About this mod
The meanest mod in Bohemia for maximum player challenge.
- Permissions and credits
- Changelogs
The Meanest Mod in Bohemia!
Fully compliant with KCD 1.9.2
Current Mod Version: 2.2
Last Updated: August 8th, 2019
*Named NPCs submod added
*Mad Mutt submod added
*No Manes on Horses submod added
*Loose submod added
*Leather Barding texture replaced
*Horse gear can now be repaired
Planned Future Additions:
*Reworking the game's poisons
*New random encounters for the late game
*Full armor rebalance
Suggestions welcome
This mod is my attempt to create a comprehensive game play overhaul for Kingdom Come Deliverance that maximizes depth and difficulty. It contains most of my previous mods as well as a great deal of new material in a single package. Blood and Iron is harsher than most other mods for KCD. It will make early game play much more difficult and keeps it challenging throughout so it is recommended for those who have already completed a play-through and developed some skill with it.
PLEASE NOTE: As BIO now includes a perk system it is ideally used with a new game. When using with a saved game you can reset your perk points by drinking a Lethean Water potion.
Reviews Welcome: If you do a video or print review of this mod please let me know so I can link it here.
Translations Welcome: If you want to make a translation of the english.xml files into another language I would be very happy to include them in future updates.
Compatible Mods: If you have made or know of any mods specifically made (or with versions or patches specifically made) to work with Blood and Iron Overhaul please let me know so I can contact the authors and ask to provide a link to them on this page for the convenience of BIO users.
MOD FEATURES:
*Weapons fully rebalanced to favor armored opponents
*Stamina costs are increased
*Stamina regeneration is reduced
*Damage scaling from Strength and Agility significantly reduced
*Enemies are more aggressive, especially in groups
*Window for perfect block narrowed significantly
*Riposte is more common with perfect block if you have been trained in it
*Enemy armor and stamina values are increased
*Enemies perform perfect block and riposte more often
ARCHERY:
*Archery contests are harder
*Enemy archers are more deadly
*Aim zoom begins at skill level 5 instead of 10
*Aim zoom increases as the character's skill develops
*Base arrow spread decreased by 1/3
*Stamina cost for holding a shot is increased
*Arrows strike with greater impact
*Higher Bow skill allows longer duration of aim
*Arrow speed and range increased
(A stand-alone version of the Archery system can be found HERE)
ENCOUNTERS:
*Enemies will pursue you much longer
*Random encounters are much more frequent
*Cool-down times between encounters greatly lowered
*Cool-down times for wayfarer encounters lowered
SKILLS & PERKS:
*Halbard skill is unlocked
*Progression rate for all skills reduced markedly
*38 new Perks added (see description in the articles section Here for details)
*No exclusive perks; combine contradicting perks to create new ones
*Existing perks have been rebalanced to accommodate this structure
(A stand-alone version of the perk system can be found HERE )
EQUIPMENT:
*Polearms can be purchased from all blacksmiths
*Polearms can be stored in the player's invantory
*Polearms are much more common than in the vanilla game
*Repair kits are much longer-lasting with the trade-off of being heavy and expensive
*Maintenance skill has greater impact on level of repairs that can be done
*Horses are more expensive
*Horse Caparisons all have equal stats
*Horse Gear can now be repaired with an armorer's kit
*Bastard Sword available from Sassau sword smith
*Blade Master Sword Rebalance (see description in the Articles section Here for details)
(A stand-alone version of the sword rebalance can be found HERE)
(A stand-alone version of the repair kit rebalance can be found HERE)
*NEW ITEMS:
*3 Horse Armor types: Mail, Leather, and Half-Mail with custom icons and inventory entries
*Horse Armor available from armor merchant in Sassau
*New Skalitz waffenrock with custom icon and inventory entry
(A stand-alone version of these horse armors can be found HERE)
(A stand-alone version of the Skalitz Waffenrock can be found HERE)
ECONOMY:
*Merchants have twice the available funds
*Merchants sell goods at higher prices
*Merchants buy goods at much lower prices
*Merchants charge more to repair your gear
*Fences pay less for stolen goods
*Item condition now affects resale value
(A stand-alone version of the economy system can be found HERE)
FOOD:
*Food takes twice as long to spoil
*Food is more filling
*Cooking pots are effectively disabled
*Meat from game animals drastically reduced
*Digestion speed is increased
(A stand-alone version of food rebalance can be found HERE)
MISCELLANEOUS:
*Stay clean longer after washing or visiting a bath house
*Get dirty more gradually
*Greater movement restrictions in heavy armor
*Sneaking is harder in heavier armor
*NPC's field of vision is now more realistic
*Fatigue rate is increased
*Serious injuries (limb damage, etc) take MUCH longer to heal on their own
*Strength has greater effect on carry weight
*Money has weight (100 Groshen = 1 lb)
*Bed comfort values increased to offset increased fatigue rates
*Custom BIO clock and loading screens
*First person herb picking
*Horse manes have been removed