CoD: Warzone And MW3 Patch Notes For Season 6 Detail MW2 Gun Buffs And Shorter BR Ranked Play Season
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Call of Duty's Season 6 update is now live in both Modern Warfare 3 and Warzone, and the patch notes detail all the big changes for this new season. Season 6 makes adjustments to multiplayer game modes, buffs an assortment of unpopular guns from Modern Warfare 2, and reveals a short season of Ranked Play for Warzone.
Season 6 is the final season of Modern Warfare 3. The big update is themed around Call of Duty's annual Halloween event called The Haunting, with maps, game modes, weapon blueprints, and operators all themed around the spooky season. More Season 6 content details can be found here, which includes all the dates for the upcoming special events for The Haunting, another crossover with The Walking Dead, and other holiday festivities.
You can also check out all the major highlights of the Season 6 battle pass, which includes Michael Myers as an operator, Halloween-themed weapon blueprints, and more.
Season 6 multiplayer game mode adjustments
The Season 6 patch notes include several changes for the Cyber Attack and Infected multiplayer game modes.
For Cyber Attack, the update corrects issues causing enemy pings to not transition to an inactive state upon death, and it fixes the game icons to correctly indicate the bomb carrier on the scoreboard in Hardcore mode. Previously, Enhanced Vision Goggles would incorrectly draw red outlines on dead enemies, but the developer has addressed this as well.
Major changes are made for the Infected game mode. Likely the most impactful change is that UAV sweeps are now disabled, which the developer says was turned off to allow the survivors a chance to hide. Additionally, players will no longer forcibly activate the Dead Silence field upgrade upon becoming the first one infected, and additional match time is now only added for the first five survivor deaths, effectively capping the maximum match duration at five minutes. The update also reintroduces a majority of available maps to the Infected playlist.
Season 6 multiplayer weapon balancing nerfs popular guns
The Season 6 update provides a significant nerf to Season 5's powerful STG-44 assault rifle. This includes an 8% decrease to the maximum damage, a 17% reduction to the maximum damage range, a 14% decrease to the near-medium damage range, and a 13% reduction to the medium damage range.
With these changes, the developer says that the STG44 is no longer capable of a three-shot kill within its maximum damage range.
Another major nerf impacts Season 5's Static-HV submachine gun. The weapon was adjusted with a 9% decrease to maximum damage, and a 7% reduction to both the medium damage and near-medium damage. The developer says that within its maximum damage range, the Static-HV is no longer capable of a four-shot kill without a headshot.
Season 6 multiplayer buffs unpopular Modern Warfare 2 weapons
The patch notes also detail buffs to make assault rifles from Modern Warfare 2 more viable, with higher damage and better range, so players may want to try these weapons as an alternative to the STG-44. The list includes the M4, Chimera, Tempus Razorback, M13C, and TR-76 Geist assault rifles.
While popular MW3 submachine guns like the Superi 46 and Static-HV are no longer overpowered options, the Season 6 update buffs a selection of Modern Warfare 2's submachines. This includes the ISO 45, ISO 9mm, PDSW 528, and Fennec 45 submachine guns.
Of these, the Fennec 45 has one of the most notable adjustments with an 8% increase to maximum damage, a 30% increase to the gun's near-medium damage, and additional 28% to medium damage.
Season 6 adds small fixes for Zombies mode
Zombies wrapped up the final story mission in Season 5, so there are very few changes for the mode.
The update provides fixes for an issue that previously caused shock sticks to prevent the Entity boss-fight encounter from progressing, and it corrects a bug that previously caused a crash to occur when throwing a spear at a Hellhound.
Previously, the Reclaimer 18 shotgun wouldn't deal damage to mercenary enemy types if the weapon was equipped with the JAK Devastators conversion kit, but the developer says this issue is also resolved.
Season 6 adds new Warzone Rewards challenges
A new season of Warzone includes more of the seasonal challenges for unlocking new camos. There are four categories of challenges as detailed below. Each challenge will offer a small reward for completion, but completing a full category will reward players with a new camo.
- Combat Expertise: Acquire your Loadout and get hunting. Earn rewards for taking the fight to the enemy and surviving to the end.
- Cooperation: Assemble your squad, work together to eliminate enemies, and share your Cash.
- Mobility: Get out and explore the map. Move fast and far to acquire the rewards in this category.
- Redacted: Sometimes Operators must make do with limited intel. Puzzle out these redacted Challenges to reap the rewards.
Season 6 Warzone weapon-balancing buffs MW2 guns
For Warzone, Season 6 doesn't make as many nerfs as the multiplayer side. The STG-44 did receive a nerf to reduce the gun's damage range and lower the damage modifiers for the lower torso, lower arm, and hands. But most notably, the update buffs some of the guns from MW2's arsenal.
This includes small adjustments to MW2's M13c, M16, and TR-Geist assault rifles. The most impactful change being for the M16, which now has major buffs to the AK Patriot conversion kit. This attachment now offers an increased maximum damage range with a change from 30.48 to now 36.83 meters, the near-mid damage range increased from 37.33 to 43.18 meters, and the mid-damage range increased from 53.34 to 60.96 meters.
