Stewart Smith

AI & ML Strategy @ Unity. Innovation team builder. Patent-holder. Quantum-enthusiast. Playful innovator.

Brooklyn, New York, United States Contact Info
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About

Hi, I’m Stewart. I blend art and technology—from creating digital artworks with the Center for Art and Media (ZKM) in Germany, to launching tech-based marketing gems with Google’s Creative Lab and Data Arts Team, to my current role at Unity Technologies where we’re inventing the future of real-time 3D creation tools. (And yes, that includes generative AI.) I recently served as an artist-in-residence at the Yale Quantum Institute at Yale University in New Haven, Connecticut. Previously, I created the Quantum JavaScript (Q.js) project, an open-source quantum circuit composer for the Web. What really makes me happy is partnering with smart friends to take on the impossible—or the ridiculous.

As a kid I taught myself to program computers, but at the University of Connecticut I chose to study art rather than computer science or engineering. Following graduation, I cut my teeth interning for David Reinfurt in his Manhattan studio, O R G. I received my MFA in graphic design from Yale University, relocated to London for a few years, then made a permanent home of Brooklyn, New York where I continue to interweave art, technology, music, and occasional writings.

My artwork has been exhibited in venues such as the Museum of Modern Art in New York, ZKM in Germany, the SFMOMA in San Francisco, and is in the permanent collection of the Fondation Cartier in Paris. My work has also appeared in publications such as Domus, Esquire, and Creative Review. Together with my amazing colleagues, we’ve won several industry awards, including the Cannes Gold Lion. I’ve also occasionally taught graduate courses that mix code with graphic design at NYU’s Interactive Telecommunications Program (ITP).

I’m always excited about the future.

Contributions

Activity

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Experience

  • Unity

    Unity

    3 years 3 months

    • Unity Graphic

      Product Design, AI & ML

      Unity

      - Present 2 years

      Brooklyn, New York, United States

      Leading a team of innovative designers across ten time zones to craft Unity’s latest artificial intelligence products. Anchored within Charles Migos’ Design, Research, and Artistry division; supporting nascent product teams, incubating interaction research, and collaborating on long-term business strategies across organizations and disciplines in concert with senior executive stakeholders.

    • Unity Graphic

      Head of Consumer Augmented Reality

      Unity

      - 1 year 4 months

      Brooklyn, New York, United States

      Concepted tools and techniques for consumer-focused augmented reality world-building experiences.

  • SXSW Graphic

    Advisory Board Member

    SXSW

    - Present 1 year 2 months

    Recruiting and judging innovative technology startups for initial round of SXSW Pitch process. Nominating candidates of industry experts, high-profile media professionals, venture capital investors, and angel investors for live event panel to be held at SXSW in Austin, Texas.

  • Moar Technologies Corp Graphic

    Founder

    Moar Technologies Corp

    - Present 7 years

    Greater New York City Area

    Established corporation to push boundaries of digital creativity for quantum computing, spatial computing, and beyond. Created Quantum JavaScript (Q.js), an open-source drag-and-drop quantum circuit composer and circuit simulator.

  • Yale University Graphic

    Artist in Residence, Yale Quantum Institute

    Yale University

    - 1 year

    New Haven, Connecticut, United States

    Collaborated with Yale University faculty and students at the Yale Quantum Institute (YQI) to create conceptually relevant, quantum-inspired artworks for one-year artist residency—including an interactive public art installation on the New Haven Green as part of the International Festival of Arts & Ideas. https://stewartsmith.io/topics/yale-quantum-institute

  • Amazon Web Services (AWS) Graphic

    Senior Global Consultant, Spatial Computing / Quantum Ambassador

    Amazon Web Services (AWS)

    - 3 years

    Greater New York City Area

    Collaborated with top-tier AWS customers to create cloud-based XR experiences. Conceptualized and implemented innovative interfaces for quantum circuit composition.

  • Unity Graphic

    Principal Spatial UX Designer

    Unity

    - 1 year

    Brooklyn, New York, United States

    Created experiments related to spatial authoring, discovery, and consumption. Collaborated with outside artists to ideate experiences using the latest in spatial technology.

