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feargm
I love music, I also love singing and playing piano, those activities are a huge part of my life. I've got a burning passion for and am very enthusiastic about acting, editing, and production. They're interests that fall within my area of expertise, as I do and work with each frequently. I am fairly good at coloring digital art, too. I love videogames and some cartoons and anime immensely.
Spaghetti's the way to my heart.
Ratings
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Reviews
Steins;Gate (2009)
Heart
This is a review that I'm writing mostly for myself, and it'll be very biased. This is a game that changed me, and when things like that happen, I feel like it's my responsibility to talk about it to someone, contribute to its positive rating, and share it around. This was an unforgettable, otherworldly experience that I regret not having played sooner. It is an unbelievably beautiful story and a golden example of stellar writing in visual novels. As I'm typing this, I've just recently finished all the endings, gotten all CGs, and plan on jumping into STEINS;GATE 0 and going deeper through Linear Bounded Phenogram (I've only played 2 stories from it so far) soon. Regardless of how good those other games are, the original by itself will have me thinking about this series for a long time, and I'll be taking it within my heart for the rest of my life.
I played STEINS;GATE completely blind. I knew about it due to its high rating on MyAnimeList, but saw that the anime was an adaptation of a game, so I looked up about both to see which one was the better/more complete experience. As if "blessed by this worldline", it was on sale. I purchased it and went in knowing pretty much nothing about it other than the fact that it involved time travel. It's a topic I find to be very fascinating. I was utterly blown away to find out how meticulously the story addresses not only time travel, but so many science related topics in general along with the nuanced personalities of its cast. How it somehow manages to avoid plotholes and contains super well written, eccentric, vibrant characters. For some moments, it can all feel so real too... for the average person, at least. I don't usually care this much about VNs but this one had me since the beginning. I had a gut feeling since I started that this would turn into one of my favorite series of all time, and it did. I'm happy.
There are 6 endings, all of which are handled with immense care and love, and most being worth doing simply to explore new sides to the characters involved in the main story. It took me about 47 hours to complete the true ending (I tend to take my time with stuff like this), and 5 more to witness the other endings. Fortunately, I had saves right before important choices thanks to a guide, so it was a relatively quick process to get to them. The path of which the story takes is decided entirely through the player's phone, so you have to consider your options carefully when replying to certain e-mails.
The art style of the game is unique and absolutely gorgeous. It has a crystal-like aesthetic to it that is genuinely mesmerizing to me, with characters possessing light colored pupils along with textures and shading that blends colors in a stunning manner. The sprites are all very expressive and dynamic, and while there aren't too many, they're flexible and transmit everything that's necessary in every situation. Most CGs look really great too, and the little bits of animation that are in the game are well done and iconic. Players are also given the option to look at all the art again in the menu's extras once they're first seen.
While I don't speak Japanese, it is undeniable that the voice actors gave it their all for their characters. Every cry, desperate scream, anger outburst, defeated groan, joyous laugh, and such emotions sound incredibly real. This is a very extensive novel with a lot of voice lines, and not once was I taken out of my immersion due to a lack of vocal authenticity. Players can also repeat any voice line through the game's log. The soundtrack is delightful, with so many catchy songs. The main theme being an intriguing and somber piano composition that's quite difficult to perform. The slice of life tunes are cute, endearing, fun, and the more serious music is sublime. All the sound in the game is really well mixed and produced, and it even provides specific volume sliders for its characters in case one's unhappy with the volume balance.
When it comes to the pacing, although the game can feel slow at first for some, once it picks up, it's mega exciting, sparking intense curiosity, and at times conveying sinister vibes like no other story driven game that I've ever played. The transitions between the downtime and thriller sequences are seamless and handled masterfully. All 8 main characters receive a tremendously substantial amount of screentime, rendering them all memorable. They're faced with exceedingly complicated dilemmas, some occasions that force them to come out with strong guilt and no complete payoff. I think the best way I could put it for one of them without spoiling it, is that they have an issue that is deeply rooted in something unchangeable, and that they cannot overcome through mere self-acceptance. Goes without saying, the localization team did an outstanding job, especially with the details. Something that's a bonus for me is that this is a game that aged extremely well, the only reason I'm reminded that it's from 2009 is because of the old phone models that constantly show up in the game.
