Jump to content

Chess Opening Theory

50% developed
From Wikibooks, open books for an open world


Starting Position
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 black kingf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Openings:
Moves: [1]

What is opening theory?

[edit | edit source]
In chess, unlike tennis, it is not possible to win by serving an ace.
—Irving Chernev, chess writer

So, you've learned the rules of chess. You've learned that moving your bishops and knights off the back row and controlling territory is a good plan, and letting lots of your pieces get captured for free is a bad one. (If you have doubts about any of that, head over to the Chess Wikibook first!)

Now it's time to answer that $64,000 question that's on the tip of every new chess player's tongue. The question that cuts right to the heart of what it means to be a competitive board game player:

How can I beat my friend in, like, four moves?

Beating your friend in four moves

[edit | edit source]

Yes, it is possible! But only if your friend doesn't see it coming. Otherwise we'd have solved chess, and no one would play it.

If you're playing as White, then the trick is to carry out a lightning attack on the weak f7-pawn. It's a weak pawn because it's defended only by the black king. If you can attack it with two pieces while it's defended by only one, you've won it for free. If you're playing as Black, then you can try for something similar by attacking White's f2-pawn. Let's look at how White can perform this trick.

White's first move is 1. e4. The queen and f1-bishop, which were stuck on the back rank, can now be developed. Developing a piece means moving it off the back rank and putting it somewhere more useful. The plan is to quickly develop the queen and f1-bishop in such a way that they both attack the f7-pawn.

a b c d e f g h
8 a8 black rook b8 black king c8 black bishop d8 black queen e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black pawn e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black knight d6 black king e6 ur f6 black king g6 ul h6 black king 6
5 a5 black king b5 black king c5 black bishop d5 ur e5 black pawn f5 black king g5 black king h5 white queen 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 black king e1 white king f1 black king g1 white knight h1 white rook 1
a b c d e f g h
Diagram A: Black has failed to deal with the lightning attack on f7 by the white bishop and queen, and is about to get four-move-checkmated with 4. Qxf7#.
a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black pawn e7 black queen f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black bishop d5 black king e5 black pawn f5 black king g5 black king h5 white queen 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 black king e1 white king f1 black king g1 white knight h1 white rook 1
a b c d e f g h
Diagram B: This is a much better idea. Black will now get the move ...Nf6 for free, because white's queen will have to move.

Black replies by copying White: 1...e5.

Then, White brings out the f1-bishop, as planned: 2. Bc4. Notice how it attacks the weak f7-pawn. It's now got one attacker and one defender.

Black isn't entirely sure what's going on, and so copies White again: 2...Bc5.

White makes a bold queen move: 3. Qh5. That's two attackers on f7, and still only one defender.

Black notices that the queen on h5 is threatening the pawn on e5, and so defends it with the innocent 3...Nc6?? (diagram A).

White plays 4. Qxf7#. The # stands for checkmate. Oops!

What did Black do wrong here? Let's allow Black to take back the move 3...Nc6 and replace it with 3...Qe7! (or 3...Qf6!) which defends the f7- and e5-pawns simultaneously (diagram B). Now, what does White's queen think she's doing on h5? Everything she can attack is defended. She can't make any more progress. If she was a hockey player, she would be offside.

But more importantly, Black is going to play ...Nf6 next and gain a tempo on the queen.

Gain a what?

Tempos, and the gaining of them

[edit | edit source]
a b c d e f g h
8 a8 black rook b8 black knight c8 black bishop d8 black king e8 black king f8 black king g8 black king h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black pawn e7 black queen f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black knight g6 black king h6 black king 6
5 a5 black king b5 black king c5 black bishop d5 black king e5 black pawn f5 black king g5 black king h5 white queen 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 white pawn e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 black king e1 white king f1 black king g1 white knight h1 white rook 1
a b c d e f g h
Black has made the move they wanted to make anyway, which was ...Nf6. White would like to play a useful move like Nf3 too, but because their queen is attacked, they don't have time. They have lost 1 tempo.

Chess is a turn-based game, but an unusual one: you can only move one piece each turn except when castling. If your queen is doing something this turn, bad luck, the rest of your pieces have to stay put. In business-speak, there's an opportunity cost to moving the queen.

Each turn is a precious commodity, which we call a tempo (Italian for 'time'). A tempo is an opportunity to move something.

Doesn't black always get one tempo for every tempo white gets? Not quite.

If your queen gets attacked by a knight, you've got to move it or lose it. Instead of developing another piece, you've got to waste this tempo re-locating a piece you'd already developed. So black's move ...Nf6 is basically a free action. Chess players would say "Black has gained a tempo on the queen".

