S1EP05
(Episode in English only)
Sofi Lamont-Cardinal and Alexis Jolis-Desautels are Senior Game Design Team Lead and Creative Director, respectively. With years of experience under each of their belts, they explain how to create and protect game rules until publication, and how game design combines creativity, technique, and psychology to create immersive and engaging gaming experiences.
S1EP04
(Episode in English only)
Frederic Poirier and Jean-Frédéric Vachon are respectively Audio Director on Dead by Daylight and Senior Director of Audio & Merchandising at Behaviour. They talk to us about sound design on games such as Dead by Daylight, among others, and advise aspiring sound designers on the best ways to create a demo that stands out from the competition.
S1EP03
(Episode in English only)
Renata Caldani is Senior Brand Manager at Behaviour. She talks to us about Islands of Insight, the largest puzzle game in the world yet and Behaviour’s newest IP, and what makes it so captivating. She also explains the cycle of branding a game and what makes a good brand manager.
S1EP02
(Episode in French only)
Étienne Lalonde Gaudreau est directeur de projets techniques chez Behaviour dans le service des Solutions d’affaires. Il nous explique qu’il est possible d‘œuvrer au cœur du dynamisme d’un studio de jeux vidéo, avec son savoir-faire et ses technologies, sans nécessairement faire du développement de jeux.
S1EP01
(Episode in English only)
Behaviour Interactive’s very own Mathieu Côté (Head of Partnerships) joins Antoine to talk about his long career in the video game industry, the humble beginnings of Dead by Daylight, our world class horror game, and the creation of new partnerships with the biggest names in entertainment.