For a Change, Forza Motorsport Received a Car That Forza Horizon Fans Will Envy. Many Anticipated Changes Also Hit the Game
Yesterday Forza Motorsport received Update 10, which includes four cars and 18 spoilers, but more important are new features in the gameplay and technical layer of the game, with the proximity radar at the forefront.
Forza Horizon 5 has received numerous cars, including racing ones, in recent months, which have become the object of envy for Forza Motorsport players. Now, however, the tables have turned (at least a little), and it's Turn 10 introducing a model that seems to fit better with the gravel in Playground Games' title.
New cars in Update 10
Released tonight Update 10 introduced four free cars:
- 1995 Mitsubishi Lancer Evolution III GSR - in the showroom from today
- 2005 Subaru Impreza WRX STI - in the showroom from today
- 2008 Lamborghini Reventon - career mode prize from today until August 15th
- 1998 Mercedes-Benz AMG CLK GTR - career mode reward from August 1 to 29
Jealousy should be aroused by the Mitsubishi - a rally legend that was the long-awaited missing piece in the lineup of Lancer Evos available in the Forza series. The remaining three models are from "recycling" - they were available in many previous versions of the series (e.g. in FH5).
Radar and other changes in Update 10
However, the cars are the biggest attraction in Update 10. This title is deserved by the proximity radar - a new interface element that accurately displays the position of cars on the track in relation to each other, helping to avoid collisions much more effectively than the previously used arrows. Interestingly, Turn 10 allows you to choose where on the screen you want to display it (if at all). This is accompanied by many other changes.
- Big Country Labs brand wings have been added to assume for 18 car models.
- Improved artificial intelligence so that opponents don't fall off the track when driving side to side with the player's car.
- On PC, you can now disable TAA and enable motion blur for the cockpit view. The estimation of VRAM usage has also been significantly improved (once again).
- The error has been fixed, due to which there were minor differences in gear shift time depending on the number of frames per second on PC.
- In multiplayer mode, the Forza GT division was split into GT2 and GT3 classes, separating GTE and GT3 (and related) category machines from each other.
- The replay interface has been modified, including adding a vertical list of drivers and a new track map. This marks the beginning of more significant changes in one of the upcoming updates, such as additional camera angles.
- Minor visual and collision-related improvements have been introduced on the Barcelona-Catalunya and Hockenheim tracks.
- The stability of the game has been increased, preventing "crashes" in various situations.
While these changes may appear insignificant at first, they have caused many players sleepless nights and can significantly impact the game's reception in a surprisingly large way.
New route in Update 11
Finally, Turn 10 studio has announced that another track will be added in the upcoming update, expected to be released by August 14 at the latest (Update 10 is the second one planned for five weeks instead of the usual four). It isn't known which track is being referred to, but it can be expected that the restoration of locations from FM7 will continue. The strong candidates are especially Monza, Bathurst, or Circuit of the Americas.