Jump to content

Amiga Format

From Wikipedia, the free encyclopedia

Amiga Format
The cover of the final issue of Amiga Format (May 2000)
Former editors
Editors
Bob Wade
Damien Noonan
Marcus Dyson (1993–1994)
Steve Jarratt
Nick Veitch
Ben Vost
CategoriesAmiga, Video games
FrequencyMonthly
Circulation161,256 (Jan – Jun 1992)
First issueAugust 1989
Final issue
Number
May 2000
136
CompanyFuture Publishing
CountryUnited Kingdom
Based inBath
LanguageEnglish
ISSN0957-4867

Amiga Format was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split ST/Amiga Format into two separate publications (the other being ST Format).

The magazine's coverage extended to hardware, software, as well as video games. It is known to have provided each issue with a cover disk containing an assortment of demos and usually free-of-charge software and games, popularising the concept among its rival magazines. At its peak, in the first half of 1992, the magazine's circulation averaged 161,256 copies per issue.

History

[edit]
A cover disk featuring game and animation demos

ST/Amiga Format was a monthly magazine that covered the Amiga and Atari ST operating systems, created and published in July 1988 by Future Publishing founder Chris Anderson. The two operating systems were seen as rivals, and because of growing competition between them, in the wake of Future's sale of the video game magazine ACE to EMAP, it was decided to split the magazine into Amiga Format and ST Format in July 1989. As a result, the former dual-format title lasted only 13 issues, and the first issue of Amiga Format was published in August that year.[1][2][3][4]

Amiga Format covered all aspects of Amiga computers, both hardware and software, both application and gaming uses. Future decided to spin off the magazine after reader demands for magazines with narrowed interests. Two magazines resulted: Amiga Shopper, which dealt purely with the hardware and "serious" software side of the Amiga scene, and Amiga Power, which was strictly games-only, and both were launched in May 1991.[5][6]

The magazine was published on a monthly basis[7] and offered various multi-issue tutorials on different application software, such as C programming or LightWave graphics rendering. The last tutorial was cut short in the middle because of the cancellation of the magazine.[citation needed]

Each issue of Amiga Format was provided with a cover disk containing an assortment of application software, public-domain (i.e. free of charge) games, and new game demos—a practice pioneered by Future Publishing[8] and which it inherited from its predecessor, ST/Amiga Format[1]—popularising the concept amongst its rival magazines.[4] Most of the programs distributed on the disks were public-domain software, shareware, or demos, often available through other means such as modems and bulletin board systems, but they occasionally included full-price commercial titles. Three such examples were the full versions of the games Archipelagos and Vaxine and the word processor Wordworth for the July 1991 issue. This practice drew ire from software publishers, and Amiga Format and its competitors agreed to halt it.[8] In another example, a version of Blitz BASIC was mounted to the November 1993 cover disk, along with a zombie apocalypse game written in that language. Blitz BASIC subsequently overtook AMOS as the preferred way to program games.[9] Later in its lifetime, the magazine turned to the CD as a medium for storing vast quantities of software, which benefited users who lacked Internet access.[10] With its January 1997 issue, it became the United Kingdom's first computer magazine to attach two cover CDs to a single issue, the second in this case AGA users.[11]

During Marcus Dyson's time at Amiga Format as editor (1993–1994), a competition was run to find the best game developed by a reader using Blitz BASIC. A game called Total Wormage was entered by Andy Davidson. Although Total Wormage was overlooked by the magazine's judges and thus did not win, Marcus Dyson, who was editor when the magazine held the competition and had departed publishing to join developer Team17, persuaded Amiga Format to transfer rights to the game to the studio (all demos submitted to the competition became property of Future Publishing). Team17 would complete the game and release it commercially as Worms.[12][13]

Circulation of Amiga Format (blue line with circles) compared with other Amiga magazines. At its peak, in the first half of 1992, the magazine averaged 161,256 copies per issue.

