Allows you to customize your HUD and to remove all the unnecessary effects you always wanted gone from the game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
bo3b for creating 3d Migoto Ray Wing for creating Resorep altered beast for the No floating hud icons mod TheJanitor for the Toggle Hud mod
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.1.3.1
Fixed all issues with disabling armor and mount effects from the mod which were broken after the recent update from Ubi
Fixed an issue where using the KeyToggle_HUD wouldn't disable the whole HUD
Fixed an issue where the glowing marker in ports was visible even when using $disable_callAdrestiaglow = 1
Version 2.1.3.0
Fixed an issue which made some mod features to stop working after the recent game update
Version 2.1.2.5
Fixed an issue where settings 1 or 5 didn't hide some icons for Ikaros
Fixed an issue where the Phobos Icon didn't hide when above the horse
Version 2.1.2.4
Fixed an issue where smoke and particles were visible when the Ikaros armor was equipped even though they were disabled
Version 2.1.2.3
Fixed an issue where lava drops and smoke were visible for the Hades set even after disabling them
Version 2.1.2.2
Added a fix for the Celestial armor glowing eyes and facepaint
Version 2.1.2.1
Added $disable_DikastesIsuLines which disables the yellow lines on your heroes body when using the Dikastes set
Version 2.1.2.0
Added disable options for Knowledge Required Level 2 Barrier Icon
Added disable options for Knowledge Required Level 3 Barrier Icon
Fixed an issue where enemy outlines could be seen when you were underwater and using $disable_EnemyProximityFeedback = 1
Made the background for location objectives to be always invisible whjen using $disable_EnemyHealthbars = 1 or $UseKeyHealthbars = 1 to prevent issues with the yellow background for certian elite enemy healtbars
From this version forward all settings are disabled by default. You need to enable the settings you want by yourself in effect_settings.ini and hud_settings.ini
Version 2.1.1.0
Removed $disable_enemyhealthbaranddebuffdurationindicator and replaced it with separate settings to disable heathbars and debuffduration $disable_DebuffDurationIndicator & $disable_EnemyHealthbars
Fixed an issue when using $disable_AdrestaiWidgets = 1 and firing arrows an effect arround the invisible widgets would show up
Fixed an issue when having healthbars and debuff duration hidden a white circle would sometimes appear over enemies when engaging them in combat
Added a new setting for certian icons allowing you to use a key to show the icons, They will remain hidden unless a button is held down - either KeyShow_Icons1 or KeyShow_Icons2 in keybinds.ini
Added disable options for the Scan Keepers Insight Icon
Added disable options for the DLC3 Supplies Icon
Fixed an issue when using $disable_HermesStaffEffects set to 1, some staff effects would appear in DLC3 atlantis when scanning
Added $disable_heavybreakblockeffect which disables the white lines seen all over the screen when you do a heavy attack and break the opponent block
Version 2.1.0.0
Added $disable_EnemyProximityFeedback = 1 to fix a game bug where turning off "Enemy Proximity" via ingame HUD settings caused the ability widgets layout to be messed up while using the keyboard
Fixed an issue where weapon trails would be visible when time slows down after executing a well timed dodge
Fixed an issue where part of the flame effects was hidden by mistake
Removed previous settings for Adrestia naval arrows and replaced them with $ReduceNavalArrowEffects which reduces the unneccessary effects on both flame naval arrows and regular naval arrows
Added $disable_AdrestiaRegenGlow which disables the glow effect on the Adrestia when its health is being restored
Added $disable_shipweakpointhighlight which disables the ugly highlight effect on enemy ships showing a weakpoint
Fixed an issue where sometimes the old invisibility ability look would show up when using $enhancedinvisibility = 1
Added $disable_AtlantisGridEffects which disables simulation like grid effects seen all over DLC3 Atlantis
Added $disable_AtlantisFloatingLetters which disables the blue letters floating all around DLC3 Atlantis
Added $disable_FirstCivilisationSetGlow which disables the glowing accessories on all variants of the first civilisation armor set
Included glow removal for Isu commander armor set when using $disable_IsuArmorGlow = 1
Removed the setting to disable compass interface textures
