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Related issue: #27980
Description
Currently when a BatchedMesh geometry changes the whole buffer is updated via bufferSubData which causes lags when just a part of the buffer has actually changed.
This PR registers the changed range in the BatchedMesh attributes so only the necessary areas are updated
This contribution is funded by 🌵 Needle
Before the change
20240323-160914_Minimal_-_Google_Chrome-logo.mp4
After the change
20240323-160935_Minimal_-_Google_Chrome-logo.mp4