Amiga Format spanned 136 issues in its lifetime, achieving peak circulation at an average of 161,256 copies distributed in the first half of 1992,[14] with the final issue published in May 2000.[15] At the time of CU Amiga Magazine's closure in late 1998, it was the only regularly issued print magazine about the Amiga in the United Kingdom.[16]

Staff

[edit]

Marcus Dyson, whom the magazine hired in 1990 as an art assistant, became editor in 1993 before departing the magazine the following year for Team17.[12][13] Another writer to become editor was prolific Steve Jarratt.[17] Contributors included Nick Walkland, previously a staff writer for the adventure games magazine Confidential and later part of the television programme Games World,[18] and Richard Burton and David Crookes, both of whom who would later write for Retro Gamer.[19][20] Other writers included Andy Nuttall and James Leach, both of whom also wrote for other video game magazines before entering Bullfrog Productions.[21][22]

References

[edit]
  1. ^ a b "ST/Amiga Format to split". New Computer Express. No. 27. 13 May 1989. p. 5. Retrieved 4 June 2024.
  2. ^ Railton, Jack (2005). The A-Z of Cool Computer Games. Allison & Busby. p. 203. ISBN 0-7490-8206-2. Retrieved 12 June 2024.
  3. ^ Cox, Howard; Mowatt, Simon (2014). Revolutions from Grub Street: A History of Magazine Publishing in Britain. Oxford University Press. pp. 134–135, 214. ISBN 978-0-19-960163-9. Retrieved 12 June 2024.
  4. ^ a b Monaghan, Paul (May 2021). "Amiga's Got You Covered!". Amiga Addict. No. 5. pp. 13–15. Retrieved 5 June 2024.
  5. ^ "From the makers of Amiga Format". New Computer Express. No. 118. 9 February 1991. p. 5. Retrieved 4 June 2024.
  6. ^ "The Power and the Format". Amiga Shopper. No. 1. May 1991. p. 6. Retrieved 4 June 2024.
  7. ^ "AMIGA Magazines from the UK". Amiga Magazines List. Retrieved 4 October 2015.
  8. ^ a b Schofield, Jack (10 October 1991). "Discs that make the magazines front page". The Guardian. p. 35. Retrieved 17 August 2023 – via Newspapers.com.
  9. ^ "16-Bit Hits". Maximum PC. January 2023. p. 58. Retrieved 5 June 2024.
  10. ^ Day, Ashley (2 March 2006). "Retroinspection: Amiga 1200". Retro Gamer. No. 22. p. 49. Retrieved 4 June 2024.
  11. ^ Burton, Richard (4 March 2014). "The Latest News From January 1997". Back To The Nineties. Retro Gamer. No. 126. p. 17. Retrieved 12 June 2024.
  12. ^ a b Monaghan, Paul (April 2021). "Marcus Dyson interview". Amiga Addict. No. 4. pp. 15–16. Retrieved 5 June 2024.
  13. ^ a b Day, Ashley (2 February 2006). "Developer Lookback: Team 17". Retro Gamer. No. 21. pp. 63–64. Retrieved 4 June 2024.
  14. ^ McKevitt, Steve (2018). The Persuasion Industries: The Making of Modern Britain. Oxford University Press. p. 165. ISBN 978-0-19-882170-0. Retrieved 10 June 2024.
  15. ^ "Amiga amigos". Edge. The Collector's Series. No. 10. 2003. p. 42. Retrieved 10 June 2024.
  16. ^ Drummond, Richard (October 1998). "The battle plan". Points of View. CU Amiga. p. 104. Retrieved 12 June 2024.
  17. ^ McFerran, Damien (1 October 2015). "Super Famicom: The Box Art Collection Is Back, And Better Than Ever". Nintendo Life. Archived from the original on 2 October 2015. Retrieved 5 June 2024.
  18. ^ "Strictly Confidential: Inside The Official Secrets Magazine". Retro Gamer. No. 215. 29 December 2020. p. 65. Retrieved 12 June 2024.
  19. ^ Carroll, Martyn (24 April 2008). "The Making Of Retro Gamer". Retro Gamer. No. 50. p. 43. Retrieved 12 June 2024.
  20. ^ Crookes, David (14 March 2024). "Riding The Retro Wave". My Retro Life. Retro Gamer. No. 257. pp. 108–109. Retrieved 12 June 2024.
  21. ^ "Retro Scene: CGE UK on the move". Retro Gamer. No. 14. 17 March 2005. p. 92. Retrieved 5 June 2024.
  22. ^ Crookes, David (19 June 2014). "The Making Of Theme Hospital". Retro Gamer. No. 130. p. 48. Retrieved 12 June 2024.
[edit]