Stars
a comprehensive collection of video game tech analysis resources
Cross-platform C++11 header-only library for memory mapped file IO
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
State of the art RDO BC1-7 GPU texture encoders
llama3 implementation one matrix multiplication at a time
This is an AI agent for Street Fighter II Champion Edition.
Stable Diffusion web UI
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Memory instrumentation tool for android app&game developers.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
rpclib is a modern C++ msgpack-RPC server and client library
undergraduate student course project in Zhejiang University
A large scale non-linear optimization library
One stop solution for all Vulkan samples
Markdown - you can mark up titles, lists, tables, etc., in a much cleaner, readable and accurate way if you do it with HTML.
Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more