Honestly, I don't think I've had this much trouble putting into words how I feel about something in a long time. I could ramble on and on about my endless thoughts about this game, but to try to summarize this now... I suppose STEINS;GATE opened my eyes to the possibilities of reality harder than any other form of media or person ever has. It's not like I wasn't already aware of what the future can hold and how unpredictable life can be, but somehow my point of view on all these things feels reborn. It made me more accepting of some general struggles and it simultaneously made me even more human than I was before. I'm sure we've all had this happen at some point in our lives, and this sounds obvious, but there are moments where a few words or a single action (or lack thereof) can seriously change the way somebody reacts to a particular situation. It instigated a necessity for me to sometimes look beyond my feelings and perspective to truly understand what's actually going on. Not that I didn't do these things already, but this story has given me some much needed inner enlightenment about the way I deal with a number of people. Thank you 5pb. & Nitroplus. 10.0/10.0
New Danganronpa V3: Minna no Koroshiai Shingakki (2017)
An endearing and melancholic journey
The Danganronpa series has left an enormous impact in my life due to a lot of reasons. The third installment being my favorite. Whereas the first game had a rather one dimensional theme of "good vs. evil" under the guise of "hope vs. despair", the second had a much better theme that was related to time, "past, present, and future". Here, we're given "truth vs. lies", which is incredibly flexible with what it presents to its audience. I'll get back to this later.
One of the first things I believe most people who've played the previous games will notice when they look at this game, is that it looks far prettier than all the other installments. Makes sense, considering this isn't a mediocre PSP port like the other ones. The graphics and textures look great, with even the students' lockers being perfectly readable, the windows containing pleasant volumetric lighting shining through, the environments looking more vibrant than ever with many more objects, and the nonstop debates displaying fancy effects when some characters talk. The school looking simultaneously beautiful and unsettling at night as the haunting "Darkness Time" plays.
Speaking of which, the soundtrack of this entry reigns supreme over the others. Masafumi Takada really outdid himself. While "Beautiful Death" is in my mind the theme of the Hope's Peak Academy saga, "Beautiful Lie" couldn't fit Ultimate Academy for Gifted Juveniles saga better. A truly outstanding track that won me over instantaneously as I played the demo. "Heartless Journey" is one of the most poignant pieces of music I've ever heard in a videogame. There's something very eerie and dark about the buzzing frequencies, mixed with the lugubrious acoustic notes at just the perfect time, creating a small wall of sound that's unlike anything I've ever heard. It's not profoundly layered, there aren't a lot of instruments, but it manages to pull all my heartstrings through its simple sounds. To address the sound in general, the sound effects are memorable as expected, and the voice acting is amazing in both languages.
The user interface has improved immensely, with the presents screen actually being completely convenient this time around. Showcasing many at a time, with their numbers at the bottom left, and even indicating the player whether they should hold onto them for secret events with the sentence "something good might happen if you keep it" at the end of their descriptions. Report cards look clean and straightforward, with the characters' iconic artworks on the right. You can customize your e-handbook/monopad with 38 different themes now, too. The map immediately shows which locations the player can fast travel to at the top, and where each character is currently at, and the MonoMono Machine is also faster than ever.
In regards to the characters, this cast is my favorite. It's the one Danganronpa game I truly wish there was some kind of alternate timeline to play where we get to see the other half of the cast survive or live longer and develop. That's not to say I wasn't happy with what I got, I am. It's simply that all the characters are so interesting and possess strong personalities that I can't help but wonder how they'd act under certain situations they were unfortunately unable to survive long enough to experience. All the free time events were very entertaining to me and totally worth completing, making me like and understand every character more, and while the game doesn't offer that many in the main story (making it difficult to complete characters before a murder happens), this time it's very easy to exploit the system and continue doing free time events by saving once the first set of the chapter is over, loading the save, and selecting to start that particular chapter from free time events. This allowed myself and friends of mine to attach ourselves to certain characters more before the killings started, making their deaths even more impactful than they normally would be.
