This mode adds in a Read-Evaluate-Print-Loop console to processing in the form of a tab at the bottom. The console enables users to type in processing code and to view the output of this code immediately. Each subsequent line of code shows the output incrementally, much like how an REPL Console for any interpretive language (like Python and the Linux bash terminal) would. The console also provides options to undo commands, to convert the valid commands entered so far into a function, and so on.
The mode also brings hot swapping to the table. This enables the user to view changes made to the sketch without the need for restarting the sketch.
Using the additional features of the mode is simple:
- REPL Console
- First, initialize the console with the init keyword.
- Next, type in absolutely anything into the console, and watch the output come alive!
- To split a single function call into multiple lines, press the Enter key after a comma.
- For more information about the init keyword, and for a list of keywords available, type help.
- Hot swapping
- Create a new sketch, type stuff in, and save it. Alternately, open an existing sketch.
- Run the sketch, and leave the sketch window open.
- Make required changes to the sketch, and voilà! Hot swapped!
- Processing 3.11a or later (preferably the latest version built from Github).
- Apache Ant to build.
To build REPL Mode from source (recommended), do the following:
- Setup the correct paths in the
resources/build.properties
file. The following are likely the only paths that you will manually have to set:
processing.source.base
: Represents the path to the processing source directoryprocessing.classes.core
: Represents the path to the core.jar fileprocessing.classes.pde
: Represents the path to the pde.jar fileprocessing.modes
: Represents the path to the folder where the mode is to be installed (usually themodes
folder inside the sketchbook)processing.executable
: Represents the path to the processing executable
- In the command prompt or terminal, simply run
ant run
from the resources directory (where the build.xml and build.properties files are present).
Using the hot-swap feature is super simple- simply save the sketch and run it and leave the sketch window open, and after making the required changes, save the sketch to have the sketch window display the contents of the updated sketch.
- The REPL Mode Console supports pretty much anything that can be entered in the draw() method of processing- basic shapes, variable declarations, control constructs (
if-else
,for
,while
, etc.) and so on. - In order to import a library, simply type
import awesome.cool.supercool.*;
in a new line in the REPL Console. - The REPL Mode Console also has the following
command words
, used to issue commands to the REPL Console:init
: Represents the first command issued to the REPL Mode Console, to initialize the it. Also used to pass in details about width and height of the sketch the console has to display. May take the following forms:init
: The basic form, initializes the REPL Console to display a sketch of size 100x100init w h
: Initializes the console to display a sketch of width w and height h. Equivalent to callingsize(w,h);
in thesetup()
methodinit w h r
: Initializes the console to display a sketch of width w and height h, and to use a renderer of type r, where r is a string that may take valuesP2D
orP3D
. Equivalent to callingsize(w,h,"P2D");
orsize(w,h,"P3D");
in thesetup()
method
resize
: Allows the user to resize sketch that the REPL console displays without losing the contents of the sketch. Can be run in one of the following 3 ways, each similiar to theirinit
counterparts:resize
resize w h
resize w h r
clear
: Used to clear the REPL Console without affecting anything else.undo
: Used to undo a (set of) statement(s). Note that command statements cannot be undone. Can be called in one of 2 ways:undo
: Undoes the last valid statment.undo x
: Undoes the last x statements.
redo
: Used to redo a (set of) statement(s). Note that a redo can only be performed immendiately after an undo. Can be called in one of 2 ways:redo
: "Redoes" the last undoredo x
: "Redoes" the last x statements undone by an undo
codify
: Used to get a method that, if called, displays everything currently visible in the sketch window. More precisely, it adds a method of the void return type to the current tab, the method body consisting of all statements used to display the output visible at present (i.e., all statements from the last init, excluding those undone). Takes the formatcodify x
, where x is a string representing the method name.
- A single statement may be entered in a new line, for example,
>> rect(20,20,40,40);
- A statement block may take 2 forms:
- A single function call spilt over multiple lines (ending with a comma on the first line, and a semi-colon on the last), for example:
>> rect(20, 20, ... 40, 40);
- A statement block split over multiple lines (ending with an opening curly brace on the first line, and a closing curly brace on the last), for example:
>> if (true) { ... if (true) { ... print("I love processing"); ... } ... }
- A single function call spilt over multiple lines (ending with a comma on the first line, and a semi-colon on the last), for example:
- Command history may be easily navigated with the up and down arrow keys, much like a typical console
- To copy text, right click in the console, select
Mark
, mark the required text, right-click again, and selectCopy
. To copy everything, simply right-click and selectCopy All
The REPL Mode is very similar to the Java Mode, and supports everything that the Java Mode does.
However, it aims to bring 2 new features to the table:
- REPL Console: The REPL mode contains an REPL Console for easy, quick, handy, convenient prototyping
- Hot swapping: The REPL mode permits restartless hot-swapping of a sketch, saving developer time
A typical "interaction" with the REPL Console may look like the following:
Please file bugs and feature requests here.
A huge thank you to Manindra Moharana for helping me out every step of the way- in figuring out how to implement the UI, how to get the REPL part up and running, suggesting using the hot swapper, reviewing and testing everything extremely thoroughly, and so much more.
Special thanks to Florian Jenett for first conceiving the idea of an REPL Mode, for helping me out with the UI, and for suggesting a bunch of new handy features.