Temporal Operatives can manipulate the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor.
The Temporal Operative Specialization is a Primary Captain Specialization released with Agents of Yesterday. Temporal Operatives lean heavily on Exotic Damage and Kit Module abilities, befitting their roots as a science-heavy specialization.
Temporal Operative
Space Skill & Ground Skill
While the Temporal Operative specialization is active, you benefit from additional +5 Kit Performance Skill (Ground Only) and +5 Exotic Particle Generator Skill (Space Only).
This bonus increases by a +1.5 Skill for each point spent in the Specialization.
(You must have at least 1 point spent in this Specialization to gain this bonus.)
Scaling bonus:
- +5 base +1.5 Exotic Particle Generator per point spent (maximum of 50)
- +5 base +1.5 Kit Performance per point spent (maximum of 50)
Tiers Overview[]
Available by default.
Title | Details | |
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Imminent Decay I | Ground Skill
Your ground weapons gain a chance to inflict a short-duration Physical Damage-over-Time effect.
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Decay Amplification I | Ground Skill
Increase the damage inflicted by all of your Damage-over-Time effects.
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Decay Amplification II | Ground Skill
Increase the damage inflicted by all of your Damage-over-Time effects.
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Decayed Defenses I | Ground Skill
While in Ground Combat, dealing weapon damage to a foe that has at least one Damage-over-Time effect already applied will also apply a damage resistance debuff to them for several seconds.
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Decayed Defenses II | Ground Skill
While in Ground Combat, dealing weapon damage to a foe that has at least one Damage-over-Time effect already applied will also apply a damage resistance debuff to them for several seconds.
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Entropic Rider I | Space Skill
Your starship weapons gain a chance to inflict a short-duration Physical Damage-over-Time effect. The chance is greater for projectiles than it is for directed energy weapons.
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Atrophied Defenses I | Space Skill
While in Space Combat, dealing weapon damage to a foe that has at least one Damage-over-time effect already applied will also apply a damage resistance debuff to them for several seconds.
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Atrophied Defenses II | Space Skill
While in Space Combat, dealing weapon damage to a foe that has at least one Damage-over-time effect already applied will also apply a damage resistance debuff to them for several seconds.
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Entropic Amplification I | Space Skill
Increase the damage inflicted by all of your Damage-over-Time effects.
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Entropic Amplification II | Space Skill
Increase the damage inflicted by all of your Damage-over-Time effects.
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Unlocks after choosing 5 abilities from this specialization.
Store Unlock:
- 8 points spent - unlock:
- Ability to purchase Common Temporal Kit Modules I from the Dilithium Store
Officer Training R&D School Unlock:
- 10 points spent - unlock:
- Ability to craft Temporal Operative Specialization Qualification for Bridge Officers
Title | Details | |
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Inevitability I | Space Skill & Ground Skill
Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Modules. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities.
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Inevitability II | Space Skill & Ground Skill
Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Modules. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities.
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Inevitability III | Space Skill & Ground Skill
Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Modules. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities.
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Uncertainty I | Space Skill & Ground Skill
Activating any Kit Module Damage or Exotic Damage grants you a small amount of Temporary Hitpoints. This effect can stack several times, each time adding additional Temp HP to your current pool.
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Uncertainty II | Space Skill & Ground Skill
Activating any Kit Module Damage or Exotic Damage grants you a small amount of Temporary Hitpoints. This effect can stack several times, each time adding additional Temp HP to your current pool.
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Unlocks after choosing 10 abilities from this specialization.
Store Unlock:
- 13 points spent - unlock:
- Ability to purchase Uncommon Temporal Kit Modules II from the Dilithium Store
Starship Trait Unlock:
- 15 points spent - unlock:
- Non-Linear Progression (Restore a small amount of Hull and Shields every sec while remaining in Reverse)
Title | Details | |
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Modular Momentum I | Ground Skill
Activating any Kit Module ability will cause all Secondary Firing Modes to recharge more quickly. This affect is immediately applied when the Kit Module is activated, and only affects Secondary Firing Modes that are already in cooldown.
