Uncanny

Uncanny

Computer Games

Make all products globally available in all languages.

About us

Make all products globally available in all languages. We are an AI company that specializes in video game translation. By using our Uncanny AI Engine Contextual Translation, we build a contextual model for each project and translate with context using our own AI solution.

Website
https://uncanny.global/
Industry
Computer Games
Company size
2-10 employees
Type
Privately Held

Employees at Uncanny

Updates

  • Uncanny reposted this

    View profile for Mikołaj Marcisz 🔜 GIC Poznan, graphic

    Founder & CEO at Vavel Games and Uncanny

    Hi there! :) I'll be visiting Cologne for an entire week, looking forward to meeting all friends - old & new ones! Lets grab a beer or a magical potion from Poland while we talk about games and all sorts of fun topics. On an exciting update from our Uncanny team - we've just crossed 1 Billion characters (over 200M words) of translation outputs that we have processed this year for our clients. Among tens of parallel projects, we are working on 3 AAA unannounced games and we process an average of one game per day. We are happy to take on new challenges, regardless of the size & scope - indie, A, AA or AAA - our goal is to break the language barriers so all gamers world wide have equal access to culture! Feel free to send me a dm/email if you would like to meet at one of the parties during Devcom/Gamescom, or give our system a go and have your products accessible in 60+ languages. Picture of smiling Doggo for pure attention.

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  • View organization page for Uncanny, graphic

    55 followers

    Congrats to Star Drifters on an exciting launch that our Uncanny team helped with! 🥳 500,000 Words accessible across 30 languages 🧙♂️🌋

  • View organization page for Uncanny, graphic

    55 followers

    🥳

    View organization page for Dragon Scale Studios, graphic

    2,004 followers

    🏴☠️🌟 We're excited to share that the Steam page for Set Sail! is now available in all 30 Steam supported languages! 🌟 🏴☠️ https://lnkd.in/esdp5mwf This begins our commitment to the localisation of our games in as many languages as possible, thanks to the amazing work of Uncanny and Mikołaj Marcisz 🔜 Reboot Develop who provide quick and affordable translations! We know our games won't be for everyone, but we want everyone who enjoys our games to be able to do so in their native language. 😎 And yes, we will of course be providing a Pirate language option😉. Special thanks to Wallace Poulter for recommending us this service when we met at GDC! 🙌

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  • View organization page for Uncanny, graphic

    55 followers

    2024 will be Uncanny!

    View profile for Tomasz Wąsikowski, graphic

    Co-Founder & CTO at Uncanny

    I'm thrilled to announce that I'm embarking on a new adventure as Co-Founder and Chief Technology Officer at Uncanny! This step represents not just a professional milestone but also a personal one, especially as someone who grew up in Poland, grappling with language barriers. When I was a kid, English was a foreign tongue to me. Today, it's a language I navigate with ease, be it through binge-watching Netflix shows, gaming, or collaborating with multinational corporations. This transformation underscores the essence of our mission at Uncanny: breaking down language barriers in gaming. In Poland, many, especially the younger and older generations, don't share this linguistic flexibility. They've grown up with media dubbed by familiar voices like Jarosław Boberek and Tomasz Knapik. But while traditional media has managed to localize content effectively, the gaming industry lags. AAA game hits like Cyberpunk 2077 (19 Langs) and Fortnite (16 Langs) may offer translations in arguably numerous languages, but what about the myriad of others? We're talking about a global audience of 5.3 billion internet users, yet current localization efforts barely scratch the surface. This is where Uncanny steps in. Our aim is to make high-quality game translations not just accessible but affordable, reducing costs by over 99%. Since our inception earlier this year, we've already generated over 200 million characters (around 25 million words) and expanded our phrase key library to 300,000 pairs in just two months. This achievement isn't just about technology; it's about unlocking cultural experiences for a vast, underserved global population. Of course, our work isn't solely about translation. It's about creating robust systems for game distribution across a multitude of languages, encompassing quality assurance, testing, and novel methods of product deployment. I've known Mikołaj Marcisz for over 20 years, and working with him in this endeavor is incredibly exciting, and I believe that a year from now, we'll look back on a transformed gaming industry where language barrier will begin to fade globally. We've been diligently building Uncanny since early this year, and the response has been overwhelming. Our commitment goes beyond mere business; it's about democratizing gaming culture for everyone, everywhere. In essence, Uncanny is more than a company; it's a movement towards a more inclusive gaming world. And I'm proud to be at the forefront of this revolution. Apply For Access Now: https://uncanny.global/

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