  • Google

    Google

    2 years

    • Google Graphic

      Virtual Reality Creative Technologist, Data Arts Team (DAT)

      Google

      - 1 year

      Greater New York City Area

      — Collaborated on LCD Soundsystem’s “Dance Tonite” WebVR music video directed by Jonathan Puckey and Roel Wouters. See https://stewartsmith.io/work/dance-tonite
      — Created the VRController plugin for Three.js which makes adding virtual reality hand controllers to WebVR projects easy. See https://stewartsmith.io/work/vrcontroller
      — Ideated and developed virtual reality experiences for the immersive Web using WebVR for the HTC Vive, Oculus Rift, Google Daydream, Samsung GearVR, Cardboard…

      — Collaborated on LCD Soundsystem’s “Dance Tonite” WebVR music video directed by Jonathan Puckey and Roel Wouters. See https://stewartsmith.io/work/dance-tonite
      — Created the VRController plugin for Three.js which makes adding virtual reality hand controllers to WebVR projects easy. See https://stewartsmith.io/work/vrcontroller
      — Ideated and developed virtual reality experiences for the immersive Web using WebVR for the HTC Vive, Oculus Rift, Google Daydream, Samsung GearVR, Cardboard, and beyond.
      —See more at https://stewartsmith.io/topics/google

    • Google Creative Lab Graphic

      Virtual Reality Wildcard, Creative Lab

      Google Creative Lab

      - 1 year

      Greater New York City Area

      — Introduced Creative Lab to WebVR, an open platform for democratizing virtual reality by making it more accessible.
      — Kickstarted the WebVR Experiments campaign (launched after departure). See https://experiments.withgoogle.com/webvr
      — Collaborated with Google’s Chrome and Virtual Reality teams to promote efforts in WebVR.
      — Ideated novel VR and related business strategies.

  • Yahoo Graphic

    Creative Director

    Yahoo

    - 2 years

    Greater New York City Area

    — Invented Yahoo Mail Autocompose, an automatic love letter generator, as a Valentine’s Day marketing “Charm Offensive” campaign resulting in a patent filing for generating messages based on the expression style of an existing corpus via machine learning / generative AI. See https://stewartsmith.io/essays/charm-offensive
    — Created interactive data visualizations of user trends, enjoyed by Jeff Bonforte and Marissa Mayer.
    — Proposed innovative strategies for utilizing existing products and…

    — Invented Yahoo Mail Autocompose, an automatic love letter generator, as a Valentine’s Day marketing “Charm Offensive” campaign resulting in a patent filing for generating messages based on the expression style of an existing corpus via machine learning / generative AI. See https://stewartsmith.io/essays/charm-offensive
    — Created interactive data visualizations of user trends, enjoyed by Jeff Bonforte and Marissa Mayer.
    — Proposed innovative strategies for utilizing existing products and assets to move the brand forward.

  • Google Graphic

    Creative Technologist, Creative Lab

    Google

    - 1 year

    Greater New York City Area

    — Concepted and launched two highly successful Mobile Chrome promotions: Racer, a multi-device social racing game, and Roll It, an accelerometer-based Skeeball-like game. See https://stewartsmith.io/topics/google
    — Created the Rubik’s Cube Google Doodle and its corresponding open-source framework, Cuber. See https://stewartsmith.io/work/rubiks-cube
    — Learned bewildering conceptual basics of quantum mechanics and adiabatic computation.
    — Ideated, designed, coded, copy wrote, and…

    — Concepted and launched two highly successful Mobile Chrome promotions: Racer, a multi-device social racing game, and Roll It, an accelerometer-based Skeeball-like game. See https://stewartsmith.io/topics/google
    — Created the Rubik’s Cube Google Doodle and its corresponding open-source framework, Cuber. See https://stewartsmith.io/work/rubiks-cube
    — Learned bewildering conceptual basics of quantum mechanics and adiabatic computation.
    — Ideated, designed, coded, copy wrote, and directed as the situation called for alongside an infectiously talented team of collaborators.