Some of MW2's battle rifles received changes to recoil and handling. The damage profiles aren't adjusted, but these weapons could become more viable now that they will be easier to handle. The list includes the Cronen Squall, FTAC Recon, Lachman-762, and the TAQ-V battle rifles.
Season 6 Warzone Ranked Play ending soon
Warzone's Ranked Play remains on Rebirth Island, but the mode is getting a shorter competitive season for this final season of Modern Warfare 3, with the end date set before the arrival of Black Ops 6. The developer says Season 6 of Ranked Play ends on Thursday, October 17 at 12 AM PT / 3 AM ET.
A countdown timer will be displayed in the game's UI to inform all players of the season's ending. New seasonal rewards will still be available, and the Skill Division rewards will be granted soon after the season has come to an end.
Full Patch notes
The full patch notes for MW3 and Warzone can be seen below, as shared by Activision.
Welcome to Season 6
Welcome to the sixth and final Season of Call of Duty: Modern Warfare III!
As we prepare to release the last new content drop for MWIII, you can read the Patch Notes below for details on the latest balance adjustments, gameplay improvements, bug fixes, and more.
The Season 6 update is available to pre-download now on your platform of choice, and it goes live for all players today at 9 AM PT.
Season 6 Roadmap for Call of Duty: Modern Warfare III.
New Maps
Drive Thru (6v6)
Order up some mayhem at Funny's Fried Fun. This original, small-sized map features a moving carousel and close-quarters action for thrilling gameplay!
Mad Cow (6v6, Meat Variant)
The dark side of East Bay Meats surfaces in this unsettling variant of the fan-favorite Meat map.
Arena Shipment (6v6, Shipment Variant)
Showcase your skills in front of a (totally real) crowd in Arena Shipment.
Stay High (6v6, Shipment Variant)
Yo, dawg, we heard you like Get High, so we put Get High in your Shipment so you can Stay High while you grind.
Bit-ment (6v6, Shipment Variant)
Pixels and polygons clash in the retro-inspired Bit-ment.
Ghost Ship (6v6, Shipment Variant)
Darkness and dread fill every corner of the grounds of Ghost Ship.
Sunny Shipment (6v6, Shipment Variant)
Today’s forecast calls for clear skies and good vibes in Sunny Shipment.
New Weapons
Kastov LSW (Light Machine Gun, Battle Pass)
With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
DTIR 30-06 (Battle Rifle, Battle Pass)
Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
New Attachments
XTEN Binate Suppressor (Muzzle)
A large-caliber suppressor with an integral laser for tactical, low-profile action.
Bracefire-HC Grip (Underbarrel)
A side-angled foregrip that provides improved recoil control, stability, and handling.
Caster-X1 Compensator (Muzzle)
A vented compensator designed to offer better muzzle control with higher caliber rounds.
New Aftermarket Parts
In addition to new Aftermarket Parts, complete all 4 Weekly Challenges to unlock the Drawn and Quartered animated Weapon Camo.
JAK Salvo (KATT-AMR Sniper Rifle, Week 1 Challenges)
A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
JAK Lance (MX Guardian Shotgun, Week 2 Challenges)
A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity and precision are vastly improved.
JAK Voltstorm (Stormender Launcher, Week 4 Challenges)
High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.
New Operators
Sam (SpecGru)
To the unsuspecting, Sam might seem like just another kid out trick-or-treating, but there's nothing sweet about what's lurking beneath his eerie costume. His burlap sack mask hides a truly sinister face, and while his pumpkin lollipop and chocolate candy bar might look tasty, when wielded by Sam, they both quickly become deadly weapons.
Sam acts as judge, jury, and executioner for those who break the rules and traditions of the holiday, so if he shows up at your door this Halloween, you'd better be in costume and armed with a bowl full of treats—because if not, you might be in for one hell of a trick.
Sam’s Rules of Halloween:
1. Wear a costume.
2. Pass out treats.
3. Never blow out a jack-o’-lantern.
4. And ALWAYS check your candy.
Daryl Dixon (SpecGru)
Daryl Dixon learned from an early age that survival often means relying on oneself. Growing up in a dysfunctional family with an alcoholic father and an unreliable older brother, Daryl developed a keen sense of self-reliance and adaptability. His difficult upbringing left him with excellent survival skills, but poor social skills and a deep-seated mistrust of others.
Before the outbreak, Daryl lived a solitary life in the woods of Georgia with his brother Merle. He had no steady job and often followed his brother’s lead engaging in illicit activities. After the fall, Daryl and Merle were separated when Merle was left handcuffed on a rooftop. Daryl joined Rick on an unsuccessful mission to rescue Merle, and later formed strong bonds within the group, particularly with Carol Peletier and Rick himself.
Now, as chaos engulfs the world, Daryl stands ready to use his unique skillset to navigate the dangers that lurk around every corner. Whether stalking targets through dense forests or defending strategic positions in urban warfare, Daryl remains an unpredictable and formidable force.
