Pull
- Confuse
- Placate
- Flight Speed Debuffs
- Turn Rate Debuffs
Each point of Control Expertise provides both of the following:
- +0.5% Base Effectiveness for Outgoing Control
- +1 Resistance Rating to Incoming Control
+60 Control Expertise
Total Skill Bonus = +60
Total Control Effectiveness Modifier = +30%
Total Control Resistance Rating Modifier = +60Improved Control Expertise
+40 Control Expertise
Total Skill Bonus = +100
Total Control Effectiveness Modifier = +50%
Total Control Resistance Rating Modifier = +100
Overview[]
Control Expertise is a Lt. Commander Science skill that is available to all players once at least 5 skill points have been spent. This skill increases the effectiveness of Control Effects (listed below) that you use while increasing the resistance to those effects. Purchasing it allows you to also purchase Improved Control Expertise and/or Control Amplification if you choose. With Improved Control Expertise, you gain a total of 50% effectiveness toward your control effects and 100 control resistance, though you may further increase your Control Expertise substantially using various items and abilities (listed further below).
How Control Expertise affects abilities depends on the type:
- Confuse, Disable and Placate abilities will have their duration extended.
- Hold, Pull and Repel abilities will have their magnitude enhanced.
- Flight Speed and Turn Rate debuffs will either have a set duration and have their magnitude increased, or a set magnitude and will have their duration increased.
Note that for the purposes of Control Effects, Disable refers to the entire ship being disabled. Effects that only disable a single susbsytem—Weapons, Shields, Engines, Auxiliary, or Cloaking devices—are considered Drain Effects and have their duration affected by the Drain Expertise skill instead.
Abilities affected[]
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Bridge Officer abilities[]
- Deploy Countermeasures (confuse)
- Heisenberg Amplifier (confuse)
- Jam Sensors (placate)
- Null Pointer Flood (confuse)
- Photonic Shock Wave (disable)[1]
- Scramble Sensors (confuse)
- Deploy Gravitic Induction Platform (pull)
- Emit Unstable Warp Bubble (speed debuff)
- Gravity Well (pull, max benefit 400 CtrlX)
- Photonic Shock Wave (repel)[1]
- Tractor Beam (speed and turn debuffs)
- Tractor Beam Repulsors (repel)
- Timeline Collapse (pull)
- Ionic Turbulence (speed debuff)
- Evade Target Lock (disable)
- Electromagnetic Pulse Probe (disable)
Bridge Officer abilities with Control Effects that are *not* affected by Control Expertise include:
Console abilities[]
- Antimatter Spread (confuse, placate)
- Indoctrination Nanites (disable)
- Magnetometric Overload (disable)
- Photonic Shockwave Torpedo (disable)
- Thoron Pulse (placate, disable)
- Sensor Disruption Field (placate)
- V.A.T.A. - Chroniton Mode (slow)
- Violent Dampening Wave (disable)
- Weaponized Helical Torsion (hold)
- Causal Anchor (pull, repel)
- Chains of Fire (pull)
- Deploy Unstable Entanglement Platform (pull, speed debuff, turn debuff)
- Fluidic Energy Focusing Array (repel)
- Graviton Displacer (pull)
- Graviton Pulse (speed and turn debuffs)
- Launch Subspace Rupture (speed debuff)
- Lorca Maneuver (flight speed debuff)
- Nullifying Tractor Field (speed and turn debuff)
- Magnetometric Overload (repel)
- Multidimensional Graviton Shield (repel)
- Microprojectile Barrage (repel, also a disable with 3-piece set bonus)
- Multi-Target Tractor Arrays (pull, flight speed and turn rate debuff, also disables cloak)
- Photonic Shockwave Torpedo (repel)
- Singularity Projectile (pull)
- Spatial Sinkhole (pull)
- Subspace Eddy (pull)
- Subspace Wake (speed and turn debuffs)
- Tholian Web Cannon (hold)
- Timeline Analysis (speed and turn debuffs)
Console abilities with Control Effects that are *not* affected by Control Expertise include:
Weaponry[]
Some Chroniton and Tricobalt projectiles may proc control effects upon detonation, the duration of which can be boosted:
- Chroniton Torpedo Launcher
- Inhibiting Chroniton Torpedo Launcher
- Wide-Angle Advanced Inhibiting Chroniton Torpedo Launcher
- Krenim Chroniton Torpedo Launcher
- Chroniton Mine Launcher
- Starship Trait: Harasser Mines
- Advanced Temporal Defense Chroniton Torpedo Launcher (Cluster torpedo mode)
- Inhibiting Chroniton Mine Launcher
- Advanced Inhibiting Chroniton Rapid Mine Launcher
To be tested:
- Chroniton Flux Torpedo Launcher (slow)
- Temporal Disruption Device (slow)
Some other weapons with Control effects do not scale with Control Expertise, including:
- Temoral Defense Chroniton weapons
- Bio-Molecular Phaser and Disruptor weapons (Flight Speed debuff)
- Bio-neural Warhead, despite being a Tricobalt explosive
- Agony Phaser Energy Torpedo Launcher
- Nausicaan Energy Torpedo Launcher
- Particle Emission Plasma Torpedo Launcher (flight speed and turn rate debuff)
- Plasmatic Biomatter Torpedo Launcher and other Plasmatic Biomatter weapons
- Thoron Infused Polaron weapons (placate)
Set bonus, innate and other abilities[]
- Fiery Entrance (confuse)
- Assimilated Tractor Beam (hold)
- Bio-Molecular Reactive Shielding System (repel)
- Gravimetric Photon Torpedo Launcher (Gravimetric Rift pull)
- Heavy Graviton Beam (repel)
- Micropulse Overcharge (repel; requires 4-piece set bonus)
- Singularity Jump (pull)
- Temporal Fracture (hold)
- Tethered Non-Baryonic Asteroid (pull)
- Anti-Time Entanglement Singularity (hold)
- Energy Web (hold)
Modifiers[]
Following items or abilities will increase Control Expertise skill level, which in turn affects the performance of abilities in the section above.