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Modular Momentum II | Ground Skill
Activating any Kit Module ability will cause all Secondary Firing Modes to recharge more quickly. This affect is immediately applied when the Kit Module is activated, and only affects Secondary Firing Modes that are already in cooldown.
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Temporal Rebuke | Ground Skill
Whenever you are struck by a foe within melee range, there is a chance you will automatically Stun that foe for several seconds, preventing them from moving or taking action.
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Decaying Rebuke I | Ground Skill
When Temporal Rebuke is triggered, the affected enemy is also afflicted with a Physical Damage-over-Time effect for several seconds.
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Decaying Rebuke II | Ground Skill
When Temporal Rebuke is triggered, the affected enemy is also afflicted with a Physical Damage-over-Time effect for several seconds.
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Temporal Cross-Wiring I | Space Skill
Activating any Exotic Damage ability will provide you with a temporary buff that improves the speed of your Energy Weapons' firing cycles, making them both activate and recharge more quickly.
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Temporal Cross-Wiring II | Space Skill
Activating any Exotic Damage ability will provide you with a temporary buff that improves the speed of your Energy Weapons' firing cycles, making them both activate and recharge more quickly.
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Anomaly Leash I | Space Skill
Anomalies summoned by you are now mobile and will move at a slow pace toward whatever enemy you currently have targeted.
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Anomaly Leash II | Space Skill
Anomalies summoned by you are now mobile and will move at a slow pace toward whatever enemy you currently have targeted.
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Phasic Artillery | Space Skill
Your mines and targetable torpedoes are slightly out-of-phase, granting them the ability to absorb a small amount of incoming damage before being destroyed. This is represented as Temporary Hitpoints, and may allow them to survive enemy fire and hazardous anomalies.
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Unlocks after choosing 15 abilities from this specialization.
Store Unlock:
- 18 points spent - unlock:
- Ability to purchase Rare Temporal Kit Modules III from the Dilithium Store
- 27 points spent - unlock:
- Ability to purchase Very Rare Temporal Kit Modules IV from the Dilithium Store
Officer Training R&D School Unlock:
- 22 points spent - unlock:
- Ability to craft Temporal Operative Specialization Rank III Training Manuals for Bridge Officers
Starship Trait Unlock:
- 30 points spent - unlock:
- Improved Non-Linear Progression (Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse)
Title | Details | |
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Continuity | Space Skill
When reduced to less than 10% of your Hull, you will immediately be removed from danger. Your ship will teleport approximately 8km from its current location, become briefly untargetable, and have its hull and shields restored by a large amounts. This action will also wipe all accumulated threat vs. NPCs.
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Causal Glitch I | Space Skill
When Continuity is triggered, all Bridge Officer Abilities that are currently in cooldown will have their remaining recharge timers heavily reduced.
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Causal Glitch II | Space Skill
When Continuity is triggered, all Bridge Officer Abilities that are currently in cooldown will have their remaining recharge timers heavily reduced.
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Temporal Adaption I | Space Skill
"Adjustment Period" debuff that is applies when Continuity is triggered does not last as long
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Temporal Adaption II | Space Skill
"Adjustment Period" debuff no longer applies when Continuity is triggered.
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Temporal Operatives[]
Any Tactical, Engineering or Science Bridge Officer can be trained in Temporal specialization by using the [Specialization Qualification - Temporal Operative]. Said item is unlocked for crafting in the Officer Training R&D School once 10 points have been spent in Temporal Specialization, or may be purchased from the Exchange.
Common Temporal Operative Bridge Officers can also be purchased from Bridge Officer Requisition Officer for a modest dilithium fee.