Slamfire (SpecGru)
Felix peaked in high school. When he wasn’t playing football, he also wasn’t studying – instead you could find him glued to his collection of horror films, from the suspenseful to the grotesque. As the Captain of the football team and a certified straight A student (despite all the horror flicks), he was winning games and grades all the way through graduation. With a college scholarship in hand, he was so excited to start studying, he forgot to stop partying, and flunked out of college. Without classes or football to guide him, the real horror set in… adulthood.
Unsure of his future, Felix returned to his high school as a summer camp counselor and pondered what he wanted to be now that he was all grown up. But then…
One eerie twilit evening, a strange man in a football helmet rampaged through the camp! He terrorized the teens and revved more than a few chainsaws, but it was none other than Felix himself who tackled him to the ground, effectively catching the killer, and saving the day.
To continue honing his skills in survival, and saving civilians, Felix enlisted in the military with the goal of one day returning to college and finishing his degree in film studies. He hopes to one day direct a film inspired by his own experiences as a camp counselor, and the infamous football helmet killer.
Art the Clown (KorTac)
First appearing in Miles County on Halloween night, this demonic entity quickly established himself as a force of pure evil, leaving behind a path of bloody murders.
Art is marked by an unmistakable look – a black and white clown outfit, featuring a white and black painted demonic/devilish face and his expressions alternating between wide grins and menacing sneers. He employs extreme violence often through diverse weapons and instruments to creatively kill his victims using more gruesome methods as his crimes continue.
He has supernatural powers including apparent immortality. Even when seemingly fatally wounded, he survives such injuries coming back always again to reign terror.
Art does not speak but uses exaggerated expressions and gestures instead. This makes him even more creepy since he silently moves around like a predator stalking its prey while having that sick sense of humor present in clowns.
His targets seem random, but he seems particularly captivated by young women whom he often torments for extensive periods before killing them. His acts are not just murder; they are meticulously staged performances of cruelty that mirror his deranged clown character way of life.
Michael Myers (KorTac)
Born in the small town of Haddonfield, Illinois, the life of Michael Myers took a dark turn at the age of six when he inexplicably murdered his older sister on Halloween in 1963. Following this tragedy, Michael was institutionalized at Smith's Grove Sanitarium, where he remained for 15 years under the care of child psychiatrist Dr. Sam Loomis. During this time, Michael never spoke a word. Dr. Loomis, initially optimistic about Michael's treatment, grew to believe that his patient was pure evil, devoid of any humanity.
Michael escaped from the sanitarium on October 30th, 1978, and on Halloween night began stalking a high school student named Laurie Strode. Wearing a pale, expressionless mask and blue coveralls Michael relentlessly pursued Laurie throughout the night, killing her friends and anyone who got in his way. Despite being injured multiple times by both Loomis and Laurie, Michael continued his pursuit, seemingly indestructible.
The events of Halloween 1978 cemented Michael Myers' legacy as one of the most terrifying figures in Haddonfield's history. His silence, his apparent lack of motive beyond pure evil, and his unstoppable nature make him the embodiment of mindless, motiveless malignancy - a boogeyman come to life.
Alone (KorTac)
[Redacted]
New Events
The Walking Dead: Road to Terminus (September 25 - October 2)
Fear the Living. Earn XP in-game to unlock The Walking Dead rewards. Use the Daryl Dixon Operator for a boost.
Trick 'r Treat: Candy Hunt (October 2 - October 16)
Collect candy in game to unlock rewards, including some tricks and treats. Wear the Sam Operator Skin or VARIANT NAME to earn more candy per match. Fill up the King Size bar for the ultimate treat!
MWIII Rewind (October 9 - October 16)
That's a wrap folks! Take a walk down memory lane and complete challenges to earn rewards.
New Prestige
Finish your seasonal player rank journey at Prestige 25 Level 1,250 with new Prestige Challenges and rewards to unlock.
Additionally, the final Weapon Prestige Camo is upon us… Unlock the Constellation’s End animated camo by earning 300,000 Weapon XP after earning the Weapon Prestige Camos of previous Seasons. Trust us, it’s worth the grind!
New Ranked Play Season
Season 6 of MWIII Multiplayer Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.
Based on the highest placement in your Skill Division, the following rewards are earnable:
- Bronze: MWIII Season 6 Bronze Emblem
- Silver: MWIII Season 6 Silver Emblem
- Gold: MWIII Season 6 Gold Animated Emblem
- Gold: MWIII Season 6 Gold Weapon Camo
- Platinum: MWIII Season 6 Platinum Animated Emblem
- Platinum: MWIII Season 6 Platinum Weapon Camo
- Diamond: MWIII Season 6 Diamond Animated Emblem
- Diamond: MWIII Season 6 Diamond Weapon Camo
- Crimson: MWIII Season 6 Crimson Animated Emblem
- Crimson: MWIII Season 6 Crimson Weapon Camo
- Iridescent: MWIII Season 6 Iridescent Animated Emblem
- Iridescent: MWIII Season 6 Iridescent Weapon Camo
- Iridescent: MWIII Season 6 Iridescent Animated Calling Card
- Top 250: MWIII Season 6 Top 250 Animated Emblem
- Top 250: MWIII Season 6 Top 250 Animated Calling Card
- Top 250: MWIII Season 6 Top 250 Animated Weapon Camo
Global
Stability & Performance
- Addressed several causes of server-side stability and performance degradation.
