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Releases: Guad/NativeUI
Releases · Guad/NativeUI
NativeUI 1.9.1 Release
NativeUI 1.9 Release
- Added UIMenuSliderItem.
- UIMenu items can now be hot-swapped and directly manipulated.
- Added UIMenuPool.AddSubMenu(UIMenu menu, string text, string description, Point offset)
- Added UIMenu.Remove(predicate)
NativeUI 1.8 Release
- Published package to NuGet: https://www.nuget.org/packages/NativeUI
- Added UIMenuDynamicListItem
- Performance improvements
- Proper multilang support
NativeUI 1.7 Release
- Fixed issue when UIMenuListItem had more than 100k items
- Added mouse controls to TabView
- Added TabInteractiveListItem
- Added UIMenu.ScaleWithSafezone
- Removed useless BarTimerBar.Text
NativeUI 1.6.1 Release
- Fixed Wasted & Busted messages not going away.
NativeUI 1.6 Release
- Added Timerbars. See wiki for a tutorial.
- Added pause menu-like items: TabView, TabItem, etc
- Added BigMessage.
- Added colored items.
NativeUI 1.5 Release
- Compatibilities with ScriptHookVDotNet 2.1
- Fixed game-crashing bug related to Instructional Buttons scaleform.
NativeUI 1.4 Release
Changelog
- Compatibility with ScriptHookVDotNet 2.0
- Mouse controls are only enabled when the player uses keyboard and mouse controls. Otherwise, the look controls are enabled.
- Bugfixes
NativeUI 1.3.1 Release
- FormatDescription now uses the new StringMeasurer
NativeUI 1.3 Release
- Fixed arrow spacing in UIMenuListItem.
- Fixed UIMenuCheckboxItem being misaligned.
- You can now press keys repeatedly without any delay.
- Added a lot of helper functions to MenuPool.
- More properties for UIResText.
- Scroll wheel is now part of the control dictionary.