  • New York University, Interactive Telecommunications Program (ITP) Graphic

    Adjunct Professor

    New York University, Interactive Telecommunications Program (ITP)

    - less than a year

    Greater New York City Area

    Created semester graduate course, titled “Visualizing JavaScript”—mixing practical coding techniques with design thinking to create browser-based works. Students examined JavaScript’s syntax, inheritance model, simple 2D animation with Paper.js, 3D scenes with Three.js, querying an API for data via Ajax, JavaScript as a data storage format, and filtering a live webcam stream. Critiques of student work focused on craft, concept, legibility, visual hierarchies, and other design factors.

  • Audi Urban Future Initiative Graphic

    Oblique Strategist

    Audi Urban Future Initiative

    - 1 year

    Ingolstadt, Germany

    Proposed a politically radical, decentralized communication and collaboration architecture in the interest of urban sustainability. Contracted for the duration of the pitch. Won some head nods and smirks from the smart kids.

  • Harvard University metaLAB Graphic

    Developer, designer, information architect

    Harvard University metaLAB

    - less than a year

    Greater Boston Area

  • Artist in Residence

    ZKM | Zentrum F��r Kunst Und Medientechnologie

    - 1 year

    Karlsruhe Area, Germany

    Awarded artist in residence position to develop an exhibition centerpiece—panoramic data animations of the global art network’s transactions in both cultural and financial capital. Performed as artist, designer, and developer in collaboration with Bernd Lintermann, Robert Gerard Pietrusko, and the Global Art and the Museum team. https://stewartsmith.io/work/transactions

  • SFMOMA (San Francisco Museum of Modern Art) Graphic

    Artist

    SFMOMA (San Francisco Museum of Modern Art)

    - 1 year

    San Francisco Bay Area

    Concepted, designed, and developed exhibition piece for the San Francisco Museum of Modern Art (SFMOMA) exhibition “How Wine Became Modern: Design + Wine 1976 to Now” in collaboration with Robert Gerard Pietrusko. Our piece, Under Vine, visualizes shifts in the global wine market from the 1970’s through today—emphasizing the transition from European centrism to the rapid expansion of global trade networks following the 1976 Judgement of Paris during which American wines outperformed their…

    Concepted, designed, and developed exhibition piece for the San Francisco Museum of Modern Art (SFMOMA) exhibition “How Wine Became Modern: Design + Wine 1976 to Now” in collaboration with Robert Gerard Pietrusko. Our piece, Under Vine, visualizes shifts in the global wine market from the 1970’s through today—emphasizing the transition from European centrism to the rapid expansion of global trade networks following the 1976 Judgement of Paris during which American wines outperformed their French counterparts in a blind tasting. (Yes, indeed!) See https://stewartsmith.io/work/under-vine

  • Diller Scofidio + Renfro Graphic

    Artist, Designer, Developer, Editor

    Diller Scofidio + Renfro

    - 2 years

    Greater New York City Area

    Concepted, designed, and developed animated immersive visualizations of human migration data projected into a custom-constructed 360 degree room in collaboration with architect Elizabeth Diller, Robert Gerard Pietrusko, et al. for French cultural theorist Paul Virilio’s “Exit (Terre Natale)” exhibition in Paris and its subsequent travels to Copenhagen, Bilbao, and beyond. Though hired as a visual designer it quickly became clear to myself and colleague Robert Pietrusko that our technical…

    Concepted, designed, and developed animated immersive visualizations of human migration data projected into a custom-constructed 360 degree room in collaboration with architect Elizabeth Diller, Robert Gerard Pietrusko, et al. for French cultural theorist Paul Virilio’s “Exit (Terre Natale)” exhibition in Paris and its subsequent travels to Copenhagen, Bilbao, and beyond. Though hired as a visual designer it quickly became clear to myself and colleague Robert Pietrusko that our technical expertise would be employed to its fullest extent. In the first four months on task I taught myself Processing (still in beta at the time), Java, OpenGL, and co-developed the Bronson animation framework for composing and debugging panoramic data animations. See https://stewartsmith.io/work/exit

  • New York University, Interactive Telecommunications Program (ITP) Graphic

    Adjunct Professor

    New York University, Interactive Telecommunications Program (ITP)

    - less than a year

    Greater New York City Area

    Created semester graduate course, titled “Visualizing Data: Code Meets Graphic Design”—mixing design critique with code development in Processing and Java.

