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Learn Three.js - Fourth Edition

You're reading from   Learn Three.js - Fourth Edition Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Pages 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Working with Blender and Three.js

In this chapter, we’ll dive a bit deeper into how you can use Blender and Three.js together. We’ll explain the following concepts in this chapter:

  • Exporting from Three.js and importing into Blender: We’ll create a simple scene, export it from Three.js, and load and render it in Blender.
  • Exporting a static scene from Blender and importing it into Three.js: Here, we will create a scene in Blender, export it into Three.js, and render it in Three.js.
  • Exporting an animation from Blender and importing it into Three.js: Blender allows us to create animations, we’ll create a simple animation, and load and show it in Three.js.
  • Baking lightmaps and ambient occlusion maps in Blender: Blender allows us to bake different types of maps that we can use in Three.js.
  • Custom UV modeling in Blender: With UV modeling, we determine how a texture is applied to a geometry. Blender provides a lot of tools to make that easy...
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