Animation and Moving the Camera
In the previous chapters, we saw some simple animations, but nothing too complex. In Chapter 1, Creating Your First 3D Scene with Three.js, we introduced the basic rendering loop, and in the chapters following that, we used that to rotate some simple objects and show a couple of other basic animation concepts.
In this chapter, we’re going to look in more detail at how animation is supported by Three.js. We will look at the following four subjects:
- Basic animations
- Working with the camera
- Morphing and skeleton animation
- Creating animations using external modes
We will start by covering the basic concepts behind animations.