- Fixed a crash that occurred while editing Loadouts on a fresh account.
Customization
- Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
- Added a scrolling animation to the Penny Camo.
- Removed a duplicate Suited Aegis Calling Card from the selection menu.
Multiplayer
UIX
- Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.
- Bug Fixes
- Fixed an issue causing an incorrect mode icon to be displayed during map voting.
- Fixed a menu performance degradation that occurred when tracking Challenges.
- Fixed an issue causing parties to disband upon transitioning to Warzone.
Progression
- Added several static and animated Calling Cards and Emblems to Armory Unlocks.
Modes
- Cyber Attack
- Fixed an issue causing the icons indicating death and bomb carrier to not be visible on the scoreboard in Hardcode mode.
- Fixed an issue causing enemy pings to not transition to an inactive state upon death.
- Fixed an issue causing Enhanced Vision Goggles to draw red outlines on dead enemies.
- Fixed a crash that occurred when a player using the Juggernaut Recon Killstreak is killed.
- Fixed an issue causing the Spear to become unusable after being revived.
- Infected
- Fixed an issue preventing the Final Survivor health bonus from working in Private Matches.
- Final Survivor health bonus will no longer be removed upon another Survivor joining the ongoing match.
- Players will no longer forcibly activate the Dead Silence Field Upgrade upon becoming the First Infected.
- Disabled UAV sweeps for the Infected to allow Survivors to hide.
- Additional time is now only added for the first 5 Survivor deaths, effectively capping the maximum match duration at 5 minutes.
- Reintroduced the majority of available maps to the Infected Playlist.
- Improved Infected Loadouts to coincide with Survivor Loadout adjustments.
- First Infected
- Primary: Same as Survivors
- Secondary: Same as Survivors
- Regular Infected
- Primary: Combat Knife (Melee)
- Secondary: Fists (Melee)
- All Infected Loadouts
- Field Upgrade: Dead Silence
- Lethal: Throwing Knife x2
- Tactical: Tactical Insertion
- Vest: Infantry Vest
- Gloves: Ordnance Gloves
- Boots: Lightweight Boots
- Gear: Bone Conduction Headset
- Gear: Blacklight Flashlight
- First Infected
- Overhauled Survivor Loadouts to increase effectiveness against the Infected.
- Survivor Loadout 1
- Primary: Kastov LSW (Light Machine Gun)
- Bombast T54 Short Barrel
- Bracefire-HC Underbarrel Grip
- 150 Round Magazine
- State50 Rear Grip
- No Stock
- Secondary: COR-45 (Handgun)
- XRK IP-V2 Conversion Kit
- Mk. 3 Reflector Optic
- 30 Round Magazine
- .45 Auto AET Rounds Ammunition
- Kimura RYN-03 Underbarrel Vertical Grip
- Primary: Kastov LSW (Light Machine Gun)
- Survivor Loadout 2
- Primary: Haymaker (Shotgun)
- JAK Maglift Conversion Kit
- Corvus PEC Beam-5 Laser
- Imperator Long Barrel
- Crown Breaker Choke
- GRV-Z Short Underbarrel Grip
- Secondary: Renetti (Handgun)
- JAK Ferocity Carbine Conversion Kit
- Mk. 3 Reflector Optic
- 30 Round Magazine
- 9mm AET Rounds Ammunition
- XTEN Sidearm-L400 Laser
- Primary: Haymaker (Shotgun)
- Survivor Loadout 3
- Primary: Holger 556 (Assault Rifle)
- JAK Backsaw Conversion Kit
- Ignis F43 Stock
- Intruder Rear Grip
- Cario LAZ-44 v3 Laser
- JAK Glassless Optic
- Secondary: COR-45 (Handgun)
- Akimbo COR-45 Rear Grip
- 40 Round Drum Magazine
- XTEN Sidearm-L400 Laser
- XRK Lightning Fire Trigger Action
- .45 Auto AET Rounds Ammunition
- Primary: Holger 556 (Assault Rifle)
- Survivor Loadout 4
- Primary: FJX Horus (Submachine Gun)
- JAK Scimitar Conversion Kit
- Kimura RYL33 Laser Light
- Paracord Underbarrel Grip
- Ripper Light Stock
- Lull-9mm Rear Grip
- Secondary: TYR (Handgun)
- JAK Beholder Rifle Conversion Kit
- Mk. 3 Reflector Optic
- Ullr's Fury Trigger Action
- FJX DIOD-70 Laser
- FSS Sharkfin 90 Underbarrel
- Primary: FJX Horus (Submachine Gun)
- Survivor Loadout 5
- Primary: Longbow (Sniper Rifle)
- JAK Tyrant 762 Conversion Kit
- FSS OLE-V Laser
- Demo 650 Rear Grip
- DR-6 Underbarrel Handstop
- JAK Glassless Optic
- Secondary: WSP Stinger (Handgun)
- Akimbo WSP Stinger Rear Grip
- WSP Factory Stock
- 32 Round Magazine
- XTEN Sidearm-L400 Laser
- 9mm AET Rounds Ammunition
- Primary: Longbow (Sniper Rifle)
- All Survivor Loadouts
- Lethal: Claymore
- Tactical: Scatter Mine
- Field Upgrades: Munitions Box
- Vest: Infantry Vest
- Gloves: Scavenger Gloves
- Boots: Lightweight Boots
- Gear: Mag Holster
- Gear: Data Jacker
- Survivor Loadout 1
- Private Match
- Added the following Maps to the available selection.