And that right there is opening theory in microcosm. In the opening, developing your pieces is everything. To develop your pieces, you need tempos. How do I develop my pieces so that I don't lose any tempos along the way, and if possible I gain tempos at my opponent's expense? The answer to that question is Chess Opening Theory.

The perfect chess opening is one where you develop every piece in a single move to its best possible square, and then leave it there. (Lots of players have searched for the perfect chess opening. Sadly, every one has its own drawbacks.)

Things like space (controlling lots of squares with your pieces), structure (keeping your pieces and pawns supporting each other) and even material (how many pieces you've got left on the board) can all take a back seat. If you want to know the real reason the grandmasters are playing one opening move instead of another, think development, and think tempos. Or if you're pedantic, think tempi.

White's first move

[edit | edit source]
I see only one move ahead, but always the best move.
—attributed to Charles Jaffe, New York amateur
1. e4
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h

King's Pawn Opening

[edit | edit source]

The move 1. e4, called the King's Pawn Opening, is the most popular initial move at every level of chess from beginner to grandmaster. Even if you aren't trying to checkmate black in four moves, letting both the queen and the king’s bishop out is a good thing to do.

You might hear people recommending 1. e4 because it controls the important central squares d5 and f5, which is true. However, the most important square white controls by playing 1. e4 is in fact... the e4 square itself. Having a white pawn on that square means there won’t be a black pawn on that square anytime soon, which means that the king’s knight can be developed to f3 without fear of getting kicked by a pawn and losing a tempo.

And just as white indirectly claims the f3 square by playing e4, Black has to bear in mind that f6 will not be a safe square for the g8 knight if White can simply advance the pawn to e5. The simplest way for Black to fix this problem would be to copy White and play 1...e5 in response.

So why would you ever play anything other than 1. e4 - and why would Black ever meet it with anything other than ...e5? It took chess players a few hundred years[n 1] to realise the answer to that question:

If Black wants to play ...e5, but instead of 1. e4 I play a move that attacks the e5 square, Black can't play ...e5 anymore![n 2]

And so they invented:

Queen's Pawn Opening

[edit | edit source]
1. d4
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 white pawne4 black kingf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 black kinge2 white pawnf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h

1. d4 is called the Queen's Pawn Opening. It is the 2nd most popular initial move (at all levels) and is in the same ballpark as 1. e4 in terms of games played. All the other legal moves combined appear in about half as many games as 1. d4. If chess opening theory is a solar system you have Planet 1. e4, Planet 1. d4, a few dwarf planets and some dust.

1. d4 is played to prevent Black from getting the useful move ...e5 in straight away, while also controlling the c5-square. It discourages Black from developing the b8 knight to c6, where the pawn can advance to d5 and kick it, though this is nevertheless occasionally seen.

White isn't necessarily interested in developing their queen’s bishop straight away - it tends to be the least important piece to develop. 1. d4 is more about slowing down Black's development than speeding up White's.

If Black retaliates in kind with 1...d5 to prevent[n 3] White from following up with 2. e4, White can instead play 2. c4, the Queen's Gambit, hoping to divert Black's pawn from its job of attacking e4. The Queen's Gambit is the champagne and caviar of White openings and is a huge reason for the popularity of 1. d4.

A note on the word gambit: a gambit is a specific kind of opening in which material (pawns or, rarely, larger pieces) is sacrificed to gain some form of dynamic advantage (speedy development, an attack, extra tempi, etc.). Always think development and tempi! If there's no material sacrificed, it's not a gambit. "Opening gambit" is a tautology. Despite what the musical CHESS may have told you, not every opening is a gambit!

How do I choose between 1. e4 and 1. d4?

[edit | edit source]

Conventional wisdom says that if Black’s position were a castle, 1. d4 players prefer to capture it by digging under the foundations, whereas 1. e4 players like to crash through the front gate on a flaming motorcycle.

This is a bit of an over-generalisation. You're not going to get put into a four-move checkmate by a 1. d4 player, but if you play bad moves you'll still get wiped out. Read Irving Chernyev's instructional books, or the collected games of the great inter-war players Lasker, Capablanca and Alekhine, and you'll soon discover how easy it is to get hit by a tactical avalanche while playing a "strategic" Queen's Gambit.

Other opening moves

[edit | edit source]

In the chess opening theory solar system, alongside planets e4 and d4, there are a few other dwarf planets of note.

