Sins of a Solar Empire 2 is Now Playable, but Not Quite Enjoyable
The space strategy game Sins of Solars Empire 2 has debuted in early access, but the early version has several problems that may discourage many players.
The game Sins of a Solar Empire II, a cosequel to the popular space strategy from 2008, has debuted on the market.
- The game was released exclusively on PC.
- Sins of a Solar Empire 2 is being sold in Early Access, which is expected to last about a year, according to the developers.
- The game is available exclusively on Epic Games Store, at least during early access. It is possible that after the release of the full version, the title will also be available on Steam.
- Currently, the price of Sins of a Solar Empire 2 is $30. The developers have already announced that version 1.0 will be more expensive.
What the early access of Sins of a Solar Empire 2 will look like.
Along with the game's release, the developers announced what we can expect during Early Access. It will be divided into three stages:
- Phase 1: Technical Preview - began with the game's debut on Epic Games Store. During it, the developers will focus on the basic elements of the game and collecting suggestions from the players. At this stage, it is only possible to play as the Trader Emergency Coalition (TEC) faction in single player mode.
- Phase 2: Alpha - multiplayer and the Vasari and Advent factions will be added.
- Phase 3: Beta - this phase will focus on debugging, improving gameplay balance and technical layer, and strongly improving graphics.
Players' first impressions are mixed. The game is at a very early stage - some fans even say it resembles a tech demo more than Early Access. You can't even change the resolution or graphics settings. So some users are convinced that the developers' declaration of one-year Early Access is unrealistic, and it is more likely that we will wait 2-3 years for the 1.0 release. On the other hand, the changes in gameplay mechanics are getting good reviews, especially the expanded options of modifying ships and dynamic maps, where star travel routes depend on the movement of celestial bodies, among other things.