Three Very Rare Jem'Hadar Vanguard Bridge Officers from the Gamma Vanguard Pack are trained in all specializations, including Temporal Operative. Mission “Beneath the Skin” rewards a Very Rare Elachi Engineering/Temporal Operative Officer.
Bridge Officer Abilities[]
Temporal Operatives use their understanding of temporal mechanics to cause subtle fluctuations in localized causality, primarily manifesting in the form of a mechanic known as Entropy which they generate on foes, then consume to improve subsequent effects.
Most of the Temporal Operative BOff abilities can be classified as either a Builder or a Consumer, depending on whether they increase Entropy or consume it. Using the Builder abilities, you can apply to each foe up to a maximum of five (5) applications of Entropy. Activating the Consumer ability will consume all of the Entropy applied to the foe, increasing the damage output of the ability.
Space Abilities[]
BuilderChanneled Deconstruction | |
+1 Entropy every 2 sec
Focus entropic energies into your foe's hull over time, gradually causing more and more physical damage as the ship rapidly decays. | |
Chronometric Inversion Field | |
Each sec, 15% chance: +1 Entropy to all foes inside the Field
By upsetting the balance of localized space-time, you can generate a field that will reduce the speed and damage of opponents caught within it, while dealing physical damage to their hull. | |
Entropic Cascade | |
+1 Entropy to Primary Target if no valid Secondary Targets
Inflict a slow-acting decay on your primary target which will periodically cascade out to other allies of your primary target. If no other enemies are near the primary target, additional Entropy will build up on the primary foe. | |
Heisenberg Amplifier | |
+1 Entropy
Amplify aspects of the Heisenberg Uncertainty Principle in localized space-time, in order to randomly move matter and space on a macro scale. This effect also generates synaptic disruptions that will Confuse the crews of affected starships. | |
Recursive Shearing | |
+2 Entropy
Creates a localized causal paradox, centered on the firepower being directed at an enemy ship. While present, the phenomenon will 'store' a portion of all incoming damage directed at that foe. Upon expiration, all of that 'stored' damage will be instantly reapplied to the foe as a physical burst. | |
Shared Fate | |
Each sec, 10% chance: +1 Entropy
Create a resonant tachyon failure that weakens and drains nearby enemy shields. These effects will become stronger with each affected foe. |
Consumer
Gravimetric Conversion | |
Removes all Entropy from affected Foes; Entropy increases Shield Restoration/Drain
Send out a burst of gravimetric distortion that will simultaneously drain the shields of nearby foes while restoring your own. The amount of restoration to self is increased by hitting more targets. | |
Rapid Decay | |
Removes all Entropy from target; Entropy increases duration
Trigger a rapid aging of the targeted foe's components and resistances, dealing physical damage over time and weakening their resistance to all sources of damage. | |
Timeline Collapse | |
Removes all Entropy from targets; Entropy increases damage and Disable effect
Initiate a violent rupture into an alternate timeline, causing a turbulent instability of local space-time. Enemies caught in the resulting anomaly will be pulled towards its center for a few seconds before it collapses. Upon collapsing, the resulting explosion will deal physical damage as well as briefly disable affected foes. |
Other
Causal Reversion | |
Restores Hull based on number of Foes within 10km afflicted with Entropy
Avoid the strict requirements of causality by retroactively preventing the hull lost from damage received in the past. This manifests as a hull heal in the present timestream. | |
Entropic Redistribution | |
Removes all Entropy from Primary Target; adds Entropy to all foes within 5km of Primary Target equal to amount removed
Manipulate the entropic energies already coursing around a targeted foe with the purpose of sending them out to other nearby foes. This action will cause a moderate amount of physical damage to the primary target. |
Ground Abilities[]
BuilderCausal Entanglement | |
Each sec, 10% chance: +1 Entropy to foes within 10m
Create a localized field of entropic decay that will weaken nearby foes' shields and damage resistances. These effects become stronger with each affected foe. | |
Chronometric Diffusion | |
Each sec, 10% chance: +1 Entropy to all Foes within the Field