  • 1. Nf3, the Zukertort Opening (sometimes referred to as the Réti Opening, or the King’s Indian Attack), is the 3rd most popular initial move. It's a sophisticated way of stalling for time, and waiting to see what Black tries before transposing into a more mainstream opening. White reckons that Nf3 will almost certainly be a useful move sooner or later, whereas every pawn move is an irrevocable commitment. 1. Nf3 also has the benefit of cutting out the reply 1...e5 by Black,[n 4] which is a move that Black likes to play for all the same reasons that White likes to play 1. e4. 1. Nf3, as stated previously, can transpose into so many openings and is very flexible.
  • 1. c4, the English Opening, is the 4th most popular move. White frees the queen, discourages the move 1...d5 by taking control of that square, and makes absolutely sure that the c-pawn won't get stuck on c2 behind a knight on c3. The resulting positions have more of a 1. d4 character than an 1. e4 character, and indeed the move d4 often follows later.
  • 1. g3, the Benko Opening, is the 5th most popular initial move. It doesn't immediately influence the centre, but White plans to follow up with Bg2 which does. The hypermodern school of opening theory, most influential in the 1920s and 1930s, was all about controlling the centre from a distance with pieces rather than occupying it with pawns.
  • 1. b3 is the Nimzowitsch-Larsen Attack (or Larsen's Opening), a hypermodern idea akin to 1. g3. Instead of preparing to castle kingside, White tries to scare Black out of it by pointing a bishop at g7.
  • 1. f4 is the Bird's Opening, a risky and agressive opening that has the same idea as the English but on the kingside. However, it does not actually prevent 1...e5. 1.f4 e5 is the well-known (and generally sound) From Gambit, which contains a fiendish trap for an unwary White player. 1. f4 also weakens White's kingside slightly.
  • 1. Nc3 is the Dunst Opening. There are many possible transpositions after 1. Nc3. A transposition just means playing the same moves in a different order. Where a position A is most commonly reached through opening B, it will be classified under opening B. If you reach it through opening C, you will have transposed from opening C to opening B. For example, 1. Nc3 e5 2. e4 is a transposition to the Vienna Game because the standard Vienna Game move order is 1. e4 e5 2. Nc3.
  • 1. b4 is the Polish Opening. White reckons Larsen's opening can be improved upon by moving the pawn further forward. The pawn controls more space on b4 instead of b3, but is more vulnerable, and the space it controls is not space that typically needs to be controlled. It is still a completely playable move. This is a sort of fashionably eccentric opening for people who wear bow ties.

All possible initial moves

[edit | edit source]
Quick
Navigation
a4
a3
Na3
b4
b3
c4
c3
Nc3
d4
d3
e4
e3
f4
f3
Nf3
g4
g3
h4
h3
Nh3

Encyclopaedia of Chess Openings

[edit | edit source]
ECO volume A : English Opening, Benoni Defence, Dutch Defense, King's Indian Attack, Benko Gambit, Old Indian Defense, Bird's Opening, other so-called irregular openings
ECO volume B : Sicilian Defence, Caro-Kann Defence, Pirc Defence, Modern Defence, Alekhine's Defence, Scandinavian Defence
ECO volume C : Ruy Lopez, French Defence, Petrov's Defence, King's Gambit, Philidor Defence, Giuoco Piano, Two Knights Defence, Scotch Game
ECO volume D : Queen's Gambit Declined, Queen's Gambit Accepted, Slav Defence, Tarrasch Defence, Grünfeld Defence, Queen's Pawn Game
ECO volume E : Nimzo-Indian Defence, Queen's Indian Defence, King's Indian Defence, Catalan Opening, Bogo-Indian Defence

Statistics

[edit | edit source]
First half-move popularity as bar graph

Approximate chances: White win 39%, Draw 32%, Black win 29%

Estimated first half-move popularity:
e4 49%, d4 33%, Nf3 8%, c4 6%, g3 1%, b3 1%, f4 1%, all other moves less than 0.5%.

Half-move Average 365Chess.com (big) Chess Tempo (all) chessgames.com Lichess (masters) Lichess (database)
e4 48.6% 49.4 47.9 46.7 45.2 54.1
d4 32.9 32.7 34.0 35.1 36.1 26.7
Nf3 8.4 8.6 9.0 9.3 10.1 4.8
c4 6.4 6.9 6.8 7.2 6.9 4.0
g3 1.0 0.7 0.7 0.6 0.8 2.1
b3 0.7 0.4 0.6 0.4 0.4 1.9
f4 0.5 0.6 0.5 0.4 0.2 1.1
e3 0.4 0.1 0.1 0.0 0.0 2.0
Nc3 0.3 0.2 0.2 0.1 0.1 0.7
d3 0.2 0.1 0.1 0.0 0.0 1.1
b4 0.2 0.2 0.2 0.1 0.1 0.5
c3 0.1 0.0 0.0 0.0 0.0 0.4
g4 0.1 0.0 0.0 0.0 0.0 0.3
everything else 0.1 0.1 0.1 0.0 0.0 0.5

One might also be curious about the most frequent initial sequences in chess for both White and Black. Below are the first twenty-five most common beginnings.

