(STILL ON DEVELOPMENT)
RL agents are trained on a custom made racing game. The goal is train multiple algorithms to race on the same tracks and see which one is the best across all F1 tracks.
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Blue Cars
: Correspond to Policy-Based Algorithms (e.g., Proximal Policy Optimization, PPO). These agents learn a policy directly by optimizing the expected return, focusing on selecting the best action in each state. -
Green Cars
: Represent Value-Based Algorithms (e.g., Deep Q-Learning, DQN). These agents learn to estimate the value of actions and states, aiming to improve decision-making based on long-term expected rewards. -
Both Colors (Blue + Green)
: These cars utilize Hybrid Algorithms that combine both policy-based and value-based approaches, such as Actor-Critic methods, where one part learns the policy and another learns the value function. -
White Cars
: Indicate the use of a Genetic Algorithm. These cars evolve over time through selection, mutation, and crossover, mimicking natural evolution to optimize their behavior.
Videograbacion.2024-09-21.15.07.26.webm
TRACK | IMAGE | READY |
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π§π BAHREIN | YES |
- Train PPO (Proximal Policy Optimization)
- Train A2C (Advantage Actor-Critic)
- Test all cars on the test track
- Create a reinforcement learning course explaining the project and algorithms
- Add more tracks for evaluation
- Create a competition using all available tracks
- Add a track/circuit creator tool