The other night, I spotted a bottle of Captain Morgan atop my fridge that had been sitting up there for years, a shot or so still lingering at the bottom. On a whim, I dumped it into a glass with some Coke Zero, sipped it down, and went to bed shortly after. Around 2am, I suddenly jolted awake. I was already sitting up in bed, my hands still wrapped around a non-existent controller in my lap. Fueled by rum and caffeine, I had been dreaming I was playing Animal Well on the big screen of the closet doors in front of me, solving devilishly cryptic puzzles and hunting for hidden eggs in my sleep. My waking mania had invaded my dreams at last.
Over the last two weeks, I’ve become increasingly obsessed with and embedded in the secrets of Animal Well, so much so that it’s no shocker it finally started to affect my sleep (Captain Morgan notwithstanding). At first, I thought this was just another cute little metroidvania with some cleverly hidden treasure chests. I’m not so naive anymore. I’ve gone full sicko mode, covering pages of physical notes in arrows and weird symbols and zig-zag lines in my hunt to untangle its incomprehensibly thick web of mysteries. I’m deep, deep within the Animal Well, and I have no desire to escape any time soon.
Animal Well opens with what can barely be described as a setup: you see four flames, hear a clock chime, and wake up as a little blob guy in a flower bud at the center of a dimly lit cavern. You can move left and right, and you can jump. That’s it. Everything else, whether it’s as simple as “can I look at a map please” or as complex as “what were those flames I just saw” is up to you to puzzle out on your own through trial, error, observation, and discovery.
It’s hard to dive into the specifics of Animal Well’s brilliance without spoiling the whole darn thing, because even telling you what your basic objectives are takes a bit of the fun out of figuring them out for yourself. It is a metroidvania, with a sprawling map that gradually opens up more as you unlock new ways to interact with it, but it’s one without combat and with few challenging platforming sections. It trades mechanical difficulty (mostly, as there were one or two later areas that took some practice!) for intellectual challenge through layers of puzzles and a focus on experimentation.
Every single screen in this game has at least one, if not far more, secrets lurking in the pixelated shadows. At first, I was deluded into thinking those secrets were as simple as using a frisbee to hit a button so I could enter a hidden room, or collecting a difficult to reach treasure chest. But the longer I played, the more obsessive I became about scanning every pixel of every wall, every niche corner of the map, and every background image for answers to Animal Well’s seemingly endless parade of strange questions.
What’s so brilliant about Animal Well is that despite the lack of context or tutorials, it does a pretty darn good job of rewarding the experimentation it encourages. Very early on, a freaky purple cube-shaped ghost thing blocks your progress. What can you do? Not much… until you meander down another path and find some bright red flowers on the ground and the barest prompt: “Pick Firecracker.” You pick one. Naturally, you want to know what it does, so you use it, and it emits a flurry of colorful sparks and a lot of loud noise. Of course. What’s the one thing you’ve seen that might react to something like this? The ghost. Fire away, and the ghost is gone.
All of Animal Well is like this. Dog in the way? Throw the frisbee you just unlocked. Did you just pick up a slinky? Maybe you can make it walk down some stairs to hit a switch you can’t reach. Throwing spaghetti at the wall is rewarded swiftly and consistently, and if you don’t understand what to do in any given situation, it’s okay to give up and explore somewhere else. Everything will be where you left it when you return later on. Which you will. Many, many times.
Animal Well’s map is so big, detailed, and secret-infested that you’re almost never bottlenecked. Your most immediate objective - reaching those four flames scattered across the map - is even more enjoyable if you embrace the meandering. In true metroidvania fashion, each flame’s “zone” has a key item hidden within it that the area is then built around. These tools are collectable in any order, but having ones from other zones - such as a bonus jump-granting bubble wand - can make the area you’re in easier or more rewarding. You’ll eventually discover, often by accident, combinations of key items that will help you climb higher, move faster, uncover hidden passageways, distract enemies, and more. Your little blob never gets more powerful than it is at the start, but your mastery of a growing toolkit will eventually have you bouncing all over the dang place. And at least some of the tricks you’ll learn will make subsequent playthroughs faster and easier, if you’re into that sort of thing. (Speedrunners… hello.)
You will eventually stumble into “boss” encounters - though again, these are not like what you might expect from a Metroid, a Castlevania, or a Hollow Knight. Despite your blob being non-combative, Animal Well expertly creates tension and anticipation in the build-ups to its biggest moments. For instance, one major zone themed around a giant ghost dog had me seriously on edge throughout my entire trek across it, just because of how it telegraphed what I’d eventually have to accomplish. Your blob may not be able to fight, but that doesn’t make a successful escape from imminent demise feel any less triumphant.