Added $disable_CompassPulse which disables the pulsing effect when a new icon shows up on the compass
Completely reordered the Icon removal options which are now sorted by where an icon is visible ingame by default
Removed many useless settings for a lot of icons
Fixed $disable_RealmPortalIcon which now works correctly
Fixed issues that were occuring when using a setting which was supposed to hide an icon when floating, previously it didn't work if you turned off the compass via the ingame HUD settings or if many identicall icons appeared on screen
Removed $disable_distancetxt = 1 and replaced it with $disable_undercompassdistancetxt which now disables the distance texts under the compass without removing level numbers for enemies
Moved all the setting which were previously incuded in $disable_distancetxt to $disable_EnemyLevelIcons. $disable_EnemyLevelIcons now removes Level icons and level texts(within the icons) or replaces them with mini icons
Completely reworked how $disable_miscdistancetxt works. It will no longer cause any button prompt texts to be missing
Added $disable_distancetofloatingicontxt which disables the distance indicator shown when a floating icon is off screen and nearby (the distance text shown with an arrow and an icon), previously this was disabled when using $disable_distancetxt
Removed $disable_floatingicons which was uselless and disabled all the icons which nobody wants
Added a more detailed description for $UseKeyHealthbars which should fully explain how this setting works
Added disable options for Collect AdamantIngot Icon
Added disable options for Knowledge Required Level1 Barrier Icon
Added disable options for Scan ISU Codex Icon
Added disable options for Scan ISU Data Cache Icon
Fixed an issue when having "Mini Quest Log and Objectives" on in the game HUD settings and showing Location objectives the objective icons would be missing
Fixed an issue when having "Mini Quest Log and Objectives" on in the game HUD settings and showing Location objectives while having $disable_enemyhealthbaranddebuffdurationindicator set to 1 or $UseKeyHealthbars set to 1 the background for the objective would be missing
Fixed an issue when aiming to throw a torch or aiming with the predator shot ability, effects that were disabled and icons that were disabled would show up
Fixed an issue when $disable_enemyhealthbaranddebuffdurationindicator set to 1 or $UseKeyHealthbars set to 1 the progress circle on buttons that require you to hold them would not show up
Version 2.0.17.0
added options to disable the Fallen icon
added options to disable the undiscovered Fallen icon
added options to disable the Tartaros Veil icon
added $disable_invisibilitysparkle option to disable sparkle effect when disabling or enabling the invisibility ability
added $enhancedinvisibility option which makes your hero really invisible when using the invisibility ability
fixed the loot sparkle vartical glowing wave effect appearing even though $disable_lootsparkle was set to 1
Version 2.0.16.1
Adds a fix for poison or fire duration timer circle appearing over enemies in conquest battles when playiing with $disable_enemyhealthbaranddebuffdurationindicator set to 1 or $usekeyhealthbars set to 1
Adds a fix for yellow rectangle appearing over enemy captains or bount hunters in conquest battles when playiing with $disable_enemyhealthbaranddebuffdurationindicator set to 1 or $usekeyhealthbars set to 1
Version 2.0.16.0
added $disableOrphnaeusGlowingEyes option to disable the glowing eyes on the Hades Horse Orphnaeus mount
fixed an issue for celestial, helios, and sacred oracle armor sets where white or gold hair would appear under certain conditions even though they were disabled
fixed an issue where glowing eyes would appear for the helios armor set even though they were disabled
fixed an issue where under certain conditions hermes staff effects would show up when liberating ISU soldiers even though they were disabled
fixed an issue where under certain conditions eyeglow would appear for ISU soldiers even though it was disabled
fixed an issue where the bomb warning glow was still showing up when enemies were throwing poison or fire bombs even though it was supposed to be disabled
Added the tartaros rift soldier level icon and mini icon so they now work correctly with $disable_MiniTaggedIcons; $disable_EnemyLevelIcons and $disable_distancetxt settings
Added the fallen level icon and mini icon so they now work correctly with $disable_MiniTaggedIcons; $disable_EnemyLevelIcons and $disable_distancetxt settings
