Standard ground consumables[]
Hypos[]
[Small Hypo] See also: [Small Hypo (PvP)] | |
[Medium Hypo] See also: [Medium Hypo (PvP)] | |
[Large Hypo] See also: [Large Hypo (PvP)] |
Power cells[]
[Small Power Cell] | |
[Medium Power Cell] | |
[Large Power Cell] |
Shield charges[]
[Small Shield Charge] | |
[Medium Shield Charge] | |
[Large Shield Charge] |
Regenerators[]
Used to heal injuries on your captain or bridge officers.
[Minor Regenerator] | |
[Major Regenerator] | |
[Critical Regenerator] |
Components[]
Used to repair damage to your ship.
[Minor Components] | |
[Major Components] | |
[Critical Components] |
R&D[]
Research and Development craftable devices.
[Large Weakness Finder] Crafting requires level 10 in the Ground Weapons School. | |
[Large Kit Overbooster] Crafting requires level 10 in the Kits and Modules School. |
Anti-Borg consumables[]
These consumables are designed to be used specifically against Borg enemies, providing benefits such as extra damage, or resistance to damage types Borg use. They can be either crafted at the Borg Invasion of Defera zone, dropped during Special Task Force missions, or purchased for dilithium from the Task Force Omega reputation store.
Defera Invasion Zone craftables[]
[Hypo - Adrenaline Trigger] | |
[Power Cell - Antiproton Carrier Wave] | |
[Shield Charge - Plasma Resistance] | |
Advanced and Elite versions of the above three items can be unlocked via the Task Force Omega reputation store, Tier II and Tier IV, respectively. See the individual item pages for details. | |
[Presequenced Frequency Randomizer] Non-consumable versions: [Frequency Remodulator] and [Fractal Remodulator] | |
[Tuned Anti-Borg Device] Non-consumable version: [Experimental Anti-Borg Device] |
Special Task Force mission drops[]
[Collective Static Grenade] also a Tier II Omega store unlock | |
[Cordrazine Hypo] | |
[Immunosupport Nanite Injector] An enhanced version of this item can be unlocked via the Task Force Omega reputation store at Tier II. See the item pages for details. |
Special ground consumables[]
Mission rewards[]
[Crate of Deferi Snow Tubers] | |
[Cryo Grenade] | |
[Portable Shroud Generator] |
Q's Winter Wonderland[]
[Snowball] |
Tholian Reputation[]
[Nukara Reinforcements - Reprogrammed Drones] Tier I claim | |
[Nukara Reinforcements - Advanced Reprogrammed Tholian Drones] Tier III claim | |
[Nukara Reinforcements - Elite Reprogrammed Tholian Drones] Tier V claim |
Romulan Reputation[]
Fleet consumables[]
[Psionic Agitator] | |
[Psionic Calm Emitter] | |
[Small Psionic Pacifier] | |
[Medium Psionic Pacifier] | |
[Large Psionic Pacifier] |
Gamma Quadrant[]
[Prototype Bateret Sedative] | |
[Prototype Ketracel Stimulant] | |
See also: Food items: * Dosi Rotgut * Ferasan Chag Grass Space consumable: * Prototype Ablative Jevonite Hardpoints |
Jem'Hadar[]
[Ketracel White] | |
[Nanoenergy Cell - Anti-Coagulant] | |
[Nanoenergy Cell - Tachyon Rider] | |
[Nanoenergy Cell - Kinetic Capacitor] | |
See more Nanoenergy cell items below |
Lobi Crystal Consortium personal devices[]
These personal devices can only be obtained from a Lobi Crystal Consortium vendor. A single normal combination module can be obtained from a Special Device Pack - Dual System Consumables that may be obtained from a Hacked Ferengi Lock Box.
Grenades[]
These cost 2 Lobi Crystals each.
[Chroniton Grenade] | |
[Tachyon Grenade] | |
[Tholian Web Grenade] |
Nanoenergy cells[]
These cells cost 2 Lobi Crystals each.
[Nanocrystal Cell - Acoustic Amplification Circuit] | |
[Nanoenergy Cell - Neural Overload] | |
[Nanoenergy Cell - Weakness Finder] |
Other items[]
These cells cost 2 Lobi Crystals each.
[Psionic Dampener] | |
[Radiation Resistance Hypo] | |
[Tholian Radiation Crystal] |
Personal combat modules[]
These cost 1 Lobi Crystal each.
Team combat modules[]
These cost 2 Lobi Crystals each.
[Team Combat Module - Damage Resistance Booster] | |
[Team Combat Module - Health and Shields Booster] | |
[Team Combat Module - Health and Weapons Booster] | |
[Team Combat Module - Shields and Weapons Booster] |
Other consumables[]
Various other items in the game are consumable, mostly non-combat items, some only existing temporarily during missions. See Category:Consumables for a full list; this list will contain consumables that can be found on the exchange.