Furthermore, when it comes to its features, this game objectively slays the previous ones. There's so much that's been crammed into this that it's astounding to me. The ultimate fanservice crossover mode called "Ultimate Talent Development Plan", a board game where you get to play as any character of your choice from all the games (except Ultra Despair Girls) and interact with other characters is fantastic. "Love Across the Universe" is massive improvement over the monotonously grindy "School/Island Mode" from DR1 and DR2, making getting character endings and trip tickets intuitive and fun. There's also the mode that's directly connected to "UTDP" called "Monokuma's Test", a surprisingly fun dungeon crawler where you play as the characters you've leveled up in the board game. Of course, I can't forget to mention the super amusing and intriguing "Love Suite" scenes, where the protagonist gets to act out a random character's fantasy. One of my favorite things they've ever added to the series that I very much wish was present in the other games, with some hilarious, fully voiced lines.
Gameplay wise, within the class trials, the controls are responsive, and this entry fixes a good amount of the problems the first two games had while introducing awesome new minigames. Absorbing bullets is thankfully gone, and albeit I still loathe "Hangman's Gambit", it's at its best here (it was too easy in the first game and downright annoying in the second one). "Debate Scrum" is my favorite of the new minigames that were introduced, even though I wish it happened more frequently. "Mind Mine" is nice, as is "Psyche Taxi", although "Logic Dive" from DR2 was much more dynamic and fun. "Argument Armament" is stylish and excellent. The V-spots are a fine addition to those who enjoy an extra challenge during nonstop debates. I'd argue that the most important mechanic they've added however is "Lying", occasionally giving the player more than one way to solve a debate and changing some of the dialogue for a little bit.
Now, coming back to the subject of the games' themes, I must talk about how each one closes its gates, without spoiling much, the ending of Trigger Happy Havoc left me slightly dissatisfied with its cliffhanger, Goodbye Despair's ending on the other hand was superb and triumphant. Killing Harmony's ending however, was a rollercoaster of emotions that left me in deep thought. The topic in question being the power of fiction and its impact on the world, I don't believe I've ever seen a game address it like this, it was a powerful and moving experience.
For me, fiction can absolutely change the world and be the "truth". Fiction allows us to experience events outside our own lives and to become immersed in other people's point of view. It teaches empathy and broadens our minds. I will always firmly believe it's not weird at all to fall in love with fictional characters. I think it makes us human. It's frequently based on real emotions and real experiences, and I think that's good characterization. I often watch, play, and read stuff to understand other people's lives, the difference is that fiction has a cushion of safety around it. One that makes it easier to process. Pills that are easier to swallow. I'd write more, but Steam won't let me, lol. Thank you Spike Chunsoft and Kazutaka Kodaka for this wonderful journey.
Adventure Time: I Remember You (2012)
Adventure Time's magnum opus
When I started watching this show, I was very confused, and while I did see the appeal with the comedy, the nice animation, and voice acting, I couldn't see at all in terms of writing why this is regarded as one of the best shows on Cartoon Network. It was only around season 2 and season 3, "What Was Missing" specifically, that I understood why. Its wonderful characters and world just grow more fascinating with each episode.
This episode displayed a whole new side of this astounding and creative universe, exploring the past of Marceline and the Ice King (formerly Simon Petrikov). We learn that they once had a heartfelt relationship, that the clumsy Ice King no longer remembers, further enriching his tragic story.
Beginning with him performing one of Marceline's songs to Gunter, and getting the idea to ask for her help to write a song, he rips some pages from his scrapbook so he can use them as inspiration for lyrics, and flies to Marcy's house. Finn and Jake see him however, and follow him to make sure he's not going out to cause any trouble.
Not wanting to help him initially, Marceline tells him off angrily, but the King of Ice persists and she eventually gives him a chance. Finn and Jake arrive, ready to take him away, but she tells them that they are writing a song together. There's not much to be said about the start of this episode, I thought Marcy just saw the Ice King as an annoying figure, and that that was the reason she didn't want him anywhere near her. Turns out it was a really different reason.