fixed the $disable_AddonQuestGiverIcon settings not working in Hades realm
added options to disable the Tartaros Rift icon
Version 2.0.15.0
changed $disable_PulseOnPlayerMapLocation to $disable_PulseOnArrowHit - it will now only disable the pulse circle effect when hitting enemies with arrows, the pulse on player map location will be disabled when disabling the player icon on the map
added $disable_IsuArrowGlowingTrail - the trails were disabled in previous versions by one of the other effect settings
divided the heavy-light attack warning settings to separate settings for heavy and light attacks
fixed glow effects showing up on melania, daedalus and sacred deer mounts even thou they were disabled
added $disable_PegasosSetFeathers a setting to disable the falling feathers on the pegasos set, previously they were disabled by default
added $disable_HadesSetSmoke which disables the black smoke on the Hades set and Haron Adrestia lieutenant, previously it was disabled by one of the other effect settings
added $disable_IkarosArmorSmoke which disables the smoke effects seen on the ikaros armor
added $IkarosArmorLook which allows you to set alternative looks for the Ikaros armor set (the bow is included)
the glow on the bow from the Ikaros set is now removed when setting $disable_IkarosSetGlow to 1
added $disable_PandoraKopisGlow which disables the pinkish glow on the Pandora's Kopis Sword
Fixed quite a bit of effects being disabled unintentionally all over the game by the mod (as in effects which werent ment to be disabled) such as weakpoint indicators in naval battles, bubles seen behind hero when swimming underwater or streaks of air seen around the Adrestia when traveling with sails down, the list for those those is probably a lot longer
Version 2.0.14.0
Fixes a lot of effects that were hidden unintentionally, seen when fighting ISU Soldiers like weapon power up effects or exploding ghost attacks
Fixes Torches of Hypnos visual effects that were missing when using certain settings
Fixes the missing setting for disabling ISU soldier eye glow, added $disable_IsuSoldierEyeGlow to effect_settings.ini
added a clarification to $disable_bombwarningcircle stating that disabling this also disables warning circles on ISU Soldier beam, force field and explosive attacks
Version 2.0.13.7
Added option to disable the Herakles set skin paint only on the face of your hero with $disable_HeraklesSetSkinPaint = 2
Fixed the white underware showing up when using the mod with Nude Greece
Fixed some texture edits getting disabled when setting $disable_IsuArmorGlow = 0
Version 2.0.13.6
Added a fix for the flickering reported by Monkeyfish when using $disable_HeliosSetGlowingEyes = 1 or $disable_CelestialArmorEyesandFace = 1 and having those armors equiped
Added a compatibility patch for Nude greece when using it with $remove_kassandraveins
Added $disable_MelaniaUnicornPinkWingsHoovesEyesHorn which disables the the pink hooves, wings, eyes and horn on the Melania unicorn mount
Added a fix for wings of Hermes vertical beam being invisible when using $disable_dockwaterhighlight
Version 2.0.13.5
Fixed the Glowing fur textures getting disabled on the Pyrois mount when using $disable_heavychargeflash = 1
Added $disable_HeraklesSetSkinPaint which disables the Skin Paint seen on your hero when using the Herakles Set
Added $disable_SphinxmaneSetEyesandSkin which disables the eye color change and skin paint seen on your hero when using the Sphinx Set
Added $disable_ArtemisSetSkinPaint which disables the skin paint when using the Artemis set (can remove all or on face only)
Added $disable_HeraklesSetGlowingEyes which disables the glowing eyes seen on your hero when using the Herakles Set
Added $disable_UnicornSparkle which disables the sparkle effects seen on the unicorn mounts
Added $disable_UnicornRainbowTrail which disables the crappy rainbowish trail effect behind unicorn feet
Added $disable_UnicornPinkHorn which disables the pink horn on the white unicorn
Added $disable_DaedalusGlow which disables the glow on the Daedalus mount
Added $disable_DaedalusGlowingEyes which disables the glowing eyes on the Daedalus mount
Added $disable_SacredDearGlowingEyes which disables the glowing eyes on the Sacred Deer mount
Added $disable_SacredDearTextonFur which disables the letters seen on the fur of the Sacred deer mount
Version 2.0.13.0
Added a fix for the Predator Shot crosshair again, this time it fixes it 100%, you need to have the weapon indicator enabled in the HUD options of the game for this to work
