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Overview[]

Extend Shields icon (Federation)
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Extend Shields icon (Klingon)
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Extend Shields icon (Romulan)
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Extend Shields icon (Federation)
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Extend Shields icon (Dominion)
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Extend Shields is an Engineering Bridge Officer space ability. It increases the shield regeneration of a selected ally that is within 10 Km from the player and increases the target's shield damage resistance. Recommended for players in a healing role.

Basic Information[]

  • Profession: Engineering
  • Locale: Space
  • Game Description: Extend Shields regenerates the shields of the target ally and improves their damage resistance. Increases in effectiveness based on current shield power level.
  • Usage Notes
    • Be aware that the ability has a 10 Km range. This means that if you apply it to an ally, and then they go beyond 10 Km, they stop benefiting from the heal. However, targets can sail back into the 10 Km sphere and regain the heal. Hence, it is important to corral your team-mates (in-game chat/voice, or 3rd party applications), as well as being mindful of your proximity to your team-mates too.
    • This is NOT an ability that you can apply to yourself. Therefore, if you only play solo content (such as story content and patrols), then this ability should be avoided.
    • Extend Shields is a channelled ability, so the 15 second cooldown on the ability does not start until the ability ends. Once the ability is activated, it cannot be manually cancelled early by the player, nor can the target of the ability be changed.

Detailed Information[]

Ability Ranks[]

Ability/User Rank CD Ability Effects
Rank I: Lieutenant
(in Tier 2 ship)
15 sec
  • 37.5 Shield Regeneration each sec for 30 sec
  • Reduces Damage to Shields by 19% for 30 sec
Rank II: Lt Commander
(in Tier 2 ship)
15 sec
  • 66.5 Shield Regeneration each sec for 30 sec
  • Reduces Damage to Shields by 27% for 30 sec
Rank III: Commander
(in Tier 4 ship)
15 sec
  • 83.2 Shield Regeneration each sec for 30 sec
  • Reduces Damage to Shields by 35% for 30 sec

Notes[]

  • The numbers given above are based on 50 shield power with 0 points in the Science Skill 1 R1 Shield Restoration skill.
  • The damage resistance buff depends exclusively on Shield power. No other skills or abilities affect this buff, but the buff does stack with other damage resistance buffs, items and skills.
  • The heal provided by Extend Shields depends heavily on three factors.
  • Fractional points in skills (from Threat-Scaling Science Consoles) or shield power Efficient Captain iconCommon icon Trait: Efficient Captain, Engineering Skill 3 R1 Warp Core Efficiency,Engineering Skill 3 R1 Warp Core Potential, and other items which affect power levels) and other items which affect power levels) will affect the formulas below.
  • Formula for Heal over Time
    • HoT = (Ship Tier + 1) / 2) * ((Ability Rank + 2) / 3) * ((Skill / 200) + 1) * 25
  • Formula for Damage Reduction Buff
    • Rank I = (Shield Power * 0.1) + 14
    • Rank II = (Shield Power * 0.1) + 22
    • Rank III = (Shield Power * 0.1) + 30
  • Extend Shields was significantly reworked on February 2, 2011[1], increasing the range from 5km to 7.5km and allowing the target to leave that range without breaking the buff. Now, if a target goes outside the 7.5km range, the buff will drop; but if the target comes back into range, the buff will be restored.
  • Because Emergency Power to Shields is a shield ability, it was added to the shared cooldown that already existed between Extend Shields and Reverse Shield Polarity on October 10, 2012[2]. Emergency Power to Shields was subsequently removed from that shared cooldown in the following patch on October 18, 2012[3], but the shared cooldown between Extend Shields and Reverse Shield Polarity still exists.
  • Unlike other heals, Extend Shields is actively generated by the caller. Because of this, the buff cannot be removed from the target by using abilities like Subnucleonic Beam on the target. The caster must be targeted instead. In many ways, it is similar to Shield Frequency Modulation.
  • Extend Shields has later been buffed to have a 10km range. Moving beyond the range still turns off the buff and reentering the 10km range reactivates it while the ability is still channelling.

Images[]

References[]