Popularity of Top 25 Full Moves
Move Popularity Variation
1. e4 c5 19.0% Sicilian Defense
1. d4 Nf6 17.1 Indian Game
1. e4 e5 12.6 Open Game
1. d4 d5 9.4 Closed Game (Queen's Gambit, etc.)
1. e4 e6 6.0 French Defense
1. e4 c6 3.8 Caro-Kann Defense
1. Nf3 Nf6 3.4 flexible (including Queen's Pawn or English systems)
1. Nf3 d5 2.3 flexible (King's Indian Attack, Queen's Gambit, Réti, etc.)
1. e4 d5 2.0 Scandinavian Defense
1. e4 d6 1.9 Pirc Defense
1. d4 e6 1.8 the flexible Horwitz (Queen's Pawn, French, etc.)
1. c4 Nf6 1.8 Anglo-Indian Defense
1. e4 g6 1.5 Modern (Robatsch) Defense
1. c4 e5 1.5 Reversed Sicilian
1. d4 g6 1.0 Modern Defense (Queen’s Pawn)
1. e4 Nf6 1.0 Alekhine Defense
1. d4 d6 1.0 flexible (Modern, Pirc, King's Indian, Old Indian)
1. Nf3 c5 0.9 Sicilian, Réti
1. d4 f5 0.9 Dutch Defense
1. c4 e6 0.9 English
1. c4 c5 0.7 Symmetrical English
1. d4 c5 0.7 Old Benoni Defense
1. c4 g6 0.5 English Great Snake
1. c4 c6 0.5 English, Caro-Kann, Slav, or Réti
1. Nf3 g6 0.5 Réti
everything else 7.2

Using this wikibook

[edit | edit source]

Each page in this Wikibook corresponds to a single position, which will be shown in the diagram on that page. You are currently looking at the page for the initial position - the way the pieces are laid out when you first set them up on the board. One or more links will appear in the main body of the text, like this one: 1. e4. These represent possible moves from that position. Choose a move, click it, and reach a new position. Sometimes a list of common moves will appear under the page diagram, and if you find reading words about chess positions boring, you can pick the next move from that list too.

You can use the Encyclopedia of Chess Openings (ECO) code index if you prefer to navigate to positions that way.

Head over to the Great Big Opening Survey page to see a list of the opening lines that this Wikibook ought to be covering if it isn't already. Please help add the ones that are missing!

When contributing to this Wikibook, please follow the conventions for organization.

To find a certain chess position in this Wikibook, paste the first field of the position's FEN record into the box below and wrap it inside quotation marks. Try e.g. "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR".

Theory table

[edit | edit source]

For explanation of theory tables, see theory table and for notation, see algebraic notation.

1 2 3 4 5 6 Evaluation
Sicilian Defence e4
c5
Nf3
d6
d4
cxd4
Nxd4
Nf6
Nc3
a6
Be3
e5
+/=
Ruy Lopez e4
e5
Nf3
Nc6
Bb5
a6
Ba4
Nf6
O-O
Be7
Re1
b5
+/=
King's Indian Defence d4
Nf6
c4
g6
Nc3
Bg7
e4
d6
Nf3
O-O
Be2
e5
+/=
Queen's Gambit Declined d4
d5
c4
e6
Nc3
Nf6
Bg5
Be7
e3
O-O
Nf3
Nbd7
+/=
King's Indian Attack Nf3
d5
g3
Nf6
Bg2
c6
O-O
Bg4
d3
Nbd7
Nbd2
e5
=


Notes

[edit | edit source]
  1. Technically, the Queen’s Gambit Accepted and a form of the London System were already conceived in the Göttingen manuscript.
  2. 1. d4 e5 is a real opening (the Englund Gambit), but it is considered unsound.
  3. 1. d4 d5 2. e4 is also a real opening (the Blackmar-Diemer Gambit), but a notoriously risky one.
  4. Nf3 e5 technically an opening, but it's considered to be even worse than 1. d4 e5 or 1. d4 d5 2. e4, so don't play it.

References

[edit | edit source]
  • Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.