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A shooter game based on Phaser framework

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shmup

A shooter game based on Phaser framework

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CONCEPT

RPG rogue-like retro shoot'em up

FEATURES

  • procedural background terrain
  • rich enemy shoot patterns

TODO'S

  • rich player shoot patterns (multiple streams, lateral pods, auto-aiming streams, homing missiles)
  • better flying enemy spawn patterns
  • proportional upgrades

## KNOWN BUGS

  • Massive enemy shoot salves (seems capped, by the pool ?)
  • endless scroll : seemless loop (offset bug + tileable/infinite terrain generation)
  • terrain smoothing : fairly biased (especially on x axis)

Credits

Profund greetings to Open Tyrian graphics (sprites, tilemaps). Helped me a lot to prototype fast.

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A shooter game based on Phaser framework

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  • JavaScript 97.5%
  • HTML 2.0%
  • CSS 0.5%