Added $disable_HadesSetGlow which disables the red lava like glow on the Hades Armor set
Added $disable_HadesArmorSetBurnedSkin which disables the burned skin effect that you can see on your hero when using the Hades Armor Set
Added $disable_HadesArmorSetLavaDropEffects which disables the lava drop effects that you can see when using the Hades Armor Set
Added $disable_IkarosSetGlow which disables the red glow seen on the Ikaros Armor Set
Added $disable_SacredOracleArmorText which disables the text visible on the body of your hero when using Sacred Oracle Armor Set
Added $disable_SacredOracleCelestialArmorWhiteHair which disables the White Hair when using the Sacred Oracle Armor set and Celestial Armor Set
Added $disable_CelestialArmorEyesandFace which disables the Pale Skin and Eye Glow when using the Celestial Armor Set
Added $disable_HeliosSetHalo which disables the Halo seen when using the Halios Armor Set
Added $disable_HeliosSetBlondeHair which disables the Blond hair on your hero when using the Helios Armor set
Version 2.0.12.1
Fixes the crosshair being invisible when using the predator shot ability. This was fixed beofre recently but a recent game update broke this
Replaces the Atlantis themed start screen with the default game startscreen
Version 2.0.12.0
Added a new option to effect_settings.ini $disable_Tourpath which disables the path shown between discovery tour stops
Added a new option to effect_settings.ini $disable_TourLocationHighligh which disables the huge vertical highlight effect shown on discovery tour locations
Added disable options for all the new icons introduced in the Discovery tour update, by default the options are set to 6 so will disable only the icons floating in 3D, icons on the compass will stay visible
Version 2.0.11.2
Added $disable_eaglesensewave that can be used to remove the blue wave effect when using eagle sense or "Revelation"
Added a new key to key_binds.ini [KeyShow_HB&INDICATOR2] that you might want to use with $usekeyhealthbars = 1. If you assign this key to your eagle sense(Revelation) button, healthbars and enemy indicators will show up when using Revelation
Added $remove_kassandraveins setting in effect_settings.ini, when set to 1 it will remove the visible veins on Kassandra's body, when set to 2 it will remove the veins and scratches
Version 2.0.11.1
Fixes the crosshair disapearing when using the predator shot and $replace_crosshair = 1
Adds $usekeyhealthbars to effect_settings.ini. Setting this to 1 will hide healthbars and enemy indicators ingame and allow you to use [KeyShow_HB&INDICATOR] in key_binds.ini to show the healthbars and enemy indicators when this key is held
Version 2.0.11.0
Fixes Various issues when having your hud disabled via a key from key_binds.ini
Adds a new option in hud_settings.ini to disable the Adrestia Widgets
Version 2.0.10.2
this update will allow you to see dialog options and subtitles during cutscenes when you have your hud hidden with a key from key_binds.ini
added glow removal for Caduceus Blade and Swift Winged Bow when using $disable_IsuWeaponGlow
Version 2.0.10.1
Fixed an issue which caused the colossi energy beam to disapear when using $disable_HermesStaffEffects = 1
Divided $disable_IsuArmorGlow = 1 into 3 settings. $disable_IsuArmorGlow now affects only the isu armor, $disable_IsuWeaponGlow affects the weapons $disable_IsuColossiGlow only affects the colossi body glow
added $disable_glowingeyes = 1 option to disable the glowing eyes on Elysium guards and the Hades horse mount, this will possibly affect other glowing eye armors and people
$disable_IsuArmorGlow = 1 now affects the armguards used by Hekate and the helmet used by Persephone
Version 2.0.10.0
removes the glow from all the guards and colossi in Elysium when using $disable_IsuArmorGlow = 1, previous update for this didn't work well
removes the glow from most of the Isu weapons when using $disable_IsuArmorGlow = 1
allows you to remove the Hermes staff effects when liberating an Isu soldier with $disable_HermesStaffEffects = 1
Added the Colossi level icon and mini icon so they now work correctly with $disable_MiniTaggedIcons; $disable_EnemyLevelIcons and $disable_distancetxt settings
added options to disable the Marble Maiden Tribute Icon
added options to disable the Completed Marble Maiden Tribute Icon
added options to disable the Marble Maiden Tribute Floating Icon
added options to disable the Destroy torches of Hypnos icon
added options to disable the Provisions Icon