  • Columbia University, Spatial Information Design Lab Graphic

    Developer, designer, information architect

    Columbia University, Spatial Information Design Lab

    - less than a year

    New York

  • Founder, Editor-in-Chief, Designer, Writer

    Tweed Magazine

    - 10 years

    Greater New York City Area

    Conceived of and founded underground publication. Organized finances, distribution, and public relations networks. Conducted topical political interviews with contemporary artists and musicians. Designed print and website materials. Published essays, short stories, comics, and interviews with local bands and mini-celebrities like Ed & Lorraine Warren and Lisa DeHaven. As Tweed matured in format from cut-and-paste photocopies to online journal, the musician interviews became the zine’s focal…

    Conceived of and founded underground publication. Organized finances, distribution, and public relations networks. Conducted topical political interviews with contemporary artists and musicians. Designed print and website materials. Published essays, short stories, comics, and interviews with local bands and mini-celebrities like Ed & Lorraine Warren and Lisa DeHaven. As Tweed matured in format from cut-and-paste photocopies to online journal, the musician interviews became the zine’s focal point. Highlights included discussions with Mates of State, Emily Haines of Metric, Denali / Bella Lea, Grandaddy, and Robb Nansel of Saddle Creek Records.

  • Graphic Designer

    O-R-G

    - 3 years

    Greater New York City Area

    Assisted studio principal, David Reinfurt, in design tasks. I’m not sure I was all that much help, but I learned a lot and I deeply value my formative time under David’s guidance.

Education

Volunteer Experience

  • McGivney Community Center Graphic

    Volunteer

    McGivney Community Center

    Children

    As a high school student I volunteered my time weekly to assist with McGiveney’s after-school programs for children.

Publications

  • Quantum JavaScript (Q.js)

    How I’m making quantum computing accessible to anyone with a web browser.

    See publication
  • Space Rocks—WebXR tech deep dive

    How I created the Space Rocks WebXR game, including multi-channel haptic feedback.

    See publication
  • The Charm Offensive

    On creating Yahoo Mail’s “Autocompose” and how I did [not] invent Google Smart Reply.

    See publication
  • Stewart Smith’s Quiet Critiques (profile)

    Print Magazine

    For Stewart Smith, defining what he does may be the hardest part of his job. He once told an interviewer that he “navigates between art, code, and design,” but speaking from his home in London, he admits, “I think that’s just me putting a label on things that I want to do anyway.”

    Other authors
    • Justin Sullivan
    See publication
  • On Digital Experience

    It’s Nice That

    Last Thursday It’s Nice That launched the first talk of a five part talk series: On [Digital Experience]. We were treated to fascinating insights on the subject of digital experience and the intersection between art, design and technology.

    See publication
  • Code Play (lecture)

    Creativity and Technology (CaT) conference

    Small talk about the intersection of art, design, and software illustrated through Stewdio works.

    See publication
  • Stewart Smith (interview)

    The Setup

    The Setup is a collection of nerdy interviews conducted by Daniel Bogan, asking people from all walks of life what they use to get the job done.

    Other authors
    • Daniel Bogan
    See publication
  • Starting Out: Stewart Smith, Designer/Artist/Programmer (interview)

    Core77

    Starting Out is a new series by Core77 about designers who have recently struck out on their own. More than a string of studio visits, the series profiles talented, risk-taking professionals all around the world. We hope their anecdotes will inspire your own entrepreneurial spirit. First up is Stewart Smith of Stewdio, a designer, artist, programmer and American transplant in London.

    Other authors
    • Lisa Smith
    See publication

Patents

Projects

  • Quantum JavaScript (Q.js)

    Q.js is a quantum circuit simulator, drag-and-drop circuit composer, and powerful JavaScript library that runs right in your Web browser—so there’s nothing to download or configure.

    See project
  • Handy.js

    -

    Handy makes defining and recognizing custom hand poses in WebXR a snap. Recognizes over 100 hand poses, including American Sign Language fingers pelling.