Science consoles[]
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- Console - Science - Countermeasure System / Graviton Generator / Inertial Dampeners (up to +39.4 at Mk XV Epic)
- These 3 consoles function identically; they had separate functions in the past
- Console - Science - Bellum Inertial Dampeners / Pax Inertial Dampeners (up to +39.4 at Mk XV Epic)
- Console - Science - Exotic Particle Field Exciter [CtrlX] (up to +39.4 at Mk XV Epic)
- Console - Science - Shield Refrequencer [CtrlX] (up to +25)
- Console - Science - Temporally Shielded Datacore (up to +25)
- Particle Focuser Science Consoles - [CtrlX] Modifiers (up to +39.4 at Mk XV Epic)
- Weapon Signature Nullifiers and Amplifiers - [CtrlX] Modifiers (up to +39.4 at Mk XV Epic)
Engineering and Universal consoles[]
- Console - Engineering - Conductive RCS Accelerator [CtrlX] (up to +39.4 at Mk XV Epic)
- Console - Universal - Assimilated Module (up to +30.1 at Mk XV Epic)
- Console - Universal - Boronite Laced Weaponry (+15)
- Console - Universal - Chroniton Drive Actuator (up to +19.7 at Mk XV Epic)
- Console - Universal - Covert Munition Deployment Console (up to +26.3 at Mk XV Epic)
- Console - Universal - Bioneural Infusion Circuits (up to +29.5 at Mk XV Epic)
- Console - Universal - Chains of Fire (+25)
- Console - Universal - Deconstructive Resonance Emitter (+22)
- Console - Universal - Energy Nullifier Disperser (+15, part of a set with Nullifying Tractor Field which is affected by CtrlX)
- Console - Universal - Enhanced Sensor Disruption Field (+25, has CtrlX set bonus)
- Console - Universal - Gateway Trap Spawner (+5.3)
- Console - Universal - Hostile Acquisition (+30)
- Console - Universal - Mycelium Ambush (+13.3)
- Console - Universal - Multi-Target Tractor Arrays (+13.3)
- Console - Universal - Polaron Particle Inverter (+25)
- Console - Universal - Polymorphic Probe Array (+20)
- Console - Universal - Retrofitted Assimilator (+30)
- Console - Universal - Weapon Sensor Enhancer (up to +42 at Mk XV Epic)
- Console - Universal - Tachyokinetic Converter (up to +28.1)
- Console - Universal - Threat Analysis Matrix (up to +28.1)
- Saboteur's Supercharger Universal Console (up to +7.5, has CtrlX
- Console - Universal - Cascading Gravimetric Disruptions (up to +17.1)
Other equipment[]
Various starship equipment grants Control Expertise, usually in the form of [CtrlX] modifiers, or [GG] when it's a Singularity Core. Some have integrated modifiers, meaning they grant Control Expertise despite not having visible [CtrlX] or [GG] modifiers. Maximum values shown below assume Mk XV Epic quality.
