UpStage
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UpStage is an open-source server-side application specifically designed for Cyberformance: multiple artists collaborate in real time via the UpStage platform to create and present live theatrical performances, for audiences who can be online or in a shared space and who can interact with the performance via a text chat tool. It can also be understood as a form of digital puppetry. UpStage is the first open-source platform designed specifically for avatar performances.[1][2]
History and context
[edit]UpStage was developed in 2003 by programmer Douglas Bagnall to realize the vision of the cyberformance troupe Avatar Body Collision. The group had been creating live performances on the internet using free chat applications such as iVisit and the Palace, and they wanted to create an application that better met their artistic needs. The first version of the software was created with a grant from the Smash Palace Collaboration Fund, a joint initiative of Creative New Zealand and the NZ Ministry for Research, Science and Technology; it was launched on 9 January 2004 and began to be used by artists and students around the world, as well as by the originators, Avatar Body Collision.[3]
In 2006, the School of Computing and Mathematical Sciences at the Auckland University of Technology began collaborating with the UpStage project. Software development students in their final year work on UpStage as a real-world. The software development students in their final year work on UpStage as a real-world software development project, providing ongoing maintenance and development for the software.[citation needed]
Also in 2006, UpStage received a second grant from the Community Partnership Fund of the New Zealand government's Digital Strategy, which enabled the development of UpStage V2. Douglas Bagnall was the lead developer, working in conjunction with the AUT students. UpStage V2 was launched in June 2007, with a two-week exhibition at the New Zealand Film Archive and the first UpStage festival, 070707. The festival featured 13 performances by artists from around the world and took place over a 12-hour period on 7 July 2007.[citation needed]
A second festival was held on 080808 (8–9 August 2008), covering an 18-hour period and involving artists from at least 14 time zones. It was reviewed in the Australian Stage Online.[4] Following this, festivals were held annually on corresponding dates each year, culminating in 121212 (12 December 2012), when the festival extended over one week and included cyberformance on UpStage and other online platforms. A number of works from previous festivals were restaged as a retrospective program within the festival.[citation needed]
The 10-year anniversary of UpStage was celebrated 13 months after 121212, with a mini-festival of three performances and a meeting to discuss the future of UpStage. At this point, UpStage was sustained by volunteers, including the AUT student team. The meeting took place in Wellington, New Zealand, with online participants joining via UpStage. It was agreed that the project should continue, and that the software needs to be redeveloped, in order to take advantage of newer technologies and be more easily developed and maintained by globally dispersed open source developers. In 2020, with funding from Creative Europe for the project Mobilise/Demobilise, work on a complete rebuild of the platform began, and the new platform was launched in October 2021 at the Mobilise/Demobilise festival.[5]
Features of UpStage
[edit]As a web-based server-side application, UpStage can be accessed by both performers and audiences from almost any internet-connected computer, using any operating system and browser. Computers behind firewalls may require specific ports to be open.[6]
Players log into UpStage and have access to the Studio, where they can upload media, create stages, and assign media to stages.
Audience members, also known as 'chatters,' do not log in; they simply follow a link from an email or another web page and arrive at the stage, which loads as a web page in their browser. They do not see any of the player tools, but they can see and hear everything that the players are creating on the stage. They can also chat in the text chat along with the players. Audience chat appears gray and silent, while player chat is black and spoken aloud.[7]
Newcomers to UpStage can learn the basics very quickly, and the fact that no additional software download is required makes it very accessible.[8]
The media used in UpStage performances is created outside of UpStage using graphic or audio software. Once optimized for UpStage, it is uploaded via the web interface known as the Studio and becomes available to everyone who has a login for that particular UpStage server.[9]
UpStage is an open-source project; it can be downloaded from the GitHub site and installed on a web server, giving control over who has login access. The interface can also be customized.[10]
Artists using UpStage
[edit]Current:[as of?]
