Fix specular reflection artifact in PBR direct lighting #12116
Merged
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Description
When computing the specular contribution from PBR direct lighting, the dot products used in the BRDF need to be clamped to the range
[0.0, 1.0]
. Our code was missing the clamp, but the artifacts didn't appear until we updated the BRDF in #12063.This PR adds the clamps in
computeDirectSpecularStrength
inpbrLighting.glsl
.Rendering results
Before this PR:
After this PR:
Issue number and link
Fixes #12109.
Testing plan
Author checklist
CONTRIBUTORS.md
CHANGES.md
with a short summary of my change