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WebGPURenderer: Fix InstancedMesh init with 0 instance #29399

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merged 1 commit into from
Sep 12, 2024

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RenaudRohlinger
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@RenaudRohlinger RenaudRohlinger commented Sep 12, 2024

Description
Initializing an InstancedMesh with count = 0 breaks in both backends. This PR fixes the issue by creating a uniform buffer of a minimum of size 1.
image

This contribution is funded by Segments.AI & Utsubo

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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 685.83
169.75
685.83
169.75
+0 B
+0 B
WebGPU 828.45
222.25
828.46
222.25
+12 B
+3 B
WebGPU Nodes 828.03
222.16
828.04
222.16
+12 B
+3 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 462.42
111.53
462.42
111.53
+0 B
+0 B
WebGPU 526.43
141.9
526.44
141.91
+12 B
+2 B
WebGPU Nodes 483.08
131.72
483.1
131.72
+12 B
+2 B
@sunag sunag added this to the r169 milestone Sep 12, 2024
@sunag sunag merged commit ddadd04 into mrdoob:dev Sep 12, 2024
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LD2Studio pushed a commit to LD2Studio/LD2Studio-Editor that referenced this pull request Sep 13, 2024
LD2Studio pushed a commit to LD2Studio/LD2Studio-Editor that referenced this pull request Sep 13, 2024
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