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Description
Adds a new water mask globe material.
The motivation is so that custom globe materials can be written that shade only the land or only the sea, as demonstrated in the new Sandcastle example.
In order to do this, I separated the concerns of having a water mask from displaying the water effect in
packages/engine/Source/Scene/GlobeSurfaceShaderSet.js
, and added the new material shader.Issue number and link
N/A
Testing plan
customElevationMaterial
(such as by using thewaterMaskMaterial.diffuse
value) to see how the mask interacts with the diffuse channel.Author checklist
CONTRIBUTORS.md
CHANGES.md
with a short summary of my change