Complete set of constants as specified in the WebGL, WebGL2 and extension spec.
All constants have their original names prefixed with GL_
in order to namespace the constants and were directly ported from the documentation on the Mozilla Developer Network. In some cases the documentation describes duplicate cases such as UNSIGNED_BYTE
as both a data
type as well as a pixel
type. For that reason I've decided to prefix each with their type resulting in GL_DATA_UNSIGNED_BYTE
and GL_PIXEL_UNSIGNED_BYTE
.
My work is released under the MIT license.