Part 3: Particle Clouds, Loading and Animating Models
In this third part, we’ll show you how you can load data from external models and how Three.js supports animations. We’ll also dive into the different types of textures that are supported by Three.js and how you can use them to enhance your models.
In this part, there are the following chapters:
- Chapter 8, Creating and Loading Advanced Meshes and Geometries
- Chapter 9, Animations and Moving the Camera
- Chapter 10, Loading and Working with Textures