    See project
  • Black Swan (browser-based music video)

    -

    Browser-based (and unofficial) music video for Thom Yorke’s song of the same name composed of animated HTML elements.

    See project
  • Proof of Life: Piano Lessons

    -

    Short autobiographic essay and hand-drawn illustrations. First entry in the “Proof of Life” series.

    See project
  • Space Rocks

    -

    Atari’s Asteroids reimagined as an immersive, Web-based, virtual reality experience.

    See project
  • Dance Tonite (virtual reality music video)

    -

    Ever-changing dance collaboration between LCD Soundsystem and their fans in virtual reality. Created by Studio Puckey, Moniker, Google Data Arts Team, et al.

    See project
  • Airborne

    -

    Airborne is an interactive visualization of flight reservation data extracted from Yahoo Mail users’ inboxes. It was constructed to demonstrate Yahoo’s ability to efficiently (and safely) extract trends from its colossal data treasure trove: 17 years of users’ email. In this case all receipts for air travel received by Yahoo Mail users were surfaced (sans personally identifiable information) and filtered by date. Because most customers purchase flights ahead of time we could query for…

    Airborne is an interactive visualization of flight reservation data extracted from Yahoo Mail users’ inboxes. It was constructed to demonstrate Yahoo’s ability to efficiently (and safely) extract trends from its colossal data treasure trove: 17 years of users’ email. In this case all receipts for air travel received by Yahoo Mail users were surfaced (sans personally identifiable information) and filtered by date. Because most customers purchase flights ahead of time we could query for near-future flights—in this particular demo the window was two weeks out—and visualize when and where our users would be in the air.

    The Mail product team assisted in querying and crunching literally petabytes of data. Although low-level safeguards ensured that users’ personally identifiable information would not be accessible to us, the nature of this project required additional training in the handling of private or sensitive big data.

    My custom WebGL shaders and multi-threaded JavaScript (Web Workers) ensured that the realtime render was capable of 60 frames per second in the browser and allowed for a buttery smooth UI—incredibly satisfying to give the globe a good hard spin and watch the glow of 50,000 flights twirl around as they sail above the Earth to their respective destinations.

  • Beep.js

    -

    Beep is an open-source JavaScript toolkit for building browser-based synthesizers.

    See project
  • Yahoo Mail Autocompose

    -

    Writing love letters is hard. Yahoo Mail makes it easy with its new Autocompose feature—exactly what you need for this Valentine’s Day. Simply select your level of intimacy and click the “Autocompose” button for a brilliant, unique composition generated on-the-fly just for you. Yahoo Mail Autocompose: The best love note you never wrote.

    See project
  • Rubik’s Cube Google Doodle

    -

    Google’s international celebration of Ernő Rubik’s magic cube—replacing the Google logo on the world’s favorite search engine for one day only. My Cuber framework powers the Rubik’s Cube Google Doodle, Cube Explorer, and all the Chrome Cube Lab experiments. We also used Cuber to generate the branding for Liberty Science Center’s exhibition Beyond Rubik’s Cube.

    See project
  • Racer—A Chrome Experiment

    -

    Multiplayer, multi-device slot car game for the mobile browser. Line up your phones and tablets to create a race track across up to five screens. No apps. No downloads. Just start a race, sync up and tap your screens to rev your engines.

    See project
  • Roll It—A Chrome Experiment

    -

    Skeeball-like game that synchs a user’s mobile browser to their desktop browser for an arm-swinging good time.

    See project
  • Transactions

    -

    Panoramic data animation illustrating a 22 year window on the rapidly expanding art world. Created with Robert Gerard Pietrusko, Bernd Lintermann, ZKM, GAM, et al.

    See project
  • Browser Pong

    -

    Pong-like game played not in a browser window, but *with* browser windows. Disable your popup blockers then press P to play. Use your arrow keys, or A and Z, to move the paddles. (Q to quit.)

    See project
  • Jed’s Other Poem (Music Video)

    -

    Music video for Grandaddy’s song of the same name. Created by programming simple text animations on a vintage 1979 Apple ][+ computer—a computer so old that it is only equipped with 48K of RAM (far less than today’s smartphone), contains no hard drive or mouse, and only types in majuscules. Music by Grandaddy.