- Airborne
- Arena Shipment
- Bit-ment
- Bitvela
- Breenbergh Hotel (MWII)
- Celship
- Crown Raceway (MWII)
- Das Gross
- Dome (MWII)
- Drive Thru
- Farm 18 (MWII)
- Get High
- Ghost Ship
- Hangover
- Ink House
- Mad Cow
- Mercado Las Almas (MWII)
- Satan’s Quarry
- Shipmas
- Shipment (MWII)
- Shoot House (MWII)
- Skidgrow
- Sporeyard
- Stay High
- Sunny Shipment
- Tetanus
- Toonoxide
- Added the following Maps to the available selection.
Weapons & Attachments
Assault Rifles
- STG44
- Decreased maximum damage from 36 to 33 (-8%).
- Decreased maximum damage range from 44.5m to 36.8m (-17%).
- Decreased near-medium damage range from 51.8m to 44.5m (-14%).
- Decreased medium damage range from 61m to 53.3m (-13%).
Within its maximum damage range, the STG44 is no longer capable of a 3-shot kill.
- M4 (MWII)
- Increased near-medium damage from 26 to 29 (+12%).
- Increased minimum damage from 24 to 25 (+4%).
- Increased head and neck damage multipliers from 1.1x to 1.15x.
- Chimera (MWII)
- Increased minimum damage from 20 to 23 (+15%).
- Increased maximum damage range from 16m to 25.4m (+59%).
- Increased near-medium damage range from 31.8m to 41.9m (+32%).
- Tempus Razorback (MWII)
- Increased maximum damage from 29 to 30 (+3%).
- Increased near-medium damage from 26 to 27 (+4%).
- Increased minimum damage from 20 to 23 (+15%).
- Increased near-medium damage range from 32.2m to 39.4m (+22%).
- M13C (MWII)
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
- Increased maximum damage range from 25.4m to 36.8m (+45%).
- Increased near-medium damage range from 39.4m to 47m (+19%).
- Increased medium damage range from 49.8m to 57.4m (+15%).
- TR-76 Geist (MWII)
- Decreased aim down sight time from 280ms to 240ms (-14%).
- Increased maximum damage range from 24.1m to 33m (+37%).
- Increased near-medium damage range from 36.8m to 44.5m (+21%).
- Increased medium damage range from 48.3m to 55.9m (+16%).
Battle Rifles
- Lachmann-762 (MWII)
- Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
- Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
- Increased firing aim stability.
- Cronen Squall (MWII)
- Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
- Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
- Increased firing aim stability.
- FTAC Recon (MWII)
- Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
- Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
- TAQ-V (MWII)
- Decreased aim down sight time from 290ms to 260ms (-10%).
- Increased firing aim stability.
- SO-14 (MWII)
- Increased maximum damage range from 19.3m to 22.3m (+16%).
- Increased near-medium damage range from 31.8m to 34.9m (+10%).
- Increased medium damage range from 39.6m to 45.7m (+15%).
Submachine Guns
- Superi 46
- Decreased near-medium damage from 27 to 26 (-4%).
- Decreased maximum damage range from 18.8m to 13.7m (-27%).
- Decreased near-medium damage range from 30.5m to 22.9m (-25%).
- Decreased medium damage range from 41.4m to 33m (-20%).
- Static-HV
- Decreased maximum damage from 33 to 30 (-9%).
- Decreased near-medium damage from 30 to 28 (-7%).
- Decreased medium damage from 28 to 26 (-7%).
- Removed far-medium damage range.
Within its maximum damage range, the Static-HV is no longer capable of a 4-shot kill without a headshot.
- ISO 45 (MWII)
- Increased near-medium damage from 27 to 29 (+7%).
- Increased minimum damage from 22 to 24 (+9%).
- Increased maximum damage range from 9.1m to 11.7m (+28%).
- Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
- ISO 9mm (MWII)
- Increased maximum damage from 24 to 25 (+4%).
- Increased near-medium damage from 22 to 23 (+5%).
- Increased medium damage from 20 to 22 (+10%).
- Increased minimum damage from 17 to 20 (+18%).
- PDSW 528 (MWII)
- Increased maximum damage from 30 to 33 (+10%).
- Increased near-medium damage from 25 to 30 (+20%).
- Increased medium damage from 24 to 25 (+4%).
- Increased minimum damage from 20 to 22 (+10%).
- Decreased near-medium damage range from 20.6m to 12.7m (-40%).
- Removed far-medium damage range.
- Increased headshot damage multiplier from 1.2x to 1.3x.