- Christina Papagiannouli and Etheatre
- Clara Gomes
- Gabriella Sacco, Floris Sirag, and Petyr Veenstra
- Helen Varley Jamieson
- Katarina Djordjevic Urosevic & colleagues
- Miljana Peric
- KiG! Kultur in Graz
- Teater InterAkt
- Eva Ursprung
- Vicki Smith
Past (a complete lists of artists who have worked with UpStage is available on the UpStage website):
- Avatar Body Collision
- ActiveLayers
- Anaesthesia Associates
- [Plaintext_Players] (Antoinette LaFarge & company)
- Ben Unterman and colleagues
- Marlena Corcoran
- Pauline Bastard
- Kristin Carlson & Sheila Page
- Rebekah Wild
- Helena Martin Franco
Further reading
[edit]- Francesco Buonaiuto, Helen Varley Jamieson and Vicki Smith, The Net and the Butterfly, published in International Journal of Performance Arts and Digital Media Volume 10 Issue 1, 2014 - special issue on “Interdisciplinary Approaches to Documenting Performance”
- Eliza Bent, Preview of the 121212 UpStage Festival of Cyberformance, American Theatre Magazine, 12 December 2012
- Christina Papagiannouli, Cyberformance and the Cyberstage, published in the International Journal of the Arts in Society, vol 6 issue 4, 2011
- Helen Varley Jamieson and Vicki Smith, UpStage: An Online Tool for Real-Time Storytelling, published in Creative Technologies Journal, Issue 2, November 2011
- Su Ballard & Stella Brennan (eds), The Aotearoa Digital Arts Reader, published by Aotearoa Digital Arts and Clouds, August 2008. ISBN 978-0-9582789-9-7
- Bree Hadley, 080808 UpStage Festival|080808 UpStage Festival, The Australian Stage Online, 9 August 2008
- Helen Varley Jamieson, "UpStage: A Platform for Creating and Performing Online," IEEE MultiMedia, vol. 14, no. 3, pp. 8–10, Jul-Sept, 2007
- Patricia Jung and Helen Varley Jamieson, "Online performances mit UpStage," - chapter in Video: Wiedergabe, Bearbeitung und Streaming unter Linux, edited by Nils Magnus and Torsten Spindler, published by Open Source Press, 2005. ISBN 978-3-937514-10-9
- Patricia Jung, "Performers Go Web", Linux Journal, April 2005;
References
[edit]- ^ Tanenbaum, Joshua; El-Nasr, Magy Seif; Nixon, Michael (2014). Nonverbal Communication in Virtual Worlds. USA: ETC Press. p. 209. ISBN 978-1-304-81204-9.
- ^ Ciccoricco, David (2023-08-23). "Digital Literary Landmarks of Aotearoa New Zealand". The Journal of New Zealand Studies (NS36). doi:10.26686/jnzs.iNS36.8324. ISSN 2324-3740.
- ^ Ciccoricco, David (2023-08-23). "Digital Literary Landmarks of Aotearoa New Zealand". The Journal of New Zealand Studies (NS36). doi:10.26686/jnzs.iNS36.8324. ISSN 2324-3740.
- ^ Hadley, Bree (2008-08-09). "080808 UpStage Festival". The Australian Stage Online. Retrieved 2008-11-20.
- ^ Jamieson, Helen (2021-09-20). "Mobilise/Demobilise Festival! » Mobilise/Demobilise". Mobilise/Demobilise. Retrieved 2024-01-13.
- ^ Jamieson, Helen Varley; Smith, Vicki (2013). "UpStage: An Online Tool for Real-Time Storytelling". In Pan, Zhigeng; Cheok, Adrian David; Müller, Wolfgang; Iurgel, Ido; Petta, Paolo; Urban, Bodo (eds.). Transactions on Edutainment X. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 146–160. doi:10.1007/978-3-642-37919-2_8. ISBN 978-3-642-37919-2.
- ^ Jamieson, Helen Varley; Smith, Vicki (2013). "UpStage: An Online Tool for Real-Time Storytelling". In Pan, Zhigeng; Cheok, Adrian David; Müller, Wolfgang; Iurgel, Ido; Petta, Paolo; Urban, Bodo (eds.). Transactions on Edutainment X. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 146–160. doi:10.1007/978-3-642-37919-2_8. ISBN 978-3-642-37919-2.
- ^ Jamieson, Helen Varley; Smith, Vicki (2013). "UpStage: An Online Tool for Real-Time Storytelling". In Pan, Zhigeng; Cheok, Adrian David; Müller, Wolfgang; Iurgel, Ido; Petta, Paolo; Urban, Bodo (eds.). Transactions on Edutainment X. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 146–160. doi:10.1007/978-3-642-37919-2_8. ISBN 978-3-642-37919-2.
- ^ Jamieson, Helen Varley; Smith, Vicki (2013). "UpStage: An Online Tool for Real-Time Storytelling". In Pan, Zhigeng; Cheok, Adrian David; Müller, Wolfgang; Iurgel, Ido; Petta, Paolo; Urban, Bodo (eds.). Transactions on Edutainment X. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 146–160. doi:10.1007/978-3-642-37919-2_8. ISBN 978-3-642-37919-2.
- ^ Jamieson, Helen Varley; Smith, Vicki (2013). "UpStage: An Online Tool for Real-Time Storytelling". In Pan, Zhigeng; Cheok, Adrian David; Müller, Wolfgang; Iurgel, Ido; Petta, Paolo; Urban, Bodo (eds.). Transactions on Edutainment X. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 146–160. doi:10.1007/978-3-642-37919-2_8. ISBN 978-3-642-37919-2.