Accompanied by Marcy, he sings a song addressed to Princess Bubblegum and other princesses of Ooo. All the emotions are conveyed splendidly through the animation, such as Marcy's discomfort when the he addresses Bubblegum being very clear. While the song sounds funny at first, it rapidly takes a darker turn. Simon starts crying and yelling "I really need someone, anyone, I'm so alone! Won't somebody tell me what's wrong with me?!", crazed, he shoots ice bolts at the ceiling.
Marcy tackles him, telling him to "stop acting like this", but he simply screams "I just wanna be loved!" and pushes her away. You can't help but empathize with Simon. Apologizing, he walks into the kitchen and climbs on top of the fridge. After she grabs an apple from the same fridge and gets irritated at the Ice King one more time, she drops the apple and pushes it, accidentally playing a track on her omnichord.
What a perfect instrument for the songs in the episode. Marcy begins singing to Simon, saying he's an "annoying, pitiful old man", and that she'd like to help him, but doesn't know if she can. Olivia's vocals as always on point. Despite all of that, she admits that she's glad to see him. He becomes surprised to find out that she "likes" him and asks for a hug, which happens, but he misinterprets her feelings and tries to kiss her. She proceeds to confront him furiously, and asks if he really doesn't remember anything, calling him by his real name.
Once more, I just thought she was merely not attracted to him, it truly does make you wonder what the relation between these two is. The Ice King proclaims that he's a lyricist, taking out pages from his scrapbook to prove his point. Marcy starts showing him a bunch of the stuff he took out, including a photo of himself "before the war", and if that wasn't enough to take AT to a whole new level, on the back of a photo Simon took of Marcy, she finds a depressing message from him directed at her.
The Ice King has no memory of writing the note, but tells her to sing the words as lyrics while he plays the drums, the song "Remember You" begins. This is the pinnacle of the show for me. This whole scene with the song strikes emotional chords that resonate with fans beyond any usual cartoon show. Anyone who's had or has a loved one with amnesia or alzheimer can deeply relate to this sequence. You can feel the profound sadness in Marceline's expressions.
After Marceline sings the message, she becomes frustrated that he does not recognize his own words and shows him something that he wrote. Simon sings the message, "I can feel myself slipping away", his facial expression begins to show regret, hinting that he may have a brief moment of lucidity. The gorgeous animation transmitting EVERYTHING. Just those few seconds destroyed me inside and got me crying. It's as if Marceline saw Ice King's face and thought for a moment, that she could bring Simon back, but when he keeps singing and smiling she loses all hope. Singing with him, she turns her face and starts to cry. It is so powerfully bittersweet. "Please forgive me for whatever I do when I don't remember you".
Finn and Jake are seen outside, dumbfounded. To finish it off, furthering the massive depth of this phenomenal episode, a flashback reveals a ruined city in the aftermath of the war, and a young Marceline standing alone in the wreckage crying. Simon finds her and wipes her tears, and brings her a stuffed toy. The very same one that holds so much value to her that her ex-boyfriend sold more than a season earlier.
I adore how sophisticated Adventure Time has become over time, with every episode seeming to reveal some new mystery about their post- apocalyptic universe. The characters have become so multi-layered, and it has a ton of adult messages and themes. Although as much as I love Stakes, I can't imagine this spectacular episode ever being topped. Thank you so, so much Pendleton Ward, Rebecca Sugar, and the rest of the AT crew.
Steven Universe: Mr. Greg (2016)
Rebecca Sugar's masterpiece
I've always found Steven Universe to be particularly special for a number of reasons. It always had many emotional layers, but this episode made the show transcend to a whole new level. Diving deeper into a tragic story of loss, coping, jealousy, and bitter feelings told through an absolutely fantastic musical that I never expected from a cartoon.
When they announced that this episode was going to be a musical, I got both excited and afraid of a possible failure. However, to my happiness, the delivery is unmatched. All of the songs do what they're supposed to do. Everything is at its best in it, the writing, pacing, continuity, voice acting, consistency, animation, and the performances. There's a strong contrast of lighthearted fun and profound sadness that is flawlessly displayed in only 11 minutes.
