Jason Yeh’s Post

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Co-Founder at Patron | Previously FirstMark Capital & Riot Games

On the heels of the big Suno fundraise announcement today, I thought it would be timely to share this discussion around how AI will impact creative industries and talent from our recent panel at the Milken Institute Global Conference. As discussed, it is clear that Gen AI tools will greatly increase the number of people who experiment with creating content, most of whom could never have otherwise created this content and none of whom currently create this content professionally or commercially. This will 1,000,000x the amount of content produced and available for consumption. That said, I believe that general consumers will continue to gravitate toward the highest quality content. This goes for everything from written content, to music, to animation, film, and beyond. The idea that Suno song creation is replacing general music fans' time spent listening to music on Spotify or other DSPs is asinine. That said, it is clearly a fun tool to experiment with, allowing thousands of people who never could have otherwise created a song to create a song - I've used it quite a bit to prompt a handful of tech house kpop songs about living in Berlin. It will be interesting to see how much of their funding goes toward legal bills or more likely licensing the music which is currently being used to train their model. At Patron we’re most interested in companies looking to leverage Gen AI technologies to reshape how professional content creators build a business around their creative talent and output. We believe strongly that this represents a huge opportunity to turn static media formats into more interactive and replayable experiences, and to completely change how creative talent producing written content, webtoons/comics, songs, animation, video, and games can better earn a living off of their creative output. #MIGlobal #GenAI

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