Adjustments to damage ranges are to compensate for the decreased number of shots to kill.
- Fennec 45 (MWII)
- Increased maximum damage from 25 to 27 (+8%).
- Increased near-medium damage from 20 to 26 (+30%).
- Increased medium damage from 18 to 23 (+28%).
- Increased minimum damage from 17 to 20 (+18).
- Decreased maximum damage range from 12.7m to 5.1m (-60%).
- Decreased near-medium damage range from 17.3m to 12.7m (-26%).
- Decreased medium damage range from 22.6m to 20.3m (-10%).
Adjustments to damage ranges are to compensate for the decreased number of shots to kill.
- BAS-P (MWII)
- Increased near-medium damage from 27 to 28 (+4%).
- Increased neck and upper torso damage multipliers from 1x to 1.1x.
- Vaznev-9K (MWII)
- Increased maximum damage from 31 to 33 (+6%).
- Increased medium damage from 25 to 28 (+12%).
- Increased far-medium damage from 23 to 24 (+4%).
Light Machine Guns
- RPK (MWII)
- JAK Cataclysm Conversion Kit
- Decreased maximum damage from 140 to 130 (-7%).
- Decreased near-medium damage from 130 to 120 (-8%).
- Decreased minimum damage from 120 to 100 (-17%).
- Decreased maximum damage range from 35.6m to 27.9m (-21%).
- Decreased near-medium damage range from 50.8m to 40.6m (-20%).
- Decreased head damage multiplier from 2.1x to 1.5x.
- JAK Cataclysm Conversion Kit
- 556 Icarus (MWII)
- Increased near-medium damage from 27 to 28 (+4%).
- Increased maximum damage range from 24.1m to 33m (+37%).
- Increased near-medium damage range from 40.6m to 45.7m (+13%).
- Increased neck and upper torso damage multipliers from 1x to 1.1x.
- Increased leg and foot damage multipliers from 0.9x to 1x.
Marksman Rifles
- EBR-14 (MWII)
- Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
- Increased lower torso damage multiplier from 1x to 1.27x.
- SP-R 208 (MWII)
- Increased maximum damage range from 13m to 20.3m (+57%).
- Increased lower torso damage multiplier from 1x to 1.5x.
- Tempus Torrent (MWII)
- Increased minimum damage from 37 to 43 (+16%).
- Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
- LM-S (MWII)
- Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
- SA-B 50 (MWII)
- Increased maximum damage range from 10.4m to 17.8m (+71%).
Sniper Rifles
- Carrack .300 (MWII)
- Increased maximum damage from 128 to 140 (+9%).
- Increased near-medium damage from 95 to 128 (+35%).
- Increased medium damage from 90 to 95 (+6%).
- Increased minimum damage from 70 to 73 (+4%).
- Decreased near-medium damage range from 30.7m to 25.4m (-17%).
Handguns
- Basilisk (MWII)
- Increased maximum damage range from 8.4m to 11.4m (+36%).
- Increased near-medium damage range from 22.9m to 30.5m (+33%).
Melee
- Spear
- Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.
Attachments
- Kimura RYL33 Laser Light
- Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
- JAK Volk Conversion Kit
- Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.
Field Upgrades
- Enhanced Vision Goggles
- Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.
Zombies
Gameplay
- Fixed an issue causing Shock Sticks to prevent the Entity encounter from progressing.
- Fixed a crash that occurred when throwing a Spear at a Hellhound.
Weapons & Attachments
Shotguns
- Reclaimer 18
- JAK Devastators Conversion Kit
- Fixed an issue preventing damage from being dealt to Mercenary enemies.
- JAK Devastators Conversion Kit
WARZONE
MAPS
MAP UPDATES
» REBIRTH ISLAND «
- Hellspawn Variant
- The hellmouth has opened over Rebirth Island, transforming it into a gore-soaked nightmare. Devilish tentacles, a blood-red ocean, and crimson vegetation now dominate the landscape. Venture into the prison and lighthouse to encounter foul anomalies and ominous shadows. The Factory and Dockyards are filled with unnatural red waters and fleshy growths. Lightning crackles as grotesque sights and eerie threats await around every corner. Enter Hellspawn if you dare.
» VONDEL «
- Vondel NightVariant
- Night falls on Vondel, casting shadows over the city and its canals. Battle from the Castle to the Cruise Terminal, navigating the waterways under moonlight. While visibility is good under the city lights, beware of the undead terrors lurking throughout.
MODES
NEW LIMITED-TIME MODES
- Purgatory
- There’s lots of fun to be had in Purgatory, a new squad-based LTM taking place on the Rebirth Island Hellspawn map variant featuring a sandbox setting where squads can battle and complete objectives at their own pace.
- Custom Loadouts are always available, and all Operators receive infinite respawns.
- The mode supports a variety of interesting mechanics to enjoy during your long stay, including:
- Insane Powerups: Purgatory features excellent loot including powerful Weapon Blueprints and plentiful Killstreaks. Find and equip super weapons from the Arcade mode and gain enhanced abilities from Mutation.
- Portals: Peer into the image of a portal to see where it will take you. Step inside to transport there.
