Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.
A brutal and challenging game that admits few shortcuts to success. But for every cry of frustration there is a revealing discovery, and for each walk through the darkness there is an ascent towards mountains bathed by the Sun. The father of Dark Souls and Bloodborne makes us suffer again but, at the same time, provides the kind of experience that allows us to emerge reinforced at the other side.
Beautiful game with unique combat and nice locations. FromSoftware knows how to make their games look good while at the same time keeping the file size small. This is what gaming is supposed to be: fun and lovely crafted experience without mtx, battlepasses or forced political agenda.
Sekiro: Shadows Die Twice is the hardest game created by From Software and is also their most ambitious IP. It is a great example of game and combat design.
As you’ve probably expected from FromSoft at this point, Sekiro is a game that relishes in its ability to challenge and punish the player with little to no room for error. The developer’s methods of storytelling may start to feel a tad stale at this point, but the game still manages to capture that immense feeling of satisfaction and accomplishment like no other.
Sekiro is a worthy heir to the Souls-like dynasty. It's not a new chapter of the old franchises, is another interpretation of From Software's philosophy, and another hardcore masterpiece.
With Sekiro Shadows Die Twice proves FromSoftware still knows how to put their 'soulslike'-concept to the best of use. Although the game introduces a tremendous load of changes to the formula, it still knows how to create that same euphoric experience.
O melhor jogo de ninja que já joguei e a jogabilidade mais fluida dos jogos da From Software. A dificuldade é alta, mas a conclusão é gratificante, afinal tudo dependerá da sua paciência e aprendizado ao longo da jornada.
When people said this was the hardest souls game I believed it, but in reality its the easiest with very few hard elements. The bosses are insane but the story itself feels to fall a little flat by the end, almost making the player feel like there was a chunk of the game cut out
Was boring and repetitive like all of these dark soul type games. The story **** and at times it was just hard for the sake of being hard not like it actually felt justified. I would recommend a game like Sifu over this simply because its hard but justified, and rewards you in the end with a feeling of satisfaction.
I have tried, so so hard, to love this one. I love every other FromSoft game. I love being challenged -- I think it's extremely rewarding. I love the utter, unabashed Japanese-ness of this game -- I truly do. It just, so unfortunately, ****. It ****. And that makes me sad. It is a game that robs you of options on how to play. There is also zero payoff to killing bosses -- there's more of a "good riddance" feeling, rather than a "good battle" feeling after killing a boss that you've been bashing your head against the wall trying to eliminate for days. I hate the control scheme as well. I hate how repetitive it is, and I hate that it actively tries to punish you for dying. The Souls formula (and yes, I am going to relate it to the other ones, because they introduce the same dying mechanic, so I am going to criticize how they erred on it in this one) is perverted greatly by actively punishing you by dying more and more. It was a bad mechanic in DS2, and it was a bad mechanic in Demon's Souls. I can say, for certain, that I am totally sad that I do not like this game, but I can also say, for certain, that I do not like this game.
This game was a huge disappointment for me at launch and it has only gotten worse after I played Elden Ring. Sekiro is japanese Dark Souls but most of the good stuff is gone.
- Worst customization of the series, because there isnt any.
- Worst gameplay of the series. Fromsoftware can make games with a hundred weapons that all feel great, so if they make a game with just one weapon it would result in absolutely god tier gameplay, right? No. Its just one dimensional Katana bashing all the time and nothing else. Not really better than using a Katana in all their other games. Gets boring after the first few areas. Also it straight up doesnt work when fighting multiple enemies at once and all the other minor problems these games have (bad camera, weird hit boxes etc) are still there.
- Worst online of the series because there isnt any as well. No coop, no pvp, nothing.
- Worst overall content of the series, most bosses and all mini bosses and even some areas get reused multiple times. 3x Ashina castle, really? This is lazy. All the other Souls games have way more content and Elden Ring is probably ten times bigger than Sekiro.
- Besides that its not better than the other games at anything. Bloodborne and DS3 still have the same or even better overall quality than Sekiro and ER and the Demon´s Souls Remake absolutely dunk on it.
If Elden Ring is a $60 game Sekiro would be $5. Good that Fromsoftware got away from this misguided garbage.
SummaryYour death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and pu...