Part 4: Post-Processing, Physics, and Sounds
In this final part, we’ll look at a couple of more advanced topics. We’ll explain how you can set up a post-processing pipeline, which can be used to add different kinds of effects to the final rendered scene. We’ll also introduce the Rapier physics engine, and explain how you can use Three.js and Blender together. We end this part with information on how Three.js can be used together with React, TypeScript, and the Web-XR standard.
In this part, there are the following chapters:
- Chapter 11, Render Postprocessing
- Chapter 12, Adding Physics and Sounds to Your Scene
- Chapter 13, Working with Blender and Three.js
- Chapter 14, Three.js Together with React, Typescript, and Web-XR