By upsetting the balance of localized space-time, you can generate a field that will reduce the speed and damage of opponents caught within it, while dealing physical damage to them. | |
Degeneration | |
+1 Entropy when duration ends
Focus a quick burst of entropic energies onto the targeted foe, causing them to rapidly suffer physical damage over time which grows more intense with each tick. | |
Entropic Contagion | |
+1 Entropy to Primary Target if no Secondary Targets
Inflict a slow-acting decay on your primary target which will periodically cascade out to other nearby allies of your primary target. | |
Recursive Affliction | |
+2 Entropy
Creates a localized causal paradox, centered on the firepower being directed at a designated foe. While present, the phenomenon will 'store' a portion of all incoming damage directed at that foe. Upon expiration, all of that 'stored' damage will be instantly reapplied to the foe as a physical burst. | |
Uncertainty Burst | |
+1 Entropy
Amplify aspects of the Heisenberg Uncertainty Principle in localized space-time, in order to randomly move matter and space on a macro scale. This effect also generates synaptic disruptions that will Confuse all affected targets. |
Consumer
Paradox Bomb | |
Removes all Entropy from targets; Entropy increases Damage and Pull effect
Initiate a violent rupture into an alternate timeline, causing a turbulent instability of local space-time. Enemies caught in the resulting anomaly will be pulled towards its center for a few seconds before it collapses. Upon collapsing, the resulting explosion will deal physical damage as well as briefly disable affected foes. | |
Temporal Narcosis | |
Removes all Entropy from target; Entropy increases duration
Trigger the creation of microscopic disruption of space-time within the bloodstream of the targeted foe, dealing physical damage over time and weakening their resistance to all sources of damage. | |
Tachyonic Conversion | |
Removes all Entropy from affected Foes; Entropy increases Shield Restoration/Drain
Send out a burst of gravimetric distortion that will simultaneously drain the shields of nearby foes while restoring your own. The amount of restoration to self is increased by hitting more targets. |
Other
Chronoplasty | |
Restores Hit Points based on number of Foes within 15m afflicted with Entropy
Avoid the strict requirements of causality by retroactively preventing the health lost from damage received in the past. This manifests as a heal in the present timestream. | |
Spread Decay | |
Removes all Entropy from Primary Target; adds Entropy to all foes within 15m of Primary Target equal to amount removed
Manipulate the entropic energies already coursing around a targeted foe with the purpose of sending them out to other nearby foes. This action will cause a moderate amount of physical damage to the primary target. |
Temporal Starships[]
The following playable starships can be classified as Temporal Starships:
Molecular Reconstruction[]
Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction.
This technology allows the starship to assume 1 of 3 different Configurations: Offensive, Defensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses.
- Offensive Configuration
- Defensive Configuration
- Support Configuration
Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 counters, any additionally generated ones will be lost. These counters are used to fuel Molecular Deconstruction Beam:
- Molecular Deconstruction Beam
Firing the Molecular Deconstruction Beam deals Physical Damage over time and disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive counters consumed. Its Hull Healing scales with the number Defensive counters consumed. Lastly, its Disable duration scales with the number of Support counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.
Hybrid Seating[]
All Temporal Starships feature a Commander Temporal Operative Bridge Officer seat. Some of these ships feature an additional, lower ranking Temporal Operative BOff seating.
Other playable ships with Temporal Operative BOff seat[]
A large number of playable Tier 6 starships come with either an Ensign, Lieutenant or Lieutenant Commander Temporal Operative BOff seating. However, these ships lack the built-in Active Sensor Arrays, and are thus not considered to be Temporal Starships.
Captain Specializations | |
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Primary & Secondary | Secondary |
Command Officer • Intelligence Officer • Miracle Worker • Pilot • Temporal Operative | Constable • Commando • Strategist |