added an option to disable the glowing lines on members of the precursor Isu race with $disable_IsuLines = 1
Version 2.0.9.1
This update will hide the glow on the isu gurads in Elysium when using $disable_IsuArmorGlow = 1
Version 2.0.9.0
Adds an option to disable the crosshair completely
fixes certain textures showing up when hud is set as disabled
Version 2.0.8.2
Adds missing textures i forgot to add in v2.0.8.0
Version 2.0.8.1
This update allows the oxygen guage to be visible and conquest progress bars to be visible when using $disable_enemyhealthbaranddebuffdurationindicator = 1
Version 2.0.8.0
This update adds an option to replace the default crosshair with a custom one which does not turn red when hovering over, or hitting an enemy. Put $replace_crosshair = 1 in hud_settings.ini to enable
Version 2.0.7.2
Fixes an issue where the healthbar could be seen for a split second when approaching the enemy and $disable_enemyhealthbaranddebuffdurationindicator = 1
Version 2.0.7.1
This update tweaks how the hidden HUD works. It will now show and hide automatically when loot information is shown
Version 2.0.7.0
Updated 3D Migoto to v1.3.16 which features various bug fixes and performance improvements over the older version
Version 2.0.6.4
Fixed the $disable_disableinteractionicon setting functionality. Merged this setting with $disable_disableinteractionavailableicon
Added the Ancient (Order member) level icon and mini icon so they now work correctly with $disable_MiniTaggedIcons; $disable_EnemyLevelIcons and $disable_distancetxt settings
Added an option to disable the boarding icon (Anchor Icon) when possible to board enemy ships
Further tweaks to the $disable_miscdistancetxt = 1 setting to prevent the distance text showing too often when loot information is shown
Fixed an issue where text was missing when using $disable_miscdistancetxt = 1 and checking out character information with Ikaros
Version 2.0.6.3
Fixes spear glow for spear level 6 when setting $disable_LeonidasYellow = 1
Fixes disabling distance text for active quests when using $disable_miscdistancetxt = 1
Version 2.0.6.2
Fixes an issue that caused the spear of leonidas to glow even when setting $disable_LeonidasYellow = 1., This fixes the glow for spear level 1, 2 ,3 ,4
Version 2.0.6.1
Fixes an issue that caused some loot information to be hidden when using $disable_miscdistancetxt = 1
Version 2.0.6
Added option in effect_settings.ini to remove the yellow glow on all Isu Armor pieces ($disable_IsuArmorGlow = 1)
Version 2.0.5
Added option to remove the tamed animal icon ($disable_TamedAnimalIcon)
Removed a line from d3dx.ini causing an error
Added a new option to hud_settings.ini ($disable_miscdistancetxt)
Fixed the $disable_NavalRegularArrowGlow settings which was broken after a recent game update
Version 2.0.4.3
removes the falling feathers from Pegasus armor
Version 2.0.4.2
Fixes an issue that caused lightbeams to be invisible for lightbeam puzzles
Added configurable key option to disable HUD in key_binds.ini
Version 2.0.4.1
Fixes issue where disabling a certain effect would disable other effects by mistake
Fixes an issue where sometimes warning circles would appear even when disabled
Version 2.0.4
added new options to disable or reduce arrow trails on the regular arrows on the Adrestia
added new options to disable or reduce glow effect on the regular arrows on the Adrestia
added new option to disable white path line when using follow road
Version 2.0.3
new option for icon disabling - "disable only on map"
fix for an issue when using $disable_distancetxt = 3 or 4 a wrong mini icon was used for the polemarch
fix for ancient stele effects glitches when using $disable_callAdrestiaGlow = 1
added options to disable floating distance texts for ikaros
added options to disable a couple of previously unincluded icons like ancient stele icon and clue floating icon
Version 2.0.2
Fixed issues with health bar and debuff duration disabling, merged them into a single setting, fixed the cultist icon disappearing from the map and some missing fire effects
Version 2.0.1
Added missing icon removal options also fixed toggling the loot sparkle
Version 2.0
Tottaly redone compatible with Reshade, more than 8000 lines of code
Version 1.1.1
Removed a shader skip from d3dx.ini for poison weapons smoke which caused the light beams on Thera not to show up. Removed a texture which also caused the light beams on Thera not to show up. Added textures to remove poison smoke effects instead.
