A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Nov 8, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
SCATMECH: Polarized light scattering C++ class library
Game and Media Technology MSc at Utrecht University (2020)
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
RenderToy is an experimental path tracing rendering library for academic purposes.
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
a simple physically based rendering renderer.
A GLSL Path Tracer with Disney based material
A lightweight, portable and powerful pathtracer
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
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