- Deflector Dishes (up to +85 with [CtrlX]x4 [CtrlX/*])
- Secondary Deflectors (up to +48.3‬ with [CtrlX]x3 [CtrlX/*])
- Braydon Reconnaissance Warp Core (up to +21.3)
- Braydon Reconnaissance Singularity Core (up to +42.5)
- Gamma Synergistic Resilient Shield Array (up to +10.6)
- Delta Alliance Hyper-Efficient Impulse Engines (up to +42.5)
- Krieger Wave Disruptor weapons (proc: up to +25 per weapon)
- Saboteur's Disruptor weapons (proc: +30, has CtrlX set bonus)
Set bonuses[]
- 2-piece: Dyson Joint Command Technologies (+20.3)
- 2-piece: Exotic Particle Generators (+28.5)
- 2-piece: Hypercooled Technology Set (+35.5)
- 2-piece: Prevailing Regalia (+15)
- 2-piece: Saboteur's Gambits (+20)
- 2-piece: We Are Smart (random chance of +50)
- 3-piece: Temporal Defense Initiative Starship Technologies (+20)
Duty officer system[]
- Duty officers
- Fleet Support Matter-Antimatter Specialists (up to +25 when Emergency Power to Engines is used)
- Kelvin Timeline Warp Theorists (+10 for 20 sec when using Electromagnetic Pulse Probe or Ionic Turbulence)
- Critical success on duty officer assignments:
- Assignment: Adjust Toroidal Compression Toils (+25 for 2 hours)
- Assignment: Align Heisenberg Compensator (+25 for 2 hours)
- Assignment: Compensate for Sensor System Input Fragmentation (+25 for 2 hours)
- Assignment: Rebalance Bussard Magnetic Field (+25 for 2 hours)
- Assignment: Verify Effectiveness of Countermeasure Systems (+25 for 2 hours)
Traits[]
- Reputation traits
- Crucial Component Redistribution (+15 (+18.8) Resistance Rating to Control effects)
- Diburnium Impact Lattice (+20 (+25) Hold, Knock, Repel, Disable, Slow Resistance Rating)
- Enhanced Sensors (+15% (+18.8%) Control and Drain Ability Effectiveness when activating a Captain ability)
- Hardened Sensors (+30 (+37.5) Control and Drain Resistance Rating)
- Quantum Singularity Manipulation (+100 (+125) to Science Stats (including Control Expertise) for 8 seconds.)
- Personal space traits
- Fragment of AI Tech (+50)
- Inspirational Leader (up to +30)
- Psychological Warfare (+20% Bonus Control Ability Effectiveness)
- Smuggler's Luck (Immunity to Control debuffs for 10 secs when any shield facing is depleted)
- Starship traits
- Exitus Acta Probat (+40 for 20 sec upon use of certain abilities)
- Synergistic Tactical Systems (+50 for 15 sec upon use of certain abilities)
Other[]
- From the Constable specialization:
- Subdue: 15%/30% Bonus Control Ability Effectiveness vs Constable Antagonist
- Tunnel Vision: +30/60 Resistance Rating to Control Effects not from Antagonist
- Control Resist (Space), an Endeavor perk (Up to +30, resist component only)
- Emergency Power to Auxiliary, a bridge officer ability (up to +20)
- Joined Symbiote, the Joined Trill species trait (+9)
- Molecular Reconstruction's Support Configuration, a ship ability (+40)
See also[]
Offense[]
Usage of Control abilities can proc other effects:
- Skill: Control Amplification
- Inhibiting Secondary Deflector - Delayed Radiation Damage to target of Science Boff Control abilities
- Reputation traits:
- Controlled Countermeasures - +7% (9.4%) Bonus Energy Weapon and Projectile Damage against Controlled targets
- Saru's Grace - +1 (1.25%) Damage and Speed to self for 20 sec when activating Control Abilities. Stacks 10 times.
- Space traits:
- Invasive Control Programming - Disables a random enemy subsystem when activating Science Control Bridge Officer Abilities.
- Regenerative Control Synergy - +45% Hull Regeneration for 10 sec when activating Control Bridge Officer Abilities.
- Fulcrum Shift - +25% Increased Flight Speed and Turn Rate for 6 sec when activating Science Control Bridge Officer Abilities.
- Unconventional Systems - Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles.
- Starship traits:
- Checkmate - +30% Exotic Damage and Projectile Weapon damage for 15 sec when activating Control Bridge Officer Abilities.
- Kick Them While They're Down - +5% to Critical Chance for 15 sec when activating foe-targeted Control Bridge Officer Abilities on an enemy that is affected by a Control effect. This effect can stack five times.
- Nano-Infestation - Activating a Control bridge officers ability deals Physical DoT that spreads from the affected enemy.
- Terran Machinations - 10% Firing Cycle Haste for Energy Weapons for 15 sec when activating Control Bridge Officer Abilities.
Defense[]
Being affected by a Control ability can proc effects as well:
- Set bonuses
- 3-piece: Ability: Predator, Prey - Remove all detrimental Control effects from self every second for a moderate duration.
- Reputation traits:
- Counter-Stroke - +35% (43.8%) Critical Severity for 5 sec when affected by a Control effect.
- Evasive Tactics - Immunity to Control effects for 5 (6.3) seconds when affected by a Root, Hold, Disable or Repel effect.
- Space traits:
- Fresh From R&R - The first Control effect applied to the ship is cleansed and the ship gain 3 seconds of Control immunity thereafter.
- Secret Command Codes - You gain a bonus to Control and Damage Resistance and a Heal over Time effect for ten seconds when you are the target of a Control effect.
- Starship traits:
- Punch It! (Cleanse Control debuffs when taking damage at 50% or less hull strength)