The longer you play Animal Well, the more time you’re likely to spend circling many of the same areas over and over, looking for bits you might have missed. While that might sound tedious, it helps that this world is gorgeous to look at, and oh-so deliberately tangible. It’s got a retro pixel aesthetic with the detail dial turned up to 11, with bonus (and optional) scanlines adding to that marriage of classic style and modern art capabilities. Every single screen feels meticulously crafted, every pixel perfectly placed, from tiny flowers and draping vines to massive waterfalls reflecting shimmering lights. The well is lush, with a beautiful and thoughtful use of both color and light that draws the eye to objectives and, sometimes, protects well-hidden secrets. And everything is constantly moving! Vines sway as you push past, grass rustles, key items have meaningful physics when they bounce and clatter off of stone floors and glass walls.
While playing on a gamepad, everything my blob guy touched prompted some level of additive rumble, whether it was a light bump as I passed a switch or a harder plop as I fell in water. The delicious tactility of everything felt good on its own, but was enhanced even further with each new discovery I made of how my little blob fellow could influence its environment in ways both large and small, simply by moving through it. There’s even touch screen compatibility on Switch that let me rattle hanging lamps and disturb the grass just by poking at the screen.
I also want to praise Animal Well’s excellent sound design, which fills this well with haunted creature cries, eerie echoes, and mysterious, ambient noise - but I do wish it had more music. I think I understand why Animal Well forgoes a traditional soundtrack in favor of silence most of the time - there is something appropriately unsettling about the lack of background music throughout most of the well. But I still miss it, especially as I loop repeatedly through the same areas on my umpteenth secret hunt.
Despite taking place entirely in a network of dark caves, all this beauty also boasts plenty of ecological diversity. Animal Well is largely divided up into four major animal-themed zones (dog, chameleon, ostrich, and seahorse), which in turn are made up of a number of smaller biomes themed after other animals. Every single sector is distinctive, and often unexpected. A subtle giraffe biome, for instance, is deep within the cavernous ostrich zone and draped in gorgeous, glowing, hanging plants. The seahorse biome has lots of deep water, but also includes a tranquil pool where giant herons dip their beaks among floating lily pads. I love the cackling ravens in the lizard biome, whose chatter can devolve into chaos if you disturb them.
It only took me five hours to reach the credits. For many, that will be satisfying enough, and apart from ending a little more abruptly than I expected, it’s hard to find fault in the most basic, bite-sized experience Animal Well has to offer. But after the credits rolled, it became clear to me that some of the optional distractions held deeper secrets than I’d previously realized. So I scoured each zone again, jumping aimlessly into blank walls in hopes of uncovering secret tunnels. I slathered my map with question mark stamps as reminders to loop back to already-explored areas as I uncovered new tools or tricks. I obsessed over markings on the walls, weird animal movements, and funky statues I had previously thought were just fun background details. It took me another 20 hours of exhaustive searching, thrilling moments of discovery, and occasional head-splitting frustration to be more satisfyingly rewarded for my thorough efforts. Was I finally done? Had I finally seen everything? No. Not even close.
Layers and layers and layers of secrets lurk within Animal Well. Many of their solutions are extraordinarily clever, and solving one often just presents a new secret to take its place. It’s fascinating to me how well all of the individual components - the items, the secret passageways, the subtle lore - start to fit together the longer you keep at the brain teasing grind. No suspicious wall doesn’t have treasure behind it; no strange creature is left without a purpose; there’s nothing wasted. I’m almost 40 hours in, and still chugging, because the feeling of genius I get each time a puzzle clicks with me is just that satisfying.
This manic treasure hunt is where Animal Well’s most brilliant puzzles lie, but also where a bit of friction finally manifested for me. Fun as it is to spend hours staring intently at the map, searching for tiny unexplored corners that might be secret treasure troves, the hunt can get taxing. There’s no real method to narrow down a search for a particular item or even know for sure if you’re missing what’s needed for a given puzzle. Unlockable map marking tools were useful in self-tracking my progress, but I can’t help but wish they’d been paired with a more robust zoom in/out feature as well. The longer I hunted, the more of my hours were spent running endless loops around the map or ramming fruitlessly into walls.
There are also a very small handful of puzzles where Animal Well’s commitment to functional physics gets in its own way, causing undue frustration on secrets I’d already mentally solved but mechanically kept missing. But I felt I had to keep going, not only because I genuinely wanted the answers, but because Animal Well just didn’t feel complete to me purely on the basis of having seen the credits. Its “endpost-game” isn’t so much an end post-game as it is the game itself, with the first five hours of recognizable metroidvania structure serving more as an introduction for the mysteries to come.
These are relatively minor quibbles, though, especially given that they were largely encountered in the context of frazzled, hungry secret-finding without the help of the guides that will inevitably arrive after its release. Every moment of exasperation I felt was eventually solved by either going to bed and coming back with a fresh brain, or crowdsourcing some help from my fellow reviewers in a pre-launch, mystery hunting Discord server set up by the publisher. Because despite being a single-player game, Animal Well will almost certainly end up being defined by its community. There are some puzzles I suspect will indeed take a village to solve, and the thrill of collaboration with other secret-hungry players is as much a part of Animal Well as the satisfying little tune it plays when one of those secrets pays off.