Version 1.1
Divided the textures into effects and icons, update d3dx.ini file, added missing death arrow trail texture, partially removed poison arrow smoke on enemy hit
Version 1.0
Initial Release
==============OVERVIEW===============
This mod uses 3D Migoto to work. I created it inspired with what the "No floating hud icons" and "Toggle Hud" mods were able to do for the game. Or at least that's how it started The mod is compatible with Reshade and Forger based mods, its NOT compatible with Resorep mods You need a recent version of Reshade running using dxgi.dll for it to work with this mod. Old Reshade versions and Reshade working on d3d11.dll are not supported.
Mod Requirements : Lastest, legit version of the game installed. If you don't have that feel free NOT to report any issues you encounter.
================TO INSTALL==============
1. Unpack the contents of the zip into the game directory and overwrite when asked 2. Done
3D Migoto is already included with the mod.
If you are updating and had ini's configured you will need to reconfigure the ini files
All the options can be tweaked in the hud_settings.ini and effect_settings.ini You can change the settings while playing, just alt + tab out of the game, open one of the ini's, change some stuff and save the ini. When back ingame press F10 to load the new settings.
==========IMPORTANT NOTICE============
From version v2.1.2.0 forward all settings are disabled by default. You need to enable the settings you want by yourself in effect_settings.ini and hud_settings.ini. That way you only enable what you want and won't tell me something is missing or something is wrong, because you didn't pay enough attention to what the mod does and what is enabled by default in the ini's.
When it comes to effects: The settings included in effect_settings.ini might remove more effects than actually described in its description, so if you are looking to disable a certain effect, which you don't see in the description: 1. try setting all the settings in effect_settings.ini (to a value equal or grater than 1) (depending on what value a certain setting can take) (usually it's 1) 2. check if the effect you wanted to remove is removed, if so then find out which setting removed it, 3. if not removed report it in the posts section
The eicm.ini or d3dx.ini are not meant to be modified by users so don't.The mod might have bugs or missing icons. If you notice anything let me know in the comments
==============EFFECTS==============
The mod allows you to disable the following effects (each one individually and independently of others): - Enemy Proximity without messing up the ability widgets when using the keyboard (this happens when you turn off Enemy Proximity via ingame settings) - pulse when hitting enemy with arrow - firebomb and poisonbomb warning circle when its about to explode - wood and ore pulsing/glowing effects - loot sparkle particles - weapon trails - arrow trails - sparks when parrying enemy weapons - light and heavy attack warning circle effects - light and heavy attack warning flash effects - heavy attack warning sparks - red flash on weapons when heavy attack is fully charged - spear of Leonidas activation effects - spear of Leonidas Fire Effects - devastating shot and multishot arrow effects and probably other glowing crappy arrow effects (can't imagine who thinks this crap is a good idea) - glowing effect when Second wind ability used, also a glowing effect on the enemy when their rage triggers - glowing poison effects on enemies - green tint on poison arrows - poison smoke effects - enemy red smoke when their rage triggers - bright water highlight showing dock location when sailing - naval arrow path visualisation when aiming to shoot on the Adrestia - glowing marker in port on call Adrestia spot - reduce the unneccessary effects on the naval arrows - glow effect on the Adrestia when its health is being restored - highlight effect on enemy ships showing a weakpoint - white path line when using follow road - pegasus armor falling feathers - isu armor yellow glow effect - isu weapons yellow glowing effect - colossi glowing body lines - isu soldier glowing eye effects - Hermes Trismegistus staff effects when liberating an Isu soldier - the Isu lines on bodies of members of the precursor Isu race - the path shown between discovery tour stops - vertical highlight effect shown on discovery tour locations - eagle sense circular wave effect - sparkles when activating and deactivating invisibility - black smoke seen on the Hades Armor set - red lava like glow on the Hades Armor set - burned skin effect that you can see on your hero when using the Hades Armor Set - lava drop effects that you can see when using the Hades Armor Set - red glow seen on the Ikaros Armor Set - smoke seen on the Ikaros Armor - text visible on the body of your hero when using Sacred Oracle Armor Set - white hair when using the Sacred Oracle Armor set and Celestial Armor Set - pale skin and eye glow when using the Celestial Armor Set - halo seen when using the Halios Armor Set - blond hair on your hero when using the Helios Armor set - skin paint seen on your hero when using the Herakles Set - eye color change and skin paint seen on your hero when using the Sphinx Set - skin paint when using the Artemis set - glowing eyes seen on your hero when using the Herakles Set - sparkle effects seen on the unicorn mounts - rainbowish trail effect behind unicorn feet - pink horn on the white unicorn - glow on the Daedalus mount - glowing eyes on the Daedalus mount - glowing eyes on the Sacred Deer mount - letters seen on the fur of the Sacred deer mount - pink hooves, wings, eyes and horn on the Melania unicorn mount - pinkish glow on the Pandora's Kopis Sword - glowing eyes on the Hades Horse Orphnaeus mount - glowing accessories on all varaint of the first civilisation armor set - simulation like grid effects seen all over DLC3 Atlantis - blue letters floating all around DLC3 Atlantis - yellow lines on Kassandra/Alexios body when using the Dikastes set
Additionally there's a setting which makes your hero really invisible (visually) when using the invisibility ability, also there is an optional setting that will remove the visible veins and scrathes on Kassandra's body
After removing all that glowing flashing smoking nonsense the real game "shines" through and it looks pretty darn good The way games are made these days pretty soon there will be no need to make surface textures at all, everything will be glowing and flashing in a big cloud of smoke everywhere you look xD
The settings for effects are located in Mods/effect_settings.ini
=================HUD=================
The mod allows you to make the following changes to the HUD (each one individually and independently of others): - Disable the crosshair completely - Replace the default crosshair with a custom one which doesn't turn red when pointing at the enemy - Disable the interaction dot icon when able to interact with something - Disable the pointer which points to a nerby floating icon - Disable enemy health bar (must have enemy health bar enabled in game hud options) - Disable debuff duration/type indicator over enemy's head - More transparent compass makes the compass more transparent and better to look at especially in restricted areas - Disable the hidden icon and effect on health bar - Disable Ikaros crosshair, distance from target wheel, and direction pointers - Disable Ikaros targetting icon when aiming over point of interest with Ikaros - Disable the floating distance from location text when flying Ikaros (distance text under compass not included check $disable_distancetxt setting to disable that) - Disable pointers over each enemy crew member when you board their ship - Disable clue icons during investigations - Disable Adrestia HUD widgets - Gives you options to disable each individual icon ingame (does not include icons floating over tagged enemies, other options disable that) - Disable the small icons shown over tagged enemies when you are far from them - Disable level icons for tagged enemies shown when you get closer to your enemy - Disable the distance text under the compass - Disable the distance text show for hunted cultists, bounty sponsors, bounty hunters, enemy crew during boarding and distance text shown towards an active quest objective (This setting no longer cause any button prompt texts to be missing)
The settings for HUD are located in Mods/hud_settings.ini
============HUD KEYBINDS==============
You can configure a key to disable the HUD on keypress in key_binds.ini If you don't want to use this feature don't copy the key_binds.ini to the Mods directory The hud will stay hidden after you press the configured key but automatically enable itself when entering menus, buying from blacksmiths, showing loot information dialog subtitles or dialog options. When exiting the above it will automatically hide again. You can also find the KeyShow_HUD in the key_binds.ini. Using this keybind will show the hud when holding down a configured key You can bind multiple keys to show the hud on key hold just copy/ paste :
[KeyShow_HUD] Key = VK_LSHIFT type = hold $disable_hud = 0
rename KeyShow_HUD to for ex. KeyShow_HUD2 and change Key = VK_LSHIFT to a different one all possible key codes can be found in the ini For example you might want to bind this button to your aim button (r mouse button? left trigger? ) while the HUD is hidden. Choice is yours
============OTHER KEYBINDS=============
Additionally you can use a key to show healthbars, debuffduration and enemy icons, when that key isn't held down healthbars and enemy indicators won't show. In order for this to work you need to set $usekeyhealthbars = 1 in hud_settings.ini. Keys to hide the HUD won't work with this setting on. After turning this on go to key_binds.ini to configure your keys for this setting. The keybinds are named [KeyShow_HB&INDICATOR] and [KeyShow_HB&INDICATOR2] [KeyShow_HB&INDICATOR] will show healthbars and enemy indicators when held down [KeyShow_HB&INDICATOR2] will act more like the eagle sense ability ,after holding it down for 500ms healthbars and enemy indicators will show up and stay visible for 6 seconds
===============CREDITS================
Big thanks to DarkStarSword for the ongoing development of 3D Migoto and the people of the 3D Migoto community