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Abilities      
Console eng icon Engineering
Ground BOff or Player Chroniton Mine Barrier • Combat Supply • Cover Shield • Equipment Diagnostics • Fuse Armor • Medical Generator Fabrication • Quantum Mortar Fabrication • Quick Fix • Reroute Power to Shields • Shield Generator Fabrication • Shield Recharge • Support Drone Fabrication • Turret Fabrication • Weapons Malfunction
Player only Engineering Proficiency • Force Field Dome • Orbital Strike • Seeker Drone Fabrication • Place Transphasic Bomb
Space BOff or Player Aceton Beam • Auxiliary to Battery • Auxiliary to Dampers • Auxiliary to Structural • Boarding Party • Deploy Construction Shuttle Wing • Directed Energy Modulation • Eject Warp Plasma • Emergency Power to Auxiliary • Emergency Power to Engines • Emergency Power to Shields • Emergency Power to Weapons • Emit Unstable Warp Bubble • Overload Integrity Field • Endothermic Inhibitor Beam • Engineering Team • Extend Shields • Reverse Shield Polarity • Structural Integrity Collapse
Player only Engineering Fleet • EPS Power Transfer • Miraculous Repairs • Nadion Inversion • Rotate Shield Frequency • Intrusive Energy Redirection
Console sci icon Science
Ground BOff or Player Anesthizine Gas • Dampening Field • Electro-Gravitic Field • Hyperonic Radiation • Hypospray - Dylovene • Hypospray - Melorazine • Medical Tricorder • Nanite Health Monitor • Neural Neutralizer • Sonic Pulse • Stasis Field • Tachyon Harmonic • Tricorder Scan • Vascular Regenerator
Player only Biofilter Sweep • Exothermic Induction Field • Nanoprobe Infestation • Scientific Aptitude • Triage
Space BOff or Player Charged Particle Burst • Delayed Overload Cascade • Destabilizing Resonance Beam • Energy Siphon • Feedback Pulse • Gravity Well • Hazard Emitters • Jam Targeting Sensors • Mask Energy Signature • Photonic Officer • Photonic Shockwave • Polarize Hull • Science Team • Scramble Sensors • Subspace Vortex • Structural Analysis • Tachyon Beam • Tractor Beam • Tractor Beam Repulsors • Transfer Shield Strength • Tyken's Rift • Very Cold In Space • Viral Matrix
Player only Photonic Fleet • Scattering Field • Science Fleet • Sensor Scan • Subnucleonic Beam • Co-opt Energy Weapons
Console tac icon Tactical
Ground BOff or Player Ambush • Battle Strategies • Draw Fire • Fire on my Mark • Lunge • Motion Accelerator • Overwatch • Photon Grenade • Plasma Grenade • Smoke Grenade • Stealth Module • Stun Grenade • Suppressing Fire • Sweeping Strikes • Target Optics
Player only Rally Cry • Security Escort • Strike Team • Tactical Initiative
Space BOff or Player Attack Pattern Beta • Attack Pattern Delta • Attack Pattern Omega • Augment Boarding Party • Beam Array: Fire at Will • Beam Array: Overload • Cannon: Rapid Fire • Cannon: Scatter Volley • Dispersal Pattern Alpha • Dispersal Pattern Beta • Focused Assault • Kemocite-Laced Weaponry • Distributed Targeting • Tactical Team • Target Auxiliary Subsystems • Target Engines Subsystems • Target Shields Subsystems • Target Weapons Subsystems • Torpedo: High Yield • Torpedo: Spread
Player only Attack Pattern Alpha • Fire on my Mark • Go Down Fighting • Tactical Fleet • Tactical Initiative • Vulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign Disintegration • Frictionless Particle Grenade • Harmless • Incite Chaos • Neurolytic Hypo Injection • Photonic Decoy • Resonant Tachyon Stream • Site-to-Site Ensnare • Sonic Suppression Field • Subspace Anesthezine Mine • Tripwire Drone
Space BOff or Player Electromagnetic Pulse Probe • Energy Weapons: Surgical Strikes • Evade Target Lock • Intelligence Team • Ionic Turbulence • Kinetic Magnet • Override Subsystem Safeties • Subnucleonic Carrier Wave • Subspace Beacon • Torpedo: Transport Warhead • Viral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing Strike • Delegated Devastation • Hammer and Anvil • Overwhelm Shields • Return Fire • Sanctuary • Strategic Analysis • Shock and Awe • Take Cover • Timely Intervention
Space BOff or Player Ambush Point Marker • Call Emergency Artillery • Concentrate Firepower • Needs of the Many • Overwhelm Emitters • Phalanx Formation • Rally Point Marker • Reroute Power from Life Support • Subspace Interception • Suppression Barrage
Pilot
Space BOff or Player Attack Pattern Lambda • Deploy Countermeasures • Lock Trajectory • Pilot Team • Clean Getaway • Fly Her Apart • Hold Together • Reinforcements Squadron • Coolant Ignition • Form Up • Reroute Reserves to Weapons • Subspace Boom
Temporal Operative
Ground BOff or Player

Causal Entanglement • Chronometric Diffusion • Chronoplasty • Degeneration • Paradox Bomb • Recursive Affliction • Spread Decay • Tachyonic Conversion • Temporal Narcosis • Uncertainty Burst

Space BOff or Player

Channeled Deconstruction • Heisenberg Amplifier • Entropic Redistribution • Causal Reversion • Entropic Cascade • Shared Fate • Rapid Decay • Gravimetric Conversion • Chronometric Inversion Field • Timeline Collapse • Recursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative Protection • Gravitic Induction Field • Harmonized Shields • Logic Bomb • Overload Power Cells • Technical Mishap • Throw Regenerative Nanite Canister • VISOR Emulation Overlay •

Space BOff or Player

Null Pointer Flood • Narrow Sensor Bands • Reroute Shields to Hull Containment • Align Shield Frequencies • Deploy Gravitic Induction Platform • Energy Weapons: Exceed Rated Limits • Torpedoes: Nanite Repair Payload • Destabilize Warp Core • Overwhelm Power Regulators • Mixed Armaments Synergy

Universal
Ground Player only Chroniton Jolt • Crystalline Spike • Deploy Gravimetric Traps • Jam Subspace Transmissions • Mass Gravimetric Detonation • Overcharge Turret Fabrication • Plasma Feedback Cascade • Subspace Rift • Generate Solar Gateway • Sompek Lightning
See also Bridge officer ability • Bridge Officer Trainer • Kits • Player ability • Singularity Core abilities • Cruiser commands • Starship Separation
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