After some initial skepticism from the starter commercial "Like a Burger", it transitions into a both humorous and heartbreaking scene with Pearl mistakenly confused, questioning the reasoning behind Rose falling in love with Greg, "This is what did it? Burgers?", then when corrected, saying "She would've loved it." and walking away. In my eyes setting the balanced tone of the episode.
Having received 10 million dollars from Marty in the previous episode, Greg and Steven are initially unsure of what to do with all that money. The song "Don't Cost Nothing" begins, which is also a wonderful bonding scene with the characters. Tom Sharpling's voice being warm and comforting throughout it. It covers how caring of a father Greg really is, with the lines "How do I spend all this money? I'd rather just spend time with you." and "I could put you through college".
It then transitions into "Empire City" once Steven has the idea of going somewhere new. The song is different from the former, fast and fun. Ending with Steven wanting to bring Pearl along in their trip to Empire City. At first hesitant, stating that past experiences have taught her that three's a crowd, although Steven manages to persuade both her and Greg for it to happen.
Following a delightful view of the city, upon arriving at a top notch hotel, Greg and Steven show to the front desk clerk the amount of money they're paying. The hilarious "Mr. Greg" starts, and all the characters pretty much start a party in the place, with the exception of Pearl who appears to be rather uncomfortable and puzzled in the beginning, adding to the humor. Though after putting on a suit, she gets in the mood and starts partying with them. That is, until Greg asks her to dance with him. The song abruptly stops, interrupted by Pearl yelling "No!" as a reply. Embarrassed, she rephrases her response "I mean... maybe later" and leaves.
This is where the episode has a shift in emotions. While Greg and Steven sleep, Pearl sneaks into the room and watches them for a moment. Taking a deep breath, she reaches for a rose, and starts singing the magnificent song "It's Over, Isn't It?". What. A. Voice! Deedee's performance is beyond superb, her range, proficiency, and tonalities are outstanding. Pearl just pours her heart out in the entire song, lamenting about how what she had with Rose is over, and how Greg won. Unable to move on. Her affection for Rose is transmitted beautifully, and the dynamic visuals during the song are just the finest accompaniments.
Steven wakes up as she's singing, and when she finishes the song, she's surprised to discover that Greg had awoken too. He proceeds to leave the room, seemingly hopeless about something being able to fix their relationship. The voice acting once more perfect. I believe this is where she realizes that Greg himself hasn't completely moved on, and has been lonely for a lot of years. Pearl says she shouldn't have come along, in spite of that, Steven explains that this is exactly why he brought her.
Steven brings Pearl downstairs, where Greg is. He appears holding Pearl's hand, who's smiling apprehensively. While they look at each other, an employee randomly starts playing the piano rapidly, making the moment more comically awkward than it already is. Steven then bribes the man, and my favorite song of the entire show, "Both of You" commences.
This is the peak of the episode for me. This is where many tears fell from eye. This is the most amazing song that Rebecca Sugar has ever written in my opinion. Zach's sweet vocals shocked me with his seamless and charming falsetto, and smooth vibrato. The piano notes backed by the otherworldly strings tugging at every heart string. Pearl and Greg, highlighted in vibrant, contrasting colors, finally properly talk about what happened with Rose, and are able to come into an understanding saying "She always did what she wanted!" and reconcile.
They dance as Steven continues to play and sing, it's simply incredible and an extremely satisfying conclusion to a conflict that really needed to be addressed. The waiters cheer as the song ends, and Greg is given a large bill. Pearl, Steven, and Greg all sing the pleasant reprise of "Don't Cost Nothing" and drive back to Beach City...
I think it's especially awesome that the episode wasn't about the money also, not using some cliché "money isn't everything!" message. Instead having it merely as an excuse for them to be there, and focusing on the issues those precious characters were having with each other. It all feels very human and realistic, and every little detail helps.
The evolution of Steven Universe is nothing short of masterful, and this is it at its peak. I have no doubt that in the future this episode will be dearly remembered by not just fans of the show, but by cartoon lovers in general. It is an epitome of what animation is capable of, conveying relatable situations, emotions, and fitting comedy in-between. Thank you so much, Rebecca Sugar.