- Flying Shipment: In this strange environment, Shipment flies over the island on a drivable platform, accessible via parachute, helicopter, and by portal.
- Chill in the Safe Zone: Move into designated Safe Zones to take a break from combat and chill with other Operators. Safe Zones are easily identified by the translucent dome enclosing them. Inside the dome, Operators enter third-person perspective and are unable to deal or receive damage.
- Torment Level: Eliminating enemies increases your Torment Level. The higher your Torment Level, the more XP you earn per elimination. But the advantage comes at a cost: as your Torment Level increases, so does your presence on the enemy minimap, increasing your visibility to enemy players.
- Scare Packages: Dropped in various locations throughout the match, Scare Packages include powerful loot and some unexpected side effects. Seek them out and roll the dice...
- Terriball: You’ll need to be quick on your feet around Terriballs. They spawn around the map and are found in Scare Packages, too. Shoot, melee, or run into a Terriball to send it flying, instantly eliminating any Operator it hits.
- Squads can achieve a victory condition. Eliminate enemies and commend your peers to progress during your stay in the afterlife.
- Duration: 4 Weeks
- Map: Hellspawn
- Zombie Royale
- Fall and rise again as the undead in Zombie Royale. Eliminated Operators will become zombies, giving you the chance to seek revenge while taking out any other living Operators you encounter on the way. Zombies gain unique abilities like faster movement speed, stronger melee attacks, advanced vision, a charged jump and more.
- Duration: 4 Weeks
- Maps: Hellspawn (Weeks 1 & 2), Vondel Night (Weeks 3 & 4)
GENERAL
- Warzone Rewards
- The previously introduced reward system continues with new trackable Challenges and rewards:
- Combat Expertise: Acquire your Loadout and get hunting. Earn rewards for taking the fight to the enemy and surviving to the end.
- Cooperation: Assemble your squad, work together to eliminate enemies, and share your Cash.
- Mobility: Get out and explore the map. Move fast and far to acquire the rewards in this category.
- Redacted: Sometimes Operators must make do with limited intel. Puzzle out these redacted Challenges to reap the rewards.
- A reward is given after completing every Challenge. Unlock a new Weapon Camo in each, including “The Fallout” Weapon Camo for completing Combat Expertise, “Whispering Veil” Weapon Camo for completing Cooperation, “Mutant Flux” Weapon Camo for completing Mobility, and “Headed to Hell” Weapon Camo for completing Redacted.
- The previously introduced reward system continues with new trackable Challenges and rewards:
- Champion’s Quest Reward Refresh
- Successfully completing Champion’s Quest now unlocks the new "Gamma Storm" weapon camo.
GAMEPLAY
ADJUSTED
» ALL MAPS | ALL MODES «
- Loot Refresh
- We’ve made some minor adjustments to loot acquired via ground and Supply Boxes.
- Upload Intel Contract
- Upload Intel Contracts will no longer award a Bunker key.
» FORTUNE'S KEEP | RESURGENCE «
- Daily Challenge
- The number of kills required to complete the Fortune’s Keep Daily Challenge has been reduced to 2, down from 5.
WEAPONS
NEW WEAPONS
- Kastov LSWLight Machine Gun
- With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
- Available via Battle Pass Sector 18
- DTIR 30-06 Battle Rifle
- Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
- Available via Battle Pass Sector 6
NEW ATTACHMENTS
» MUZZLE «
- XTEN Binate Suppressor
- A large-caliber suppressor with an integral laser for tactical, low-profile action.
- Caster-X1 Compensator
- A vented compensator designed to offer better muzzle control with higher caliber rounds.
» UNDERBARREL «
- Bracefire-HC Grip
- A side-angled foregrip that makes it possible to sprint and fire at the same time.
NEW AFTERMARKET PARTS
- JAK Salvo (Week 1 Challenges)
- Compatibility: KATT-AMR Sniper Rifle
- A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
- JAK Lance (Week 2 Challenges)
- Compatibility: MX Guardian Shotgun (MWII)
- A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity, and precision are vastly improved.
- JAK Voltstorm (Week 4 Challenges)
- Compatibility: Stormender Launcher
- High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.
WEAPON ADJUSTMENTS
Assault Rifles
WeaponAdjustments
BP50
- Far-Mid Damage Range increased to 40.64 meters, up from 35.3.
- JAK Revenger Conversion Kit
- Near-Mid Damage increased to 22, up from 21.
- Neck Modifier decreased to 1.1x, down from 1.2x.
Holger 556
- Max Damage Range increased to 50.8 meters, up from 41.91.
MCW
- Near-Mid Damage Range increased to 50.8 meters, up from 44.45.
- Mid Damage Range increased to 60.96 meters, up from 53.34.
MTZ 556
- Headshot Modifier increased to 1.3x, up from 1.25x.
STG-44
- Max Damage Range decreased to 27.94 meters, down from 36.83.
- Near-Mid Damage Range decreased to 36.83 meters, down from 44.45.
- Lower Torso Modifier decreased to 1.15x, down from 1.3x.
- Lower Arm and Hand Modifiers decreased to 1.15x, down from 1.3x.