    See project

Honors & Awards

  • Game or Application Honoree (Chrome Cube Lab)

    The Webby Awards

    Honored for the web-based Rubik’s Cube generator Chrome Cube Lab. https://chrome.com/cubelab

  • Games-Related Honoree (Rubik’s Cube Explorer)

    The Webby Awards

    Honored for the interactive web game Rubik’s Cube Explorer. http://iamthecu.be

  • Technical Achievement Honoree (Chrome Cube Lab)

    The Webby Awards

    Honored for the web-based Rubik’s Cube generator Chrome Cube Lab. https://chrome.com/cubelab

  • Bronze Mobile Lion—Innovative technology for mobile (Racer)

    Cannes Lions International Festival of Creativity

    Awarded for multi-device mobile game: Racer—A Chrome Experiment. Created with Active Theory, et al. http://g.co/racer

  • Gold Mobile Lion—Creative use of technology (Racer)

    Cannes Lions International Festival of Creativity

    Awarded for multi-device mobile game: Racer—A Chrome Experiment. Created with Active Theory, et al. http://g.co/racer

  • Golden Pencil (Racer)

    The One Show

    Awarded for interactive sound design for multi-device mobile game: Racer—A Chrome Experiment. Soundtrack by electronic disco legend Giorgio Moroder. Dynamic playback technology by Plan8. http://g.co/racer

  • Integrated Mobile Experience Nominee (Roll It)

    The Webby Awards

    Nominated for the desktop / mobile syncing web game Roll It—A Chrome Experiment. Created with Legwork, et al. http://stewd.io/w/rollit

  • Site of the Month (Roll It)

    Favourite Website Awards

    Awarded for the desktop / mobile syncing web game Roll It—A Chrome Experiment. Created with Legwork, et al. http://stewd.io/w/rollit

  • Social Gaming Nominee (Racer)

    The Webby Awards

    Nominated for multi-device mobile game: Racer—A Chrome Experiment. Created with Active Theory, et al. http://g.co/racer

  • Cutting Edge Project of the Week (Racer)

    Favourite Website Awards

    Awarded for multi-device mobile game: Racer—A Chrome Experiment. Created with Active Theory, et al. http://g.co/racer

  • Cutting Edge Project of the Week (Roll It)

    Favourite Website Awards

    Awarded for the desktop / mobile syncing web game Roll It—A Chrome Experiment. Created with Legwork, et al. http://stewd.io/w/rollit

  • Mobile of the Day (Racer)

    Favourite Website Awards

    Awarded for multi-device mobile game: Racer—A Chrome Experiment. Created with Active Theory, et al. http://g.co/racer

  • Mobile of the Day (Roll It)

    Favourite Website Awards

    Awarded for the desktop / mobile syncing web game Roll It—A Chrome Experiment. Created with Legwork, et al. http://stewd.io/w/rollit

  • Site of the Day (Racer)

    Favourite Website Awards

    Awarded for multi-device mobile game: Racer—A Chrome Experiment. Created with Active Theory, et al. http://g.co/racer

  • Site of the Day (Roll It)

    Favourite Website Awards

    Awarded for the desktop / mobile syncing web game Roll It—A Chrome Experiment. Created with Legwork, et al. http://stewd.io/w/rollit

  • Young Gun

    Art Directors Club

    Selected as one of fifty for an international panel of exceptional creatives aged thirty or under—class of YG7.

  • Audience Award (Jed’s Other Poem)

    Short Attention Span Digital Video Festival

    Awarded for Jed’s Other Poem (Beautiful Ground) music video. Music by Grandaddy.

  • Featured Story (Jed’s Other Poem)

    Rocketboom

    Featured story on 30 September 2005 for Jed’s Other Poem (Beautiful Ground) music video. Music by Grandaddy.

  • New England Scholar

    -

    Awarded for academic excellence.

  • Victor Borge Scholar

    -

    Awarded for excellence in studio art.

  • National Zine Contest—Honorable Mention

    Writer’s Digest

    Honored for all-around quality in underground publication Tweed Magazine.

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