Browse, import and export assets between Unity and Sketchfab
A Sketchfab account is required for most of this plugin features (you can create one here)
Based on Khronos' UnityGLTF plugin
Supported versions: Unity 5.6.4 or later
Download attached SketchfabForUnity-vx.x.x.unitypackage
from the latest release and double click on it to import the plugin into your current Unity project.
If you have any issue, please use the Report an issue link to be redirected to the support form.
Available in menu: Sketchfab/Browse Sketchfab
Browse more than 150k free downloadable models from Sketchfab and import them into your Unity project.
You need a Sketchfab account to download and import assets from Sketchfab
Click on a thumbnail to show the corresponding model page with a button to download and import the asset
You can specify a path in your project directory to import the asset into, set a name for the prefab that will contain the model and also choose to import it into your current scene.
Click the "Download model" button to download to proceed.
Available in menu: Sketchfab/Publish to Sketchfab
Export and share your current Unity scene on Sketchfab.
You need a Sketchfab account to download and import assets from Sketchfab
Important note: glTF file format is used as transport between Unity and Sketchfab. Because of this, a few features will not be supported and will be missing on the Sketchfab result. The plugin will not export:
- animations or object handled by custom scripts
- custom materials/shaders
Only Standard materials (including Specular setup) are supported.
For animation, only Generic or Legacy animation type are exported.
This support will be improved in the future.
Import glTF asset into Unity Available in menu: Sketchfab/Import glTF
Drag and drop glTF asset on the importer window, set the import options and click import.