SVA 545
- Near-Mid Damage Range increased to 50.8 meters, up from 44.95.
M13C (MWII)
- Decreased sprint to fire time to 189ms, down from 210ms.
M16 (MWII)
- JAK Patriot Conversion Kit
- Max Damage Range increased to 36.83 meters, up from 30.48.
- Near-Mid Damage Range increased to 43.18 meters, up from 37.33.
- Mid Damage Range increased to 60.96 meters, up from 53.34.
TR-76 Geist (MWII)
- Decreased aim down sight time to 240ms, down from 280ms.
Battle Rifles
WeaponAdjustments
Cronen Squall (MWII)
- Decreased horizontal recoil to 6deg/s, down from 6.9deg/s.
- Decreased vertical recoil to 47.7deg/s, down from 52deg/s.
- Increased firing aim stability.
FTAC Recon (MWII)
- Decreased horizontal recoil to 4.7deg/s, down from 5.8deg/s.
- Decreased vertical recoil to 53.5deg/s, down from 63.9deg/s.
Lachmann-762 (MWII)
- Decreased horizontal recoil to 9.6deg/s, down from 10.8deg/s.
- Decreased vertical recoil to 48.2deg/s, down from 53.6deg/s.
- Increased firing aim stability.
TAQ-V (MWII)
- Decreased aim down sight time to 260ms, down from 290ms.
- Increased firing aim stability.
Submachine Guns
WeaponAdjustments
AMR9
- Max Damage Range increased to 13.97 meters, up from 12.7.
- Mid Damage Range increased to 24.13 meters, up from 21.59.
- Lower Torso Modifier increased to 1.1x, up from 1x.
HRM-9
- Max Damage Range increased to 12.7 meters, up from 10.41.
- Lower Torso Modifier increased to 1.05x, up from 1x.
RAM-9
- Max Damage Range increased to 12.19 meters, up from 10.16.
- Mid Damage Range increased to 20.32 meters, up from 17.27.
Light Machine Guns
WeaponAdjustments
RAAL MG (MWII)
- JAK Protean Conversion Kit
- Headshot Modifier decreased to 1.67x, down from 3x.
- Neck Modifier decreased to 1.5x, down from 2x.
- Upper and Lower Torso Modifiers decreased to 1.5x, down from 2x.
- Arm Modifier decreased to 1.2x, down from 2x.
Melee
WeaponAdjustments
SPEAR
- Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.
WARZONE RANKED PLAY
GENERAL
Season 6 of Warzone Ranked Play ends on Thursday, October 17, 2024, at 12 AM PT. A countdown timer will be displayed in the UI to inform all players of the imminent closure. Skill Division Rewards will be granted soon after the Season has come to an end.
UPDATED
» RESURGENCE «
Compete in the next season of Call of Duty: Warzone Ranked Play as Rebirth Island Resurgence returns challenging players to prove their skillset on the way to the Top 250. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions. For a refresher on this Mode, click here.
Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.
Here are the Season 6 Kills or Assists and Placement rewards:
- Get 25 Kills or Assists: “WZ Season 6 Competitor” Weapon Sticker
- Get 250 Kills or Assists: “WZ Ranked Play Season 6” Loading Screen
- Get 1,000 Kills or Assists: “WZ Season 6 Ranked Veteran” Weapon Camo
- Place in the Top 15, 25 times: “Team Spirit” Weapon Decal
- Place in the Top 5, 25 times: “Retired Pro MCW” Weapon Blueprint
- Place 1st: “Gold Lining” Weapon Charm
The End of Season rewards for Season 6 are awarded based on your highest Skill Division placement, including:
- Bronze: “WZ Season 6 Bronze” Emblem
- Silver: “WZ Season 6 Silver” Emblem
- Gold: “WZ Season 6 Gold” Animated Emblem
- Gold: “WZ Season 6 Gold” Weapon Camo
- Platinum: “WZ Season 6 Platinum” Animated Emblem
- Platinum: “WZ Season 6 Platinum” Weapon Camo
- Diamond: “WZ Season 6 Diamond” Animated Emblem
- Diamond: “WZ Season 6 Diamond” Weapon Camo
- Crimson: “WZ Season 6 Crimson” Animated Emblem
- Crimson: “WZ Season 6 Crimson” Weapon Camo
- Iridescent: “WZ Season 6 Iridescent” Animated Emblem
- Iridescent: “WZ Season 6 Iridescent” Animated Calling Card
- Iridescent: “WZ Season 6 Iridescent” Weapon Camo
- Top 250: “WZ Season 6 Top 250” Animated Emblem
- Top 250: “WZ Season 6 Top 250” Animated Calling Card
- #1 Overall: “Season 6 #1 Overall” Animated Emblem
- #1 Overall: “Season 6 #1 Overall” Animated Calling Card
Ranked Play competitors can also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division obtained above Gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.
BUG FIXES
- Fixed a menu performance degradation that occurred when tracking Challenges.
- Fixed an issue causing parties to disband upon transitioning to Warzone.
- Fixed an issue causing UI performance issues